Theory of getting a moving Apc. [Throwing it out there]

Generic, on-topic discussion about Colonial Marines.
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Theory of getting a moving Apc. [Throwing it out there]

Post by TopHatPenguin » 10 Jan 2017, 18:18

Hypothetically could we have a functioning APC if we did something like the below plan, I think we can have a functioning interior pretty well as the sentry command computers can be used for viewing the main gun via it's camera mounted on it like every sentry, however it'd have a different sprite and you would have to manually use it. To fire it I've been thinking that when you click on the sentry command console (renamed of course) it would give you visual view of the outside of the APC and give you a pop up window similar to sentries and the WO MG. The main problem from what I can see is the exterior and getting that to work (The door entry is the only exception where that should be fairly alright as it can be just the ladder code, with the looking up and down code removed.), for example getting it to move similar to a cargo tug but also have the turrets work.
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This is just a quick mop up of a theory for getting APCs to work.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Martzin » 10 Jan 2017, 18:28

+1. Pretty solid lay-out and theory in general, also a working APC would be fucking fun.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Sarah_U. » 10 Jan 2017, 19:03

It'd be pretty complex and generally it'd require that several tiles (mechanic) be moved at once. Sure it can be done the way you stated, with several tweaks and such, but gameplay-wise it'd be special to balance. Ladders are a mess after-all.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by TopHatPenguin » 10 Jan 2017, 19:06

Sarah_U. wrote:It'd be pretty complex and generally it'd require that several tiles (mechanic) be moved at once. Sure it can be done the way you stated, with several tweaks and such, but gameplay-wise it'd be special to balance. Ladders are a mess after-all.
In regards of the ladders being a mess, I'm sure that can be sorted out by the code wizards and in regards of balance that can always be tweaked like the rest of the new items in CM.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Sarah_U. » 10 Jan 2017, 19:08

I mean, I'd totally be the first to pull a sentry inside to kill anything that's not a boiler trying to enter. ;..;
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by TopHatPenguin » 10 Jan 2017, 19:12

Sarah_U. wrote:I mean, I'd totally be the first to pull a sentry inside to kill anything that's not a boiler trying to enter. ;..;
That wouldn't matter as the aliens would need a T3 to slash at the apc from the outside and it'll blow up.

Also debating on having only T1-T2 be able to enter, T3's being too big to enter so as to balance the slashing.

For the inside you could also add similar code to the hangar in regards to building.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Karmac » 10 Jan 2017, 19:19

If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Sarah_U. » 10 