CN-20 Nerve Gas

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RadiantFlash
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CN-20 Nerve Gas

Post by RadiantFlash » 01 Jan 2017, 01:51

Summary (a quick, 2-3 sentence summary): CN-20 Nerve gas is a potent submission gas utilized by the colonial marines. As it isn't known what the effect of it is on xenomorphs, think it'd be a neat thing to add in for us.

Benefits (How this will benefit the server and game as a whole): new lore friendly type of grenade/bomb for differant types of strategies.

Details (Description of how you think this would work, the benefits, etc):

Maybe making it slow down xenos and marines caught in the gas. Heck, you could even have research be able to produce a more effective version of it with xeno parts.

It's similar to riot control gas in it's use, as far as I know.

"Alright, we got seven canisters of CN-20. I say we roll them in there and nerve gas the whole fucking nest."
-pvt Vasquez
Implementation (Optional, if you have an idea how to implement it): a mash of coding, I guess. I'm not sure how chemicals affect xenos, or if they even do anymore.

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Jroinc1
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Re: CN-20 Nerve Gas

Post by Jroinc1 » 01 Jan 2017, 05:23

It's nerve gas. It's supposed to be an instant kill on humans... maybe a QC gas grenade... heh.

EDIT- Oh, chem's don't affect ayys.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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RadiantFlash
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Re: CN-20 Nerve Gas

Post by RadiantFlash » 01 Jan 2017, 13:55

Jroinc1 wrote:It's nerve gas. It's supposed to be an instant kill on humans... maybe a QC gas grenade... heh.

EDIT- Oh, chem's don't affect ayys.
According to the wiki, it causes the breakdown of the neurotransmitters that signal muscles to contract.
It isn't actually lethal unless you recieve extended and repeated exposure.

And itll only kill you by making you go comatose and causing suffication.
Last edited by RadiantFlash on 01 Jan 2017, 14:41, edited 1 time in total.

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Sad_Corn
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Re: CN-20 Nerve Gas

Post by Sad_Corn » 01 Jan 2017, 14:23

Xenos don't metabolize chems, but they are affected by acids. Maybe this could be a thing

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Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
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Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

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Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

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Rain7x
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Re: CN-20 Nerve Gas

Post by Rain7x » 01 Jan 2017, 18:01

Here's how nerve gas works:

Basically you have organophosphates, which are essential to all life, that block specific enzymes that are a catalyst for the breakdown of certain neurotransmitters that cause muscles to retract, thus muscles can never relax and are clenched tight. The usual COD is complete respitory failure due to loss of control of the lungs. Basically the nerve agent forms a covalent bond with the neurotransmitter, effectively trapping them in a loop.

Now, whether or not this affects xenos is above me, and ultimately up to the devs, because I don't know how this would correspond to xeno lore.
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OatzAndHoes
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Re: CN-20 Nerve Gas

Post by OatzAndHoes » 03 Jan 2017, 00:44

RadiantFlash wrote:According to the wiki, it causes the breakdown of the neurotransmitters that signal muscles to contract.
It isn't actually lethal unless you recieve extended and repeated exposure.

And itll only kill you by making you go comatose and causing suffication.
That's how nerve gas works, there are many variants, but all are very deadly.

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LordLoko
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Re: CN-20 Nerve Gas

Post by LordLoko » 03 Jan 2017, 10:55

That's kind of forbidden by the geneva convention.
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Jroinc1
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Re: CN-20 Nerve Gas

Post by Jroinc1 » 03 Jan 2017, 19:04

LordLoko wrote:That's kind of forbidden by the geneva convention.
They had it in the movie...
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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monkeysfist101
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Re: CN-20 Nerve Gas

Post by monkeysfist101 » 08 Jan 2017, 05:01

It's on my list of things to extort from the coders. To be fair, it's near the bottom of the list, but it's on there.
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Snypehunter007
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Re: CN-20 Nerve Gas

Post by Snypehunter007 » 19 Jan 2017, 20:37

Lets say no....

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forwardslashN
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Re: CN-20 Nerve Gas

Post by forwardslashN » 15 Feb 2017, 20:01

Not seeing a reason to add this at the moment. Maybe in the future. Denied for now.
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