Summary (a quick, 2-3 sentence summary):
Every piece of machinery should be replacable/repairable. Anything that isn't replacable should be either immune to acid/destruction from aliums, or aliums should only be able to reduce it to a partially destroyed state such that it can be repaired.
Benefits (How this will benefit the server and game as a whole):
Helps reduce the impact of Alien meta.
Details (Description of how you think this would work, the benefits, etc):
Per summary.
Implementation (Optional, if you have an idea how to implement it):
Coding.
Metagame Proof Machines/Vendors Against Tripping On Acid
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Metagame Proof Machines/Vendors Against Tripping On Acid
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Rain7x
- Registered user
- Posts: 287
- Joined: 09 Aug 2015, 19:07
- Location: Arkansas
- Byond: Rain7x
- Contact:
Re: Metagame Proof Machines/Vendors Against Tripping On Acid
+1, I like the idea of it being able to be repaired, not so much indestructable but reapairable
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Metagame Proof Machines/Vendors Against Tripping On Acid
Old. No support.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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