Variable ships and such

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Sarah_U.
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Variable ships and such

Post by Sarah_U. » 29 Dec 2016, 19:57

Summary (a quick, 2-3 sentence summary):
Have a set of maps/Z-Levels for varying the ships and possibly randomly select them at round-start.
(Unsure about selection feasibility)

Benefits (How this will benefit the server and game as a whole):
This would make xenos less able to predict the map and its layout.
This would give some dynamic to the game and be an interesting addition (imo).

Details (Description of how you think this would work, the benefits, etc):
Basically, it would require a mapper to make a few ships with the same requirements as the Sullaco and its future design.

Implementation (Optional, if you have an idea how to implement it):
[N/A]


Note: If it's feasible to randomly select Z-Levels at generation, it'd be nice to have it select amongst that list and set it up. Otherwise it's still a suggestion centered around having alternate ships.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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TopHatPenguin
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Re: Variable ships and such

Post by TopHatPenguin » 29 Dec 2016, 22:18

I'd really love for this to be in, just to break up the round to round staying on the same ship. +1
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forwardslashN
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Re: Variable ships and such

Post by forwardslashN » 01 Jan 2017, 10:45

This is a lot of work (an insane amount of work), and is unfeasible right now. Denied.
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