Theory of getting a moving Apc. [Throwing it out there]
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Theory of getting a moving Apc. [Throwing it out there]
Hypothetically could we have a functioning APC if we did something like the below plan, I think we can have a functioning interior pretty well as the sentry command computers can be used for viewing the main gun via it's camera mounted on it like every sentry, however it'd have a different sprite and you would have to manually use it. To fire it I've been thinking that when you click on the sentry command console (renamed of course) it would give you visual view of the outside of the APC and give you a pop up window similar to sentries and the WO MG. The main problem from what I can see is the exterior and getting that to work (The door entry is the only exception where that should be fairly alright as it can be just the ladder code, with the looking up and down code removed.), for example getting it to move similar to a cargo tug but also have the turrets work.
This is just a quick mop up of a theory for getting APCs to work.
This is just a quick mop up of a theory for getting APCs to work.
Last edited by TopHatPenguin on 10 Jan 2017, 18:34, edited 2 times in total.
- Martzin
- Registered user
- Posts: 429
- Joined: 19 Apr 2016, 00:37
- Location: The Jungle
Re: Theory of getting a moving Apc. [Throwing it out there]
+1. Pretty solid lay-out and theory in general, also a working APC would be fucking fun.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Theory of getting a moving Apc. [Throwing it out there]
It'd be pretty complex and generally it'd require that several tiles (mechanic) be moved at once. Sure it can be done the way you stated, with several tweaks and such, but gameplay-wise it'd be special to balance. Ladders are a mess after-all.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Theory of getting a moving Apc. [Throwing it out there]
In regards of the ladders being a mess, I'm sure that can be sorted out by the code wizards and in regards of balance that can always be tweaked like the rest of the new items in CM.Sarah_U. wrote:It'd be pretty complex and generally it'd require that several tiles (mechanic) be moved at once. Sure it can be done the way you stated, with several tweaks and such, but gameplay-wise it'd be special to balance. Ladders are a mess after-all.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Theory of getting a moving Apc. [Throwing it out there]
I mean, I'd totally be the first to pull a sentry inside to kill anything that's not a boiler trying to enter. ;..;
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Theory of getting a moving Apc. [Throwing it out there]
That wouldn't matter as the aliens would need a T3 to slash at the apc from the outside and it'll blow up.Sarah_U. wrote:I mean, I'd totally be the first to pull a sentry inside to kill anything that's not a boiler trying to enter. ;..;
Also debating on having only T1-T2 be able to enter, T3's being too big to enter so as to balance the slashing.
For the inside you could also add similar code to the hangar in regards to building.
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Theory of getting a moving Apc. [Throwing it out there]
If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Theory of getting a moving Apc. [Throwing it out there]
One directional (Forward) the other 360. Like the lore.Carmac wrote:If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Theory of getting a moving Apc. [Throwing it out there]
Even better.Sarah_U. wrote:One directional (Forward) the other 360. Like the lore.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Theory of getting a moving Apc. [Throwing it out there]
Carmac wrote:If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
Mm, that could work nicely with the interior turret computers then being for the turrets cameras.Sarah_U. wrote:One directional (Forward) the other 360. Like the lore.
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Theory of getting a moving Apc. [Throwing it out there]
I forgot about sentry gun cams, that'd be pretty awesome.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Theory of getting a moving Apc. [Throwing it out there]
Just a Question,How big Would the APC Be?I Loved the Ideia but,I Wanted to know this First.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Theory of getting a moving Apc. [Throwing it out there]
My theory is that it'd be as big as that one in engineering or possibly bigger.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Theory of getting a moving Apc. [Throwing it out there]
It'd need to be "unlocked" later in the round so that the Marines don't start off with an armoured personnel carrier armed to the teeth, if it is implemented.
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: Theory of getting a moving Apc. [Throwing it out there]
back in AAIV we thought about doing this for a titan, but we never got around to it. By we I mean the devs of that serber.
I think with dedication and commitment the CM staff could do anything, such as this.
I think with dedication and commitment the CM staff could do anything, such as this.
Don't turn around
► Show Spoiler
- Abbysynth
- Registered user
- Posts: 465
- Joined: 30 Apr 2015, 21:15
- Location: Ottawa, Ontario
Re: Theory of getting a moving Apc. [Throwing it out there]
This was one of the things I was working on before I left that ended up abandoned. Basically how it worked is this:
The APC effectively works like a mech exosuit. There are 3 parts to the APC: A parent 'mech', 3 'children' parts, and 1 interior.
Assume the APC is facing northward, the parent would be the top left corner, while the other 3 quarters would be the children, like so:
The driver would enter the parent like a mech as usual and drive it around; the parent part would rotate and move just like a mech. The 3 children parts on the other hand would serve as smoke and mirrors to enlarge the 1x1 sprite into a 2x2 sprite. Each child can bump objects individually and it bumps the rest of the parts as well, enabling you to not fit in a 1x1 hallway (since 1 quarter would bump something and stop movement) but can drive down a 2x2 entrance. When the parent turns, it rotates the children parts and moves them along with it similar to the cargo tug trolleys (but hopefully a little smoother).
