Can someone explain to me the new vendor wires?
- Evan Stelf
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Can someone explain to me the new vendor wires?
Tried to vend myself a welding helmet at engineering as colonist, tried all the wires, none of them let me be able to vend a welding helmet. The Changelog only says that they Dummied down the vendors for all access and throw inventory wires, not sure if I am just stupid or something.
Can someone help me figure out how the new wire changes work and how to get them to work a colonist? With the buffs to xenos the only survivable option right now is to hide in a locker but I don't want to play like that. Given there's only one helmet in the map that can protect against a hugger, getting a welding helmet from engineering from the vendor is the only other source of protection against huggers
Some aid would be nice, thanks!
Can someone help me figure out how the new wire changes work and how to get them to work a colonist? With the buffs to xenos the only survivable option right now is to hide in a locker but I don't want to play like that. Given there's only one helmet in the map that can protect against a hugger, getting a welding helmet from engineering from the vendor is the only other source of protection against huggers
Some aid would be nice, thanks!
- InterroLouis
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Re: Can someone explain to me the new vendor wires?
That's the all access wire. There isn't one anymore. What this means is colonists can never get welding helmets ever again unless they revert it. What the update changed is that the wire that allows anyone, ID or no, to use the vendor when you cut it, was removed.
- YungCuz
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Re: Can someone explain to me the new vendor wires?
Rip the benefits of knowing how to hack machines properly.
http://i.imgur.com/b9XSpih.png Ayyliums
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- MrJJJ
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Re: Can someone explain to me the new vendor wires?
He is telling the truth, there is no way to enable one as of right nowInterroLouis wrote:That's the all access wire. There isn't one anymore. What this means is colonists can never get welding helmets ever again unless they revert it. What the update changed is that the wire that allows anyone, ID or no, to use the vendor when you cut it, was removed.
- Evan Stelf
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Re: Can someone explain to me the new vendor wires?
InterroLouis wrote:That's the all access wire. There isn't one anymore. What this means is colonists can never get welding helmets ever again unless they revert it. What the update changed is that the wire that allows anyone, ID or no, to use the vendor when you cut it, was removed.
Well rip the dream then, locker hiding all day then for me haha
- Feweh
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Re: Can someone explain to me the new vendor wires?
No more having marines hack every vendor for all access as this was never intended and became a thing every round.
- Casany
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Re: Can someone explain to me the new vendor wires?
I kinda disagree as this basically makes survivor, the already almost unplayable role, impossible. Survivors will never survive again
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"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- InterroLouis
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Re: Can someone explain to me the new vendor wires?
It wasn't done EVERY round. It was something that was occasionally done, and I also don't see the problem with engineers giving everyone access to the med vendors brought back from the LV-624 med dome, especially if there are none/incompetent/dead medics.
- NescauComToddy
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Re: Can someone explain to me the new vendor wires?
They still can survive hiding in lockers,just less action and !FUN I guess.Casany wrote: Survivors will never survive again
Peter.
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- Szunti
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Re: Can someone explain to me the new vendor wires?
I think dead colonists should have IDs with different access that survivors can loot. Plus survivors should have access to things that belongs to their job if they don't already.