Summary (a quick, 2-3 sentence summary): There's a tab on the character creation, under Antag options. In it, you can put down Exploitable Info for antags. But in practice, the only people who can see it is God, You, and the admins. Completely useless.
Benefits (How this will benefit the server and game as a whole): By removing it, you pretty it up and remove a bit of useless code. Or if you actually make it useful for people, it can add more RP potential to the game.
Implementation (Optional, if you have an idea how to implement it): Admins could use it more during events, such as giving the CL/CO info about marines or information about any survivors. If it was accessible somehow without admins, such as a special object, it could be used at any time to get info that can give you RP power.
Exploitable Information is useless.
- MedicInDisquise
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- Joined: 10 May 2015, 06:20
Exploitable Information is useless.
- PFC Johan Leo
- CL Mary Garcia
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- Renomaki
- Registered user
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- Joined: 22 Jul 2016, 18:26
Re: Exploitable Information is useless.
I think the reason it is there is that it is a leftover from the source code.
Keep in mind that this is heavily modified baystation code, which still has quite a few leftovers that weren't removed yet.
Keep in mind that this is heavily modified baystation code, which still has quite a few leftovers that weren't removed yet.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- forwardslashN
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Re: Exploitable Information is useless.
If I'm not mistaken, I recall seeing CL's viewing this info. I might have done this myself in the past. Can anyone verify?
The ambivalent giant white baldie in a jungle near you.
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Re: Exploitable Information is useless.
I severely -1 its removal and actually want a deeper implementation of this; more feature is better than none.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- MedicInDisquise
- Registered user
- Posts: 86
- Joined: 10 May 2015, 06:20
Re: Exploitable Information is useless.
I play CL a lot, so the only way I can think of you to see the info is via Weyland-Yutani giving you it or maybe with the file cabinet or employee records laptop. I'll need to check. But I don't think CL's can do it without admin intervention.forwardslashN wrote:If I'm not mistaken, I recall seeing CL's viewing this info. I might have done this myself in the past. Can anyone verify?
- PFC Johan Leo
- CL Mary Garcia
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- apophis775
- Host
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Re: Exploitable Information is useless.
It's leftover. It'll be removed when we do some updating to the join screen next year.
flamecow wrote: "unga dunga me want the attachment" - average marine