Alien tackle rework/new grab action

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Sad_Corn
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Alien tackle rework/new grab action

Post by Sad_Corn » 07 Dec 2016, 12:04

Summary (a quick, 2-3 sentence summary):

Rework the alien tackle, lowering it's % to actually stun according to each caste, but giving another feature to the aliens

Benefits (How this will benefit the server and game as a whole):

Marine benefit:

Without the spam tackle, or atleast with lower chances to get stunned, machete+B-18+riot shield loadout could actually be a thing, allowing the spec to robust crushers and queens down.

It would be more easy to escape from nests if a sentinel isn't corn spitting you.

Less chances of a survivor being rushed by 4 runners on the start of the round, and spam tackled until the first egg hatches

Pred benefit:

No more preds having to use cloak to escape from tackle chains

No more preds being robusted for runners that actually know how to tackle

Aliens would start to fear the preds

Xeno benefit:

Guard multiple hosts at the same time would be a funny challenge

gameplay improvement

Xenos being allowed to move infected hosts again (Like on resin cuff system)

Details (Description of how you think this would work, the benefits, etc):

Tackle rework:

Tackle is literally broken, and according to the lore, that isn't wrong. Xenos are very strong, and could actually keep tackling a human down easily, but in game this just removes the fun and build a broken mechanic to robust any other pred or player easily. If you build a tackle chain with the help of another two aliens, the human is literally dead, since two can keep tackling and the another one can slash or infect. We need to nerf the % of chances to the tackle actually stun a human or a pred, but that time of stun would actually be longer, and the tackle would have a cooldown to actually stun again. The new tackle could just stun for more time, miss or actually disarm the marine or pred. Doing that, tackle would be less powerful, and only useful to renest a marine, or disarm him and run while you are being chased, still being affective on combat, since you can disarm your opponent, or stun him.

New "Grab" system:

The pulling system would still be the same, but xenos will be able to actually reinforce the grab on a marine, while he is uncounscious. It would take more time to reinforce, like the delay to eat someone. But while into xeno grab effect, the marine would be kinda cuffed, not being allowed to run while being dragged. This is a very strong buff to xenos. If the hive is being atacked, you can move the nested humans, asking for a sentinel/spitter/praetorian keep spitting neurotoxin while you reinforce the grab, dragging him to a safest place. Xenos grabbing someone would have his speed lowered, even more than pulling.


Implementation (Optional, if you have an idea how to implement it):

Magic
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Heckenshutze
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Re: Alien tackle rework/new grab action

Post by Heckenshutze » 07 Dec 2016, 12:30

I like the idea in general terms, staff may want to edit it thought. However, i'm up for this +1
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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InterroLouis
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Re: Alien tackle rework/new grab action

Post by InterroLouis » 07 Dec 2016, 12:36

+1. even just the sound alone of spam tackle is annoying. Whiff whiff whiff tackle whiff whiff tackle whiff whiff whiff whiff whiff tackle.

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Sad_Corn
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Re: Alien tackle rework/new grab action

Post by Sad_Corn » 07 Dec 2016, 12:49

InterroLouis wrote:+1. even just the sound alone of spam tackle is annoying. Whiff whiff whiff tackle whiff whiff tackle whiff whiff whiff whiff whiff tackle.
The spam on the chat is worst

The Young Hunter (352) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Runner (775) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Sentinel (962) tries to tackle Luiz 'Mises' Buarque
The Young Hunter (352) tackles down Luiz 'Mises' Buarque!
The Young Runner (775) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Sentinel (962) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Hunter (352) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Runner (775) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Runner (775) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Hunter (352) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Runner (775) tackles down Luiz 'Mises' Buarque!
The Young Hunter (352) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Runner (775) tries to tackle Luiz 'Mises' Buarque, but they are already down!
The Young Hunter (352) tries to tackle Luiz 'Mises' Buarque, but they are already down!
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Sad_Corn
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Re: Alien tackle rework/new grab action

Post by Sad_Corn » 07 Dec 2016, 12:50

Heckenshutze wrote:I like the idea in general terms, staff may want to edit it thought. However, i'm up for this +1
They actually need to edit tho. I'm open for any suggestions
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Toroic
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Re: Alien tackle rework/new grab action

Post by Toroic » 07 Dec 2016, 13:02

This is a heavy nerf being sold as a rework.

Here's how I know:
Without the spam tackle, or atleast with lower chances to get stunned, machete+B-18+riot shield loadout could actually be a thing, allowing the spec to robust crushers and queens down.
Yeah, a b18 marine should not have even odds vs a crusher or a queen in melee. Just... no.
"Crush your enemies. See them driven before you..."

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Sad_Corn
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Re: Alien tackle rework/new grab action

Post by Sad_Corn » 07 Dec 2016, 13:43

Toroic wrote:This is a heavy nerf being sold as a rework.

