Bug Description: You can stack more than 2 huggers on a tile through the magic of "pounce".
Steps to reproduce:
1. Drop two huggers on a tile (tile #1)
2. Drop two huggers on a tile perpendicular to the first tile (tile #2)
3. Pounce and click on an adjacent tile (tile X) so that you push items from #2 into #1
4. Tile #1 now has 4 huggers
[R][ ][2][ ][ ][X][1]
Basically runner pounces so that the cursor is on X, "pushing" the two huggers on tile #2 onto tile #1 where all four huggers manage to coexist peacefully.
Proof:
Edit:
Carriers can "throw" what I assume is an infinite number of huggers onto 1 tile without any bad effects on the huggers.
Hugger stacking limit bypass
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Hugger stacking limit bypass
Last edited by Arachnidnexus on 29 Dec 2016, 20:17, edited 1 time in total.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Hugger stacking limit bypass
Just passing by to say it's a very nice and precise explaination imo. You get a solid acknowledgment from me.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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