People who want to climb into the APC can do so similar to entering a mech, only you have to enter a child part and not the parent. When you do so, you are teleported into a centcomm-level minizone that's the interior of the APC, which can therefore be any actual size inside, much bigger than an actual 2x2, and allows you to add things like crew monitor consoles, an overwatch console, cargo hauling, shuttle-style passenger chairs, and so on. Make it so the mech driver can fire the top cannon just like a mech fires a mounted gun, make it so people inside can click a window and look out, add a fuel source, and you're golden.
The APC effectively works like a mech exosuit. There are 3 parts to the APC: A parent 'mech', 3 'children' parts, and 1 interior.
Assume the APC is facing northward, the parent would be the top left corner, while the other 3 quarters would be the children, like so:
The driver would enter the parent like a mech as usual and drive it around; the parent part would rotate and move just like a mech. The 3 children parts on the other hand would serve as smoke and mirrors to enlarge the 1x1 sprite into a 2x2 sprite. Each child can bump objects individually and it bumps the rest of the parts as well, enabling you to not fit in a 1x1 hallway (since 1 quarter would bump something and stop movement) but can drive down a 2x2 entrance. When the parent turns, it rotates the children parts and moves them along with it similar to the cargo tug trolleys (but hopefully a little smoother).
People who want to climb into the APC can do so similar to entering a mech, only you have to enter a child part and not the parent. When you do so, you are teleported into a centcomm-level minizone that's the interior of the APC, which can therefore be any actual size inside, much bigger than an actual 2x2, and allows you to add things like crew monitor consoles, an overwatch console, cargo hauling, shuttle-style passenger chairs, and so on. Make it so the mech driver can fire the top cannon just like a mech fires a mounted gun, make it so people inside can click a window and look out, add a fuel source, and you're golden.
- Tisx
- Registered user
- Posts: 59
- Joined: 26 Oct 2016, 23:55
- Location: Somewhere
- Byond: Tisx
Re: Theory of getting a moving Apc. [Throwing it out there]
It is possible to have large multi-crewed moveable objects in SS13.
In order to do so you would have to have a whole area/ z-level to hold the 'Interior' of the object. You would then need a sprite or object with stats (HP, Armor, weapons) on the playing field that can move in areas big enough to fit said objects.
That's the way the Goon's did it at least.
Video of Goon multi-crewed object in play.
https://youtu.be/32dd6kxxNK4?t=59s
In order to do so you would have to have a whole area/ z-level to hold the 'Interior' of the object. You would then need a sprite or object with stats (HP, Armor, weapons) on the playing field that can move in areas big enough to fit said objects.
That's the way the Goon's did it at least.
Video of Goon multi-crewed object in play.
https://youtu.be/32dd6kxxNK4?t=59s
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Theory of getting a moving Apc. [Throwing it out there]
I am wondering how much time this would be to create and how much it would lag. IDK, just my thoughts.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Theory of getting a moving Apc. [Throwing it out there]
The time To create One would be long,and,It will take even Longer to Modify the necessary Resources to Implement It.I Know a bit Of Coding So,I can assure you that It will take a Bit Of the staff time.Certainly,This will make the APC be on the very Bottom of The Developers List.For now We should dream About It.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
- Contact:
Re: Theory of getting a moving Apc. [Throwing it out there]
When I finally get my tanks coded (kill me now) I'll happily donate (force) the resources to CM. They'll work essentially like Abby's little mockup with the only difference being that WW1 tanks were 4mph slugs that ate everything you threw at them. Don't expect for a couple months though.
Thought for the day: "Faith without deeds is worthless."
Thought for the day: "Faith without deeds is worthless."
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- CrimsonAerospace
- Registered user
- Posts: 269
- Joined: 06 Jan 2017, 11:09
- Location: In the Rear, With the Gear
- Byond: CrimsonAerospace
Re: Theory of getting a moving Apc. [Throwing it out there]
God I wish someone would steal Goons code... I'd love to see a CM-esq server, but instead of Marines v Aliens it's Ship v Ship, with main ships, smaller ships, and not lagging like the Australian server someone managed for a little while. Dare to dream.Tisx wrote:It is possible to have large multi-crewed moveable objects in SS13.
Video of Goon multi-crewed object in play.
https://youtu.be/32dd6kxxNK4?t=59s
Though, I would love to see the APC added, somehow.
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104
- DeadLantern
- Registered user
- Posts: 289
- Joined: 12 Jun 2016, 21:43
Re: Theory of getting a moving Apc. [Throwing it out there]
We could have a spec use his coin to get a "APC Driver" kit, allowing him and only him to pilot the APC.
Here kitty, kitty, kitty. Meow. Here, Jonesy.
- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87
- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Theory of getting a moving Apc. [Throwing it out there]
I mean...I know of one of them in the works, not gonna say because y'know....no promoting and stuff.CrimsonAerospace wrote:God I wish someone would steal Goons code... I'd love to see a CM-esq server, but instead of Marines v Aliens it's Ship v Ship, with main ships, smaller ships, and not lagging like the Australian server someone managed for a little while. Dare to dream.
Though, I would love to see the APC added, somehow.
- CrimsonAerospace
- Registered user
- Posts: 269
- Joined: 06 Jan 2017, 11:09
- Location: In the Rear, With the Gear
- Byond: CrimsonAerospace
Re: Theory of getting a moving Apc. [Throwing it out there]
Really? Well PM it's name or details, or contact me on BYOND. My Ckey is my Forum name, so.Joe4444 wrote:I mean...I know of one of them in the works, not gonna say because y'know....no promoting and stuff.
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104