Summary (a quick, 2-3 sentence summary):
Add the ability for marines to shoot and kill face huggers while they are mid-throw, as well as having them be blocked by riot shields.
Benefits (How this will benefit the server and game as a whole):
Will prevent the need for hugger combat to be removed completely as well as making flamethrowers actually useful (Clearing huggers, also hitting them midair)
Details (Description of how you think this would work, the benefits, etc):
Point, click, shoot, bullet hits the face hugger dies, if not, you get face hugged, same with melee weaponry (if you have reactions that fast)
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Facehugger Fix (Will prevent need for removal)
- Skane10634
- Registered user
- Posts: 113
- Joined: 12 Jun 2016, 09:05
Facehugger Fix (Will prevent need for removal)
https://embed.gyazo.com/798ef5bc10bc0ed ... 91f647.png
https://www.youtube.com/watch?v=i0C3IhWcJH0 <Me
49 cults started.
15 successful cults.
https://www.youtube.com/watch?v=i0C3IhWcJH0 <Me
49 cults started.
15 successful cults.
- Biolock
- Donor
- Posts: 919
- Joined: 09 Apr 2015, 16:23
- Location: Boulder, Colorado
- Byond: Biolock
Re: Facehugger Fix (Will prevent need for removal)
Hugger-combat isn't being completely removed, just reworked so that castes such as hunters and sentinels aren't reliant on them. As for this actual suggestion... idk how hard that might be to code.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Skane10634
- Registered user
- Posts: 113
- Joined: 12 Jun 2016, 09:05
Re: Facehugger Fix (Will prevent need for removal)
Make them NPCs that you can throw with the yellow drag plus throw, (Ripley mechanics for cargo loading for carriers i would guess)
https://embed.gyazo.com/798ef5bc10bc0ed ... 91f647.png
https://www.youtube.com/watch?v=i0C3IhWcJH0 <Me
49 cults started.
15 successful cults.
https://www.youtube.com/watch?v=i0C3IhWcJH0 <Me
49 cults started.
15 successful cults.
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Facehugger Fix (Will prevent need for removal)
I would honestly just prefer for them to be NPC's that move slowly (immediatley after getting out of egg for those cheeky breeki marines) and have no caste able to pick them up, but hopefully the fix will be something good.
As for the suggestion...
How is this gonna help? when you are hugged, its either by pounce-hug, a proper hug pounce (not the one where you get hugged by a runner who pounced at huggers and flied with them) after a spit,from the whoever got close to you xeno, a hugger from beneath something or a carrier, this honestly would be only useful against carriers, and even that is debatable, very rarely can you shoot the hugger the xenos threw when they got close to you.
-1
As for the suggestion...
How is this gonna help? when you are hugged, its either by pounce-hug, a proper hug pounce (not the one where you get hugged by a runner who pounced at huggers and flied with them) after a spit,from the whoever got close to you xeno, a hugger from beneath something or a carrier, this honestly would be only useful against carriers, and even that is debatable, very rarely can you shoot the hugger the xenos threw when they got close to you.
-1
- Jroinc1
- Registered user
- Posts: 995
- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: Facehugger Fix (Will prevent need for removal)
I'm pretty sure shooting thrown huggers is already in.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: Facehugger Fix (Will prevent need for removal)
You can already shoot huggers mid throw by clicking them. So this isnt needed.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Facehugger Fix (Will prevent need for removal)
Asking this to be locked then.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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