Marine Minor Victory After X-number of Queen kills

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Reuben Owen
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Marine Minor Victory After X-number of Queen kills

Post by Reuben Owen » 13 Dec 2016, 11:11

Summary (a quick, 2-3 sentence summary):
As is it you get some rounds where after a Queen or two dies, the xenos kinda stagnate, not being able to evolve while they wait for a new Queen. When this happens a few times the xenos lose a lot of their force and also can't infect/go to the Sulaco to finish the game/die in a blaze of glory. The problem is this can happen indefinitely, especially if the Xenos keep using their Queens to get a few new infected, and then die, over and over.

Benefits (How this will benefit the server and game as a whole):
Helps prevent some of the longer rounds from going on longer without rounds extending as long.
Allows the marines to win certain rounds without killing every Xeno (i.e. that last runners/hunters/etc).
Less dchat spam and salt about overly long rounds. Hopefully.

Details (Description of how you think this would work, the benefits, etc):
After a 4th Queen is killed, the game ends. It'll show the "Marines have won, but the infestation remains!" message. Could also be activated on the 3rd or 5th Queen kill, but I think the 4th would be the better option.
Only thing worth mentioning is that if the 4th Queen goes SSD or lags a bit, the game will force end for marine victory as well. Might need additional coding to prevent that (or hell, could just be kept in).

Implementation (Optional, if you have an idea how to implement it): coding!
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NoahKirchner
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Re: Marine Minor Victory After X-number of Queen kills

Post by NoahKirchner » 13 Dec 2016, 11:11

Marines already have a minor victory if the xenos do not have a queen for 20 minutes.. This begins to solve the problem that you mention. Adding a queen death counter I think does the same job and as such would sort of be redundant, just my opinion though :D.
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Heckenshutze
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Re: Marine Minor Victory After X-number of Queen kills

Post by Heckenshutze » 13 Dec 2016, 11:13

NoahKirchner wrote:Marines already have a minor victory if the xenos do not have a queen for 20 minutes.. This begins to solve the problem that you mention. Adding a queen death counter I think does the same job and as such would sort of be redundant, just my opinion though :D.

Just about to comment that.
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Sarah_U.
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Re: Marine Minor Victory After X-number of Queen kills

Post by Sarah_U. » 13 Dec 2016, 11:14

-1, if you're gonna make a queen-based game at least make the queen stationary, otherwise this would cause to several events where the 4th queen wouldn't even CARE about pushing as she'd be risking to give the victory to humans IN ANY EVENTS where she dies despite pushing them off the planet and such. (Including during xeno minor)

This is an horrible remedy, which is already fixed by the method Noah has spoken of. I don't want to see marines going meta and targetting the queen SPECIFICALLY just because she's the 4th they've seen or something. That's bad game design.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Reuben Owen
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Re: Marine Minor Victory After X-number of Queen kills

Post by Reuben Owen » 13 Dec 2016, 11:40

NoahKirchner wrote:Marines already have a minor victory if the xenos do not have a queen for 20 minutes.. This begins to solve the problem that you mention. Adding a queen death counter I think does the same job and as such would sort of be redundant, just my opinion though :D.
I did get the idea of this from the 20 minutes without a queen thing.
But I've never actually seen a round where it has actually caused a marine minor victory. In the cases where it would've taken effect, admins just blow up the last xenos to prevent the waiting period in the first place.

