Shooting into the Darkness.

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Durper
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Shooting into the Darkness.

Post by Durper » 28 Dec 2016, 04:37

Summary (a quick, 2-3 sentence summary):

Make it possible to shoot into the darkness. it doesn't make sense why we can't already do that.

Benefits (How this will benefit the server and game as a whole):

Gives the marines the means to suppress a general location were an enemy is located.

Aliens are already protected by the darkness so they can simply move out of the way while marines waste ammo.

Details (Description of how you think this would work, the benefits, etc):

make it possible to shoot at dark tiles.

Implementation (Optional, if you have an idea how to implement it):

code
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Surrealistik
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Re: Shooting into the Darkness.

Post by Surrealistik » 28 Dec 2016, 04:52

+1 should be totally possible even if there's an accuracy penalty to hitting stuff in total darkness (unless you have NV etc at the time of firing obviously).
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Sheylos
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Re: Shooting into the Darkness.

Post by Sheylos » 28 Dec 2016, 05:00

It has confused me for a while why this wasn't already a thing.

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Re: Shooting into the Darkness.

Post by SPACEpotato1 » 28 Dec 2016, 06:15

The issue is more so with SS13 itself. You can't shoot at tiles you can't see. It's a design that can't really be modified or removed.
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Sad_Corn
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Re: Shooting into the Darkness.

Post by Sad_Corn » 28 Dec 2016, 09:58

This is VERY annoying. Sometimes you know that there is an alien on darkness, but you can't shoot. After ypi click on the tile below the darkness, the alien already left his position

+1
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monkeysfist101
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Re: Shooting into the Darkness.

Post by monkeysfist101 » 28 Dec 2016, 10:44

We'd love to do this but this is, unfortunately, a limitation of byond. There's a chance we'll get it eventually, but reworking basic functions is pretty far on the backburner.
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Re: Shooting into the Darkness.

Post by Heckenshutze » 28 Dec 2016, 13:35

It's not something the devs made on purpose but something within ss13 itself.. A solution is to click the tile where you want the bullet to go, bullets still moves after they go out of the screen and can hit xenos.
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Re: Shooting into the Darkness.

Post by apophis775 » 28 Dec 2016, 13:50

AS far as I know, this is a Byond limitation. Denied.
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