What's your opinion of claymores?

Generic, on-topic discussion about Colonial Marines.
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Szunti
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What's your opinion of claymores?

Post by Szunti » 31 Dec 2016, 07:49

I think they don't fit:
  1. Not fun for xenos.
  2. It creates a metagame of who knows better which sprites can hide a claymore.
  3. The only way to find them is right-clicking the tiles. But right-clicking freezes my screen every time.
  4. When I play marine I want to fight against swarms of smaller xenos like in the movie. That means hunters and runners with a couple T3 mixed in. But when there are mines, I got only stomps and acid gases.
  5. It's all about xenos have a crusher or not. It doesn't matter if xenos have 20 T2 and 2 elite ravager. If no crusher, you can't assault a mined fortress. You can say that it's similar to no engineers then no lights or no medics then noone heals. But engineers and medics are in the back line. Crusher is always on the front risking her life.
Last edited by Szunti on 31 Dec 2016, 07:51, edited 1 time in total.

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Re: What's your opinion of claymores?

Post by Karmac » 31 Dec 2016, 07:51

They're good fun to stand on
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Re: What's your opinion of claymores?

Post by RenGusta » 31 Dec 2016, 07:52

I fucking love mines, because it's a tactical tool, more than anything else. It's amazing for covering a retreat, and helps defend the flanks and rear.

Mind you, I never play Xenos.

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Re: What's your opinion of claymores?

Post by Derpislav » 31 Dec 2016, 08:01

I like mines solely because it lets alien feel what wallhuggers were like.
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Re: What's your opinion of claymores?

Post by Durper » 31 Dec 2016, 08:27

I like it because it stops runners from doing the hugger drop and run tactic bullshit and can provide area denial.

too bad 1 crusher is all you need to wipe out all the mines.
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Re: What's your opinion of claymores?

Post by Jeser » 31 Dec 2016, 09:06

Szunti wrote:I think they don't fit:
  1. Not fun for xenos.
Hugger spam is not fun for marines and?
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Re: What's your opinion of claymores?

Post by MrJJJ » 31 Dec 2016, 09:30

Szunti wrote:I think they don't fit:
  1. Not fun for xenos.
  2. It creates a metagame of who knows better which sprites can hide a claymore.
  3. The only way to find them is right-clicking the tiles. But right-clicking freezes my screen every time.
  4. When I play marine I want to fight against swarms of smaller xenos like in the movie. That means hunters and runners with a couple T3 mixed in. But when there are mines, I got only stomps and acid gases.
  5. It's all about xenos have a crusher or not. It doesn't matter if xenos have 20 T2 and 2 elite ravager. If no crusher, you can't assault a mined fortress. You can say that it's similar to no engineers then no lights or no medics then noone heals. But engineers and medics are in the back line. Crusher is always on the front risking her life.
Round when there is no player xenos, and only hundreds upon hundreds of AI hunters and sentinels with drones when?

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Re: What's your opinion of claymores?

Post by Joe4444 » 31 Dec 2016, 09:37

I think mines are fair and balanced.as for your points
1.pretty much what Jeser said
2.apop has said before he wants marines to hide mines(look at the one about hiding mines under walls)
3.the only way to find them is by knowing what they fit under and if you see one of those things get a crusher to run over it
4.wrong,unless cargo is super good there's no way every bit of the FOB is gonna be mined well enough that nothing can get through bar a crusher
5.wrong again,medics rush to heal people who can't make it back behind the lines,engineers have to build cover for marines(decent engineers do that anyway).

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Re: What's your opinion of claymores?

Post by Crab_Spider » 31 Dec 2016, 09:43

I love em! As a crusher, claymores allow me to blow up anyone stupid enough to stand close by them and then dance in their faces to remind them of their failure.

As a marine, claymores are annoying to use. I can't drag xeno corpses back to the pod/rasp, one misplaced ID is enough to kill me, I'm not immune to the detonation, and there's always a matter of me having to hide them from the xenos (yes, that is VERY stupid.)
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Szunti
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Re: What's your opinion of claymores?

Post by Szunti » 31 Dec 2016, 11:00

Jeser wrote:Hugger spam is not fun for marines and?
And it will be removed soon.

