Varied resin things

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XenonXenotime
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Varied resin things

Post by XenonXenotime » 26 Dec 2016, 21:04

Summary (a quick, 2-3 sentence summary):
If you see in the Video Games and Movies of the Xenomorph idea, the hives are always expansive maze-like that looks different from every angle. I say we have, instead of one Sprite for the Resin wall, Resin door, weeds, membrane, and nests, it's an RNG chance when generating a new Resin thing to have a different Sprite. Of course they'd look similarly, but the details would be different enough that you could tell from a first glance.

Benefits (How this will benefit the server and game as a whole):
Immersion, more maze like.
Details (Description of how you think this would work, the benefits, etc):

Implementation (Optional, if you have an idea how to implement it):
Design a few sprites for the game to choose from, and implement the RNG thing.
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Sad_Corn
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Re: Varied resin things

Post by Sad_Corn » 26 Dec 2016, 21:20

+1

Easy to implement, and more A E S T H E T I C to CM
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

Shust
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Re: Varied resin things

Post by Shust » 27 Dec 2016, 03:52

+1 smart fam

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Snypehunter007
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Re: Varied resin things

Post by Snypehunter007 » 28 Dec 2016, 10:17

Pretty sure this would require making several diFlorent variations of EACH resin thing which would take forever. Then they would have to code in the RNG for the chance of having X sprite. All this while making sure that the resin structures look like they fit together.

I'm not a dev, so I am pretty sure this is 99% bullshit I am pulling from my assignment but this seems incredibly difficult, or at least time consuming. I am going to stay neutral until a dev chimes in but I am leaning towards -1.
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apophis775
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Re: Varied resin things

Post by apophis775 » 28 Dec 2016, 14:09

Denied. Maybe in the future.
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