Prescription HUDs

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nerocavalier
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Prescription HUDs

Post by nerocavalier » 01 Jan 2017, 16:28

Summary (a quick, 2-3 sentence summary): Make it so people who need glasses can wear HUDs and still be able to see.

Benefits (How this will benefit the server and game as a whole): It'll allow for more RP seeing that doctors, MP, and medics can now have poor vision and still be useful. It's a minor detail done for fluff and flavor.

Details (Description of how you think this would work, the benefits, etc): The HUDs now function as glasses along with their original purpose.

Implementation (Optional, if you have an idea how to implement it):
Add prescription = X to medHUDs and sec sunglasses. I'd mention for them to get sprited but I feel that's way too unreasonable for a minor fluff change.
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Snypehunter007
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Re: Prescription HUDs

Post by Snypehunter007 » 16 Feb 2017, 19:05

Minor change but why not? +1
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KingKire
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Re: Prescription HUDs

Post by KingKire » 18 Feb 2017, 20:48

+1, no need for sprite change, you'd figure theres some wonderful tech lore or such that makes it irrelevant.
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adamkad2
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Re: Prescription HUDs

Post by adamkad2 » 19 Feb 2017, 14:08

Allows for extra immersion without losing access to a usefull item, +1
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SovietKitty
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Re: Prescription HUDs

Post by SovietKitty » 19 Feb 2017, 16:14

+1 I play a medic and can't be both poor sighted and know which of my marines have hurts without them yelling at me.
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Wubs4Scrubs
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Re: Prescription HUDs

Post by Wubs4Scrubs » 06 Mar 2017, 07:13

+1

Sure, why not, I don't see any downsides and something like this should be easy enough to add.
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Anticept
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Re: Prescription HUDs

Post by Anticept » 06 Mar 2017, 17:28

Allow us to attach glasses to the hud device to turn it into a prescription hud device.

+1
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