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Re: What's your opinion of claymores?

Post by Sad_Corn » 31 Dec 2016, 11:29

You can literally SLASH mines and them won't hit you, just see which direction they were placed, it's easy mate. IF a sprite is hiding it a lot, ALT click the tile, then you can interact with it
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Szunti
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Re: What's your opinion of claymores?

Post by Szunti » 31 Dec 2016, 12:08

I tried slashing and they instantly exploded. It was with ancient runner, I couldn't move a single tile before the explosion. The stun was much shorter though. I can't alt-click because I don't know if I am going from the wrong direction until I see it plus marines are nearby and shoot me.

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Re: What's your opinion of claymores?

Post by Renomaki » 31 Dec 2016, 12:12

As a person who both plays xeno and marine, I think mines are a good way to defend lesser traveled areas and scare away ramboing aliens.

The problem with them is that most people don't really put much thought into their placement, instead just spamming them in the worst places and not even bothering to try and hide them, making it easy for xenos to just walk around them, or exploit them against the marines (like a crusher timing his charge over a mine to fuck over a few marines in the blast).

When the RO ships down dozens and dozens of mines, most of the time those mines all go to waste because people just spam them in small areas without any attempt to cover them up, rather than spreading them out and covering them in a way that makes it hard to determine if a place is safe or not. So yes, while it sucks to get killed by a mine, most of the time they aren't too hard to spot, and you can easily avoid them even if you lack a crusher.
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Re: What's your opinion of claymores?

Post by Renomaki » 31 Dec 2016, 12:14

Szunti wrote:I tried slashing and they instantly exploded. It was with ancient runner, I couldn't move a single tile before the explosion. The stun was much shorter though. I can't alt-click because I don't know if I am going from the wrong direction until I see it plus marines are nearby and shoot me.
Of all the castes, runners are the weakest to landmines.

I seen mature hunters and spitters survive landmines and flee while under fire, and in one case I recall a round where an elite hunter was jumping on mines on purpose to disarm them, using his higher health pool to his advantage.

If you are gonna disarm a mine, let anyone else but a runner do it, because even elder runners are too weak to handle the explosion.
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Re: What's your opinion of claymores?

Post by coroneljones » 31 Dec 2016, 12:28

Renomaki wrote:As a person who both plays xeno and marine, I think mines are a good way to defend lesser traveled areas and scare away ramboing aliens.

The problem with them is that most people don't really put much thought into their placement, instead just spamming them in the worst places and not even bothering to try and hide them, making it easy for xenos to just walk around them, or exploit them against the marines (like a crusher timing his charge over a mine to fuck over a few marines in the blast).

When the RO ships down dozens and dozens of mines, most of the time those mines all go to waste because people just spam them in small areas without any attempt to cover them up, rather than spreading them out and covering them in a way that makes it hard to determine if a place is safe or not. So yes, while it sucks to get killed by a mine, most of the time they aren't too hard to spot, and you can easily avoid them even if you lack a crusher.

Fort arrogance was a good example of tactical mine placements
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Re: What's your opinion of claymores?

Post by McRipfist » 31 Dec 2016, 13:07

Handle well if you got the strength to carry one, although they're mostly useless in confined quarters.
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Re: What's your opinion of claymores?

Post by nerocavalier » 31 Dec 2016, 15:03

Their presence while useful isn't very gamechanging. The majority of mine kills are runners and the rest of xenos should survive though wounded. Its usefulness comes from stunning aliens so marines can focus fire onto them. Even then, xenos are quite adept at covering and pulling each other from the line of fire or the marines can't do enough damage to put the alien down.

I disagree on medics and engineers being in the back. It is more reliable to stay in the front to heal and pull people from harm as medics. Engineers are needed to make cover from the acid and gas, advance their turret so marines have support, block off ways enemies can flank, and create ways so marines can flank.
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Re: What's your opinion of claymores?

Post by Karmac » 31 Dec 2016, 17:29

Fort Arrogance is a good example of why xenos should learn to look for mines, or at least EXPECT them to be planted near a heavily fortified area, especially after three of their sisters literally just died to mines in the same area.

I presumed people would've either complained or gotten a bit more intelligent after that round.
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