Cryo chamber aboard the Pred ship.

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TopHatPenguin
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Cryo chamber aboard the Pred ship.

Post by TopHatPenguin » 08 Jan 2017, 15:13

Summary (a quick, 2-3 sentence summary): Add a cryo chamber aboard the pred ship so that if a pred player needs to leave they can free up the pred slot.

Benefits (How this will benefit the server and game as a whole): More people get to play pred.

Details (Description of how you think this would work, the benefits, etc): Add in a cryo chamber somewhere on the pred ship.

Implementation (Optional, if you have an idea how to implement it): Mapping and a bit of coding.
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Jroinc1
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Re: Cryo chamber aboard the Pred ship.

Post by Jroinc1 » 08 Jan 2017, 19:31

-1.
Preds should be uncommon. You get a max of 3, I think? Having additional show up when one taps out seems a bit much.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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laserdogbad
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Re: Cryo chamber aboard the Pred ship.

Post by laserdogbad » 08 Jan 2017, 19:54

+1 please add more predators

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Sad_Corn
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Re: Cryo chamber aboard the Pred ship.

Post by Sad_Corn » 08 Jan 2017, 20:32

Jroinc1 wrote:-1.
Preds should be uncommon. You get a max of 3, I think? Having additional show up when one taps out seems a bit much.
I think you can have 5 preds in the same round, but i'm not sure
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Re: Cryo chamber aboard the Pred ship.

Post by TopHatPenguin » 08 Jan 2017, 21:00

Jroinc1 wrote:-1.
Preds should be uncommon. You get a max of 3, I think? Having additional show up when one taps out seems a bit much.
It would still be 3 preds in a round, it's for when a player decides to leave and then someone else can jump in.

Reasons for this being that many a time you'll see pred players leave early into a round or mid way, but taking up that slot even when they're SSD, what I was hoping from this was that more players would be able to try out pred by having preds cryoed.

It's not like it's adding in an extra pred on top of the ones actively playing it's swapping out the SSD pred for a active pred.

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Re: Cryo chamber aboard the Pred ship.

Post by Jroinc1 » 08 Jan 2017, 21:33

TopHatPenguin wrote:It would still be 3 preds in a round, it's for when a player decides to leave and then someone else can jump in.

Reasons for this being that many a time you'll see pred players leave early into a round or mid way, but taking up that slot even when they're SSD, what I was hoping from this was that more players would be able to try out pred by having preds cryoed.

It's not like it's adding in an extra pred on top of the ones actively playing it's swapping out the SSD pred for a active pred.
Aand that's what I said. There should be a MAX of 3, not a guaranteed 3.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Cryo chamber aboard the Pred ship.

Post by TopHatPenguin » 08 Jan 2017, 23:22

Jroinc1 wrote:Aand that's what I said. There should be a MAX of 3, not a guaranteed 3.
I understand your point but I don't really think it'd be a problem in all honesty.

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Re: Cryo chamber aboard the Pred ship.

Post by coroneljones » 09 Jan 2017, 10:41

+1
It solves the issue of SSD preds early into the round blocking slots
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Re: Cryo chamber aboard the Pred ship.

Post by forwardslashN » 09 Jan 2017, 13:09

We do not want to add more predators to a round, given how much influence they can have. If someone has to leave, they are out of the round. If they have to leave right away, or can't play for long, they should not join the game as a predator. It's a whitelisted role so people who play have common sense. Denied.
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