Here's how I know:



Yeah, a b18 marine should not have even odds vs a crusher or a queen in melee. Just... no.
Yes, because let xenos spam tackle is way more fair than a very robust marine being able to kill a very unrobust queen...

It's not a nerf, grabbing would work as a new resin cuff, and aliens would have a longer stun time, so if a unrobust b18 tries to fight against a robust alien, he will loose anyways. And the queen can just screech and run, or tackle and run.

It's not even a heavy nerf, it's a rework. Just because you think that's funny group up three aliens and just tackle a marine to death is funny enough, it doesn't mean that's a good mechanic or healthy to the server.

Tackle needs a rework, if you have any idea better than mine, you should post it, but just don't say that i'm trying to cheat everyone selling a heavy nerf
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Heckenshutze
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Re: Alien tackle rework/new grab action

Post by Heckenshutze » 07 Dec 2016, 13:54

That's why i said about staff may want to edit this, the grappling thing could work and is something that is realistic, i wouldn't make the xenos slower from grabbing since, they're super strong they could run with an adult human in their grasp.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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InterroLouis
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Re: Alien tackle rework/new grab action

Post by InterroLouis » 07 Dec 2016, 14:02

Heckenshutze wrote:That's why i said about staff may want to edit this, the grappling thing could work and is something that is realistic, i wouldn't make the xenos slower from grabbing since, they're super strong they could run with an adult human in their grasp.
I suppose this could be another thing to add into a hugger combat rework/removal. Now marines can be conscious(maybe) while a hunter pounces them, and them scoops them up like a cat and carries them away to the hive.

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Re: Alien tackle rework/new grab action

Post by Jroinc1 » 07 Dec 2016, 17:14

-1

Heavy nerf to ayys. "Guarding multiple hosts is a challenge". It already is. You 'rines get infected, and KNOW huggers don't stun you anymore... yeah.
"gameplay improvement". Don't see any...
"Xenos can move infected hosts again". We already... can. If we do, that's your chance to escape. It's a low chance, but tacklespam doesn't always keep you down.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Alien tackle rework/new grab action

Post by MrJJJ » 08 Dec 2016, 00:15

Toroic wrote: Yeah, a b18 marine should not have even odds vs a crusher or a queen in melee. Just... no.
You PLAY AS A CRUSHER, you know how to COUNTER this, even a basic idiot knows a queen can just screech and slash feet off a b18 specialist

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Re: Alien tackle rework/new grab action

Post by Snypehunter007 » 08 Dec 2016, 07:22

I think N, said the development team was working on the melee combat in similar posts.
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Sad_Corn
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Re: Alien tackle rework/new grab action

Post by Sad_Corn » 08 Dec 2016, 11:04

Snypehunter007 wrote:I think N, said the development team was working on the melee combat in similar posts.
I didn't find any duplicate similar on suggestions, only a guy that wants to REMOVE tackle from the game
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Re: Alien tackle rework/new grab action

Post by Heckenshutze » 08 Dec 2016, 14:13

Jroinc1 wrote: huggers don't stun you anymore... yeah.

Really? the stun effect got lowered or removed
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Alien tackle rework/new grab action

Post by Jroinc1 » 08 Dec 2016, 15:18

Heckenshutze wrote:Really? the stun effect got lowered or removed
Use the full quote, please.

UPON BEING INFESTED, huggers no longer have an effect upon you.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Alien tackle rework/new grab action

Post by Heckenshutze » 08 Dec 2016, 15:34

Jroinc1 wrote:Use the full quote, please.

UPON BEING INFESTED, huggers no longer have an effect upon you.
What does it matters if you get tackle spammed across the map to the nest? The spam literally ruins that "low chance" you said marines have.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Alien tackle rework/new grab action

Post by Jroinc1 » 08 Dec 2016, 15:38

Heckenshutze wrote:What does it matters if you get tackle spammed across the map to the nest? The spam literally ruins that "low chance" you said marines have.
Oh, no. The tacklespam IS the low chance. If it's just a runner, you got a decent chance to get free if you aren't still huggerstunned.
If there are 2 or more ayys, you have no chance.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Alien tackle rework/new grab action

Post by Heckenshutze » 08 Dec 2016, 15:45

Jroinc1 wrote:Oh, no. The tacklespam IS the low chance. If it's just a runner, you got a decent chance to get free if you aren't still huggerstunned.
If there are 2 or more ayys, you have no chance.
I can tell you, even playing as xeno i've seen very robust tackle spamming coming from runners. Even so, a lone young hunter can keep you in his grasp with that spam without any trouble, i would prefer just one agressive grab that you can't get out of it and done. Because the problem is, people get mad about the spam, not actually being captured (my opinion)
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Re: Alien tackle rework/new grab action

Post by Sad_Corn » 08 Dec 2016, 15:48

I already saw a single elite runner tacklespam and kill a pred. If the runner is decent enough, he can do that on a honour duel while being affected by weed's healing
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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