Add a system for crafting and assembling various type of ammunitions.
Benefits (How this will benefit the server and game as a whole):
This would allow for all humanoids to get an access to hard-earned ammunition refill.
This would allow for more indepth roleplay and management of supplies on the side of the marines.
This would open the path for even more research advances.
Details (Description of how you think this would work, the benefits, etc):
Here's an example of standard M4A1 magazine assembling:
- Bullet casing (5x?) = 1 metal + autolathe.
- Standard M4A1 round = Bullet casing + Explosive (Chemistry involved).
- Empty M4A1 magazine = 1 metal + autolathe.
- Standard M4A1 magazine = 1 Round + 1 Empty magazine.
My idea is to do exactly the same thing for this, so here's a quick example again:
Ammunition Assembly:
- Stores items required for crafting.
- Intake chemicals for later use, all chemicals possibly limited per type making them all require individual refills and much more supply management.
- It offers a list of items to craft. An idea would be to link the machine with the research console to upgrade its available crafts.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Post-Scriptum: I know this would possibly modify the balance, but considering the Sullaco is a fully manned 80+ crewmember spaceship with billions in investment... A few crewmembers able to restock the ammunition supplies and making sure teh ship is always fully ready for encounters wouldn't be extremely surprising. The core idea is to allow for marines to adapt ever so slightly, while not overpowering them either.
Final note, if the machine is added on the suggestion, a measure could be put to sabotage it in case of boarding or something similar.