AP ammo.

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InterroLouis
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AP ammo.

Post by InterroLouis » 12 Dec 2016, 12:54

Summary (a quick, 2-3 sentence summary):
Make AP ammo cost a small amount of money in the marine prep vendor.
Benefits (How this will benefit the server and game as a whole):
Might keep people from just taking all AP ammo, as it would have the added step of swiping your ID to pay for it.
Details (Description of how you think this would work, the benefits, etc):
Magic Coding Limbo.
Implementation (Optional, if you have an idea how to implement it):

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Snypehunter007
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Re: AP ammo.

Post by Snypehunter007 » 12 Dec 2016, 12:57

-1 this isn't buying ammo from a gunstore. These rounds are already owned by the USCM.
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InterroLouis
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Re: AP ammo.

Post by InterroLouis » 12 Dec 2016, 13:01

Then maybe not make it cost money, but still require the ID swipe to get it?

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TopHatPenguin
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Re: AP ammo.

Post by TopHatPenguin » 12 Dec 2016, 13:04

InterroLouis wrote:Then maybe not make it cost money, but still require the ID swipe to get it?
You could have it so each ID is allocated x amount of Ap for the round. Which could also stop the issue of one marine taking all the Ap.

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InterroLouis
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Re: AP ammo.

Post by InterroLouis » 12 Dec 2016, 13:12

TopHatPenguin wrote:You could have it so each ID is allocated x amount of Ap for the round. Which could also stop the issue of one marine taking all the Ap.
Don't forget shoving it in a pizza and then eating it.

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jaggaaff
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Re: AP ammo.

Post by jaggaaff » 12 Dec 2016, 15:13

the problem is RESTOCKING it which could lead to: oh rip, didnt follow complikated procedures rip my AP ammo

and also, slightly leaning towards -1, cause i want my 24 AP mags stuffed in every orifice of my being

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MrJJJ
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Re: AP ammo.

Post by MrJJJ » 12 Dec 2016, 23:59

InterroLouis wrote:Don't forget shoving it in a pizza and then eating it.
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Jeser
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Re: AP ammo.

Post by Jeser » 13 Dec 2016, 11:03

TopHatPenguin wrote:You could have it so each ID is allocated x amount of Ap for the round. Which could also stop the issue of one marine taking all the Ap.
That's, actually, makes sense. Except for refilling mags. This is when it breaks. If only you won't switch off restriction after 20-30 minutes.
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Re: AP ammo.

Post by Heckenshutze » 13 Dec 2016, 11:15

EDIT: I see your point and it might work, but as stated above, grunts don't pay for ammo or guns given by their own Army.
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Re: AP ammo.

Post by Snypehunter007 » 19 Jan 2017, 10:21

Asking this to be locked.
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forwardslashN
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Re: AP ammo.

Post by forwardslashN » 19 Jan 2017, 16:01

You wouldn't pay money for ammo, realistically, so it doesn't really make sense for us do that with AP. Denied.
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