On the other hand there are many rounds where I've seen more than 4+ Queens. Sometimes they end up winning, sometimes not. But they all have something in common, that is being too damn long. And I don't think the hive would be able to function IC with so many queendeaths raping their hivemind.
Sarah_U. wrote:-1, if you're gonna make a queen-based game at least make the queen stationary, otherwise this would cause to several events where the 4th queen wouldn't even CARE about pushing as she'd be risking to give the victory to humans IN ANY EVENTS where she dies despite pushing them off the planet and such. (Including during xeno minor)
Queens risk giving the victory to humans all the time when they go on the shuttle with limited numbers and buttloads of marines. A fair few number of games end after a failed Sulaco attempt, of course the Queen knows doing the shuttle is risky, but they still do it.
Sarah_U. wrote:This is an horrible remedy, which is already fixed by the method Noah has spoken of. I don't want to see marines going meta and targetting the queen SPECIFICALLY just because she's the 4th they've seen or something. That's bad game design.
Really? You don't think Marines go after the Queen when they see her because shes the QUEEN? I don't think she would get attacked anymore then she already is. She's already the number one priority target for the Marines IC and OOC. Its not like they can rush the hive, kill the Queen, and leave. She has all her Xenos in the way to stop them. You do bring a fair point assuming that they rush a hive containing the x-Queen, they may suicidally attack her and her alone. And then the round ends with those marines getting destroyed by the remaining xenos. But I think that'd be a good way to end a round, just my opinion.

Again, it doesn't have to be 4th Queen, it could be something like 6 or 20. But there has to be a point where it has to end before everyone just doesn't care about the round anymore.
Last edited by Reuben Owen on 13 Dec 2016, 11:45, edited 1 time in total.
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NoahKirchner
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Re: Marine Minor Victory After X-number of Queen kills

Post by NoahKirchner » 13 Dec 2016, 11:41

It was broken for a little while, but I just saw marines win a round earlier today with one xeno left (I was fighting it actually).
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Sarah_U.
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Re: Marine Minor Victory After X-number of Queen kills

Post by Sarah_U. » 13 Dec 2016, 11:46

My post clarification:
Some players would DIVE for the queen and get her despite dying in the process just because hey, minor victory garenteed.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Heckenshutze
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Re: Marine Minor Victory After X-number of Queen kills

Post by Heckenshutze » 13 Dec 2016, 11:47

Sarah_U. wrote:My post clarification:
Some players would DIVE for the queen and get her despite dying in the process just because hey, minor victory garenteed.

All sadar rockets would be used only when you see a Queen
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Reuben Owen
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Re: Marine Minor Victory After X-number of Queen kills

Post by Reuben Owen » 13 Dec 2016, 11:55

Heckenshutze wrote:All sadar rockets would be used only when you see a Queen
Then the SADAR user would get attacked by the other Xenos.
Assuming that they haven't already been taken out before the last Queen shows up.
And Marines need more of a reason to go after the last Xenos, because a lot of the time they just... don't.

Does it sound better that if this last Queen can survive for x-minutes, it'll give a automatic Xeno minor? I am just curious to opinion.
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Simo94
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Re: Marine Minor Victory After X-number of Queen kills

Post by Simo94 » 13 Dec 2016, 11:56

we had a marine minor yesterday, 3 wins in a row marine major minor major, damn i sense xeno buffs incoming
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Re: Marine Minor Victory After X-number of Queen kills

Post by Toroic » 13 Dec 2016, 12:07

-1

The real cost of a queen's death is that it sets every xeno back upgrading and evolving, eggs aren't being made, etc. 3 queens is like 900 progress, which is massive.

Queen already has the most impact on the game of any role, and I don't want it whitelisted.
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forwardslashN
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Re: Marine Minor Victory After X-number of Queen kills

Post by forwardslashN » 13 Dec 2016, 14:26

I have to concur, at least for now. I don't believe we need to add this given that the minor condition already exists. Denied, unless it becomes a prominent issue.
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InterroLouis
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Re: Marine Minor Victory After X-number of Queen kills

Post by InterroLouis » 13 Dec 2016, 14:30

I'm like 90% sure apop at some point said he turned the queen timer off.

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forwardslashN
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Re: Marine Minor Victory After X-number of Queen kills

Post by forwardslashN » 13 Dec 2016, 14:44

Nah, it's working after being previously broken. I screwed up an increment and didn't realize it for about a month though, but it's working now. Saw it last night, in fact. Anyway, locked.
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