Xeno to survivor metarush

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Sarah_U.
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Xeno to survivor metarush

Post by Sarah_U. » 19 Dec 2016, 08:33

Summary (a quick, 2-3 sentence summary):
Punish / warn xenos either metarushing or suicide-slashing into survivors.

Benefits (How this will benefit the server and game as a whole):
This will SEVERELY increase the chances for survivors to live.
This will make survivors more enjoyable, as several Xeno players have started literally metarushing survivors and suicide diving them into possitions they cannot come victorious.
This will also be benefitial to Xenos as they will loose less members in the long run.
LAST BUT NOT LEAST, it's lore-friendly as xenos aren't retarded rushers unless they can allow it (Sneak and grab is their usual tactics).

Details (Description of how you think this would work, the benefits, etc):
If a xeno rush a survivor within the five minute mark, warn / punish them.
If a xeno, alone or in pair, charge directly the survivors without huggers, do whatever.
If a xeno charge past barricades to get a trio of survivors without being able to capture them as a starter, while no marines landed, punish or warn them for being reckless for no reasons.

Implementation (Optional, if you have an idea how to implement it):
Administrative handling.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Karmac
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Re: Xeno to survivor metarush

Post by Karmac » 19 Dec 2016, 09:18

+1 it almost feels like xenos are trying to win the round by just being the scum of the earth
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Re: Xeno to survivor metarush

Post by Jeser » 19 Dec 2016, 09:21

Carmac wrote:+1 it almost feels like xenos are trying to win the round by just being the scum of the earth
Wait, aren't they always do that?

So, what is this? Suggestion of mechanic or rules? Because it's too hard/impossible to make as mechanic and we can't suggest new rules, I think.
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Re: Xeno to survivor metarush

Post by Karmac » 19 Dec 2016, 09:22

Honestly I was just making a joke, but I suppose I messed up the context.
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Re: Xeno to survivor metarush

Post by Derpislav » 19 Dec 2016, 09:46

-1, it benefits the hive in the long run - the retarded runners die before they can do more damage.

Ha, just kidding. +1 if there's a way to enforce this at all.
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Re: Xeno to survivor metarush

Post by Karmac » 19 Dec 2016, 10:19

Derpislav wrote:-1, it benefits the hive in the long run - the retarded runners die before they can do more damage.
It's all coming together now, I finally understand how xeno strategy works!

If only that worked for marines too.

Oh wait...

Cloning's being removed....

Just as planned.
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Sarah_U.
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Re: Xeno to survivor metarush

Post by Sarah_U. » 19 Dec 2016, 10:21

Don't start making this a shitpost please, it's an actual serious suggestion and I was more intending for it to become a rule than an actual mechanic.
Too hard to do anything mechanic-wise. But as a rule, it can be applied MUCH LIKE survivors rushing the hive back then with guns and killing it all.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Xeno to survivor metarush

Post by Renomaki » 19 Dec 2016, 10:33

Honestly, I always found it a tad unfair that survivors are hunted down the moment the round starts. It would be nice if they had a little more time to set up BEFORE the xenos start trying to wail on them.
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Re: Xeno to survivor metarush

Post by Heckenshutze » 19 Dec 2016, 10:35

+1 , Now survivors don't even get the russian weapons at crashed shuttle how do you expect to survive?
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Re: Xeno to survivor metarush

Post by Derpislav » 19 Dec 2016, 12:00

I'm fine with survivors having very little time to prepare, otherwise they would make impenetrable engi-fortresses every round. What I'm not fine with is heat-guided runners using meta knowledge to guess where the survivors are (...switch up your tactics sometimes, survivors) and then throwing themselves at them in hopes of doing any damage for no reason other than "fuck survivors."
This ruins survivor gameplay and waster a runner.
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Re: Xeno to survivor metarush

Post by Sarah_U. » 19 Dec 2016, 12:03

What derpi said, it's mostly for that that I'm suggesting this.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Xeno to survivor metarush

Post by Toroic » 19 Dec 2016, 12:24

I'm of the philosophy that if runners want to die foolishly rushing a survivor without huggers, that's fine.

I'm also of the philosophy that survivors rushing the hive is and was never an issue. If they can't defend against a survivor they deserve to lose.

I'm not sure what the IC justification for this would be, and it feels like rule creep.
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Re: Xeno to survivor metarush

Post by Joe4444 » 19 Dec 2016, 15:00

+1.Survivours need some lovin,right now xenos rush the survivor spawns as soon as they evolve and slash the survivors to death so the marines don't get that sweet sweet survivor info so they know about a lot of xeno info they'd rather keep until late game.

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Re: Xeno to survivor metarush

Post by Casany » 19 Dec 2016, 21:32

In response to you Toroic, it isnt that. Without Russian guns survivors can do almost NOTHING if 4 runners come and tacklespam them while a fifth gets huggers. Most of the time survivors have a hard time killing one SINGULAR runner. and it used to be a problem to rush hives, but ever since the Russian guns were removed again, that doesnt happen. I had one survivor round where 3 runners came, tacklespammed me for 5 minutes until they got two huggers, hugged me and boom, I was down. Ima +1 this
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Re: Xeno to survivor metarush

Post by NescauComToddy » 19 Dec 2016, 23:11

I Think Survs should have more benefits from being survs.Rigth now,the only way to survive is to hide In a locker And miss the fun about being a Survivor, or,Build a little base until spitters or the queeny comes to destroy it.I think that this is unfair to the poor selected guys,That will do a Role that does "nothing".In the end,ya Will Just RP for 5 minutes If you manage to survive against the First wave of xenos.After that,You will be "Exterminated" In everyone memories.Forgot from existence.

Unless you Are a Dirty guy that will kill Some marines And some Xenos though the round.Your end will be death but,It is fun.[Best way To survive.If you are a Surv,Do it to Generate Salt and !Fun.]
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Re: Xeno to survivor metarush

Post by Sarah_U. » 20 Dec 2016, 19:48

What Cas essentially said sums it up. Survivors are underglorified unrewarding roles as of now that only benefits to marines by giving some infos to commanders that generally DON'T GIVE A FUCK about what you're saying and your impact on the round feels like freakin' paper (Punched through that is).
I love survivor, because it still offers some rare chances to do shits like becoming a mind-raped pet for xenos and ordered to do shit stuff like building walls (Queen has interesting ways to turn survivors into their advantage sometimes).
It's good for RP, it's good for a lot of stuff, but freakin' runners never know when to stop and look. Take some time off and RP back with you, even when you RP shitless scared cornered and unable to do anything.

So yea, the suggestion is to partially promote RP and overall improve the quality of this very nice role that has lost a lot of its value over the last few months.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Xeno to survivor metarush

Post by Bawws » 20 Dec 2016, 19:55

+1 With the amount of hosts already available in the nest towards the west of the map, I would like to see something changed in regarding the survivors having more survivability. In my opinion, survivors rarely live from what I seen and this would boost roleplay.

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Re: Xeno to survivor metarush

Post by solidfury7 » 20 Dec 2016, 20:12

Survivor is a rather painful role 60% of the time because within 2 minutes, you'll likely be found and you'll barely have a backpack, never mind weapons.

It'd also promoted some RP, as a survivor, RP only works if you're in a doom-fort.
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Re: Xeno to survivor metarush

Post by Szunti » 21 Dec 2016, 08:28

The Queen often orders to ignore survivors and go for the small hosts. But who cares what she said? A lot of runners just go and look for the survivors without ever bringing back smallhosts.

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Re: Xeno to survivor metarush

Post by Sarah_U. » 21 Dec 2016, 09:45

What Szunti said; Most often the xenos are disregarding OR LYING to the queen for gaining the permission to attack survivors. It's stupid and dickish, plus breaks a few rules. Although, this is not what the suggestion covers. It's mostly just a small shield against super-rushers and a way for admins/mods to put a tag on those that makes it worse for others.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Xeno to survivor metarush

Post by Nubs » 21 Dec 2016, 11:08

Indeed, i've been frustrated as a xeno to find the majority of the hive messing around with the survivors, or sitting outside thier barricades drooling, while myself or another lone xeno are left to get the vast majority of the monkies. HARAM
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Re: Xeno to survivor metarush

Post by Toroic » 21 Dec 2016, 13:19

A lot of this issue is because xenos are anonymous. If disobeying the queen had consequences the way being Bill Carson has consequences you'd see a lot less of this behavior.

Implementing that is tricky, however.

Survivor is not meant to be an easy role, which is why they're allowed to have basically unlimited knowledge when it comes to building/hacking/medicine/weapons. If you're badass enough to survive, you can gain a lot of advantages.
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Re: Xeno to survivor metarush

Post by Joe4444 » 21 Dec 2016, 13:35

Toroic wrote: Survivor is not meant to be an easy role, which is why they're allowed to have basically unlimited knowledge when it comes to building/hacking/medicine/weapons. If you're badass enough to survive, you can gain a lot of advantages.
care to elaborate? what kind of advantages do you get exactly? other than a few RP opportunities I can't really see what advantages you get due to the fact you're confined to the sulaco after you've been rescued and if the marines find you then you get a few extra supplies and a few guns and ammo

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Re: Xeno to survivor metarush

Post by Toroic » 21 Dec 2016, 13:41

Joe4444 wrote:care to elaborate? what kind of advantages do you get exactly? other than a few RP opportunities I can't really see what advantages you get due to the fact you're confined to the sulaco after you've been rescued and if the marines find you then you get a few extra supplies and a few guns and ammo
If you as a survivor are rescued, you've won, more or less. Hard mode is surviving and then surviving a marine major, but the primary challenge is surviving to reach the Sulaco.
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Re: Xeno to survivor metarush

Post by Casany » 21 Dec 2016, 14:12

Toroic wrote:If you as a survivor are rescued, you've won, more or less. Hard mode is surviving and then surviving a marine major, but the primary challenge is surviving to reach the Sulaco.

yeah, hiding in a locker for 30 minutes then ghosting in the café, so fun....
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