Ice Colony v2 Staff-Test Feedback

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Rahlzel
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Ice Colony v2 Staff-Test Feedback

Post by Rahlzel » 22 Dec 2016, 16:05

Connect: byond://72.224.65.42:5001 (please do not share this outside of Slack)

Post any suggestions or bugs about the new Ice Colony map test here.

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Feweh
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Re: Ice Colony v2 Staff-Test Feedback

Post by Feweh » 22 Dec 2016, 16:13

Highly suggest you look back on Big Red and previous bug test reports to try and duplicate any similar bugs.
Likewise, if you see any phoron tanks or anything that shouldnt be there report it.

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Boltersam
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Re: Ice Colony v2 Staff-Test Feedback

Post by Boltersam » 22 Dec 2016, 16:24

Xenomorphs can't spawn, and it results in an instant Marine victory. Gamebreaking bug.

Edit: It is also REALLY laggy, once you do fix it.
Last edited by Boltersam on 22 Dec 2016, 16:43, edited 1 time in total.

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Sargeantmuffinman
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Re: Ice Colony v2 Staff-Test Feedback

Post by Sargeantmuffinman » 22 Dec 2016, 16:35

Odd bug but I somehow spawned where the setup screen was.

Bug where lazarus maps are not replaced by Ice colony.

If you're wielding a flashlight with your armour light on, it turns them both off but the sprite for the armour does not change. This also occurs when you throw a light source.

Don't know if this is one but you can repeatedly fix the generators when they are in broken stage.

The flood lights are directly connected to an engineering APC that drains it's power at a slow but steady rate. Might want to look into it.

Not all APCs are connected on the lower level, same with the top, oddly. Might be just me though.
Last edited by Sargeantmuffinman on 23 Dec 2016, 07:53, edited 8 times in total.
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Eenkogneeto
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Re: Ice Colony v2 Staff-Test Feedback

Post by Eenkogneeto » 22 Dec 2016, 17:03

Not able to fire it up right now but something I noticed on the map test on the full server was the underground had air tanks, Melting these will overpressurize the entire underground thing. Best to remove them if they arent absolutely vital.
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Finefire984
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Re: Ice Colony v2 Staff-Test Feedback

Post by Finefire984 » 22 Dec 2016, 17:18

can still evolve as ayy without a queen
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Mentor -December 18, 2016
Moderator: July 20, 2017

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Re: Ice Colony v2 Staff-Test Feedback

Post by TopHatPenguin » 22 Dec 2016, 18:37

Still has the space wind kind of problem, when opening some of the upper level doors.

Example: Opening the upper engineering ladder door causes all the circuits to flood out into the snowy outside. (Won't knock players over though.)

Similar problem to the previous Ice Colony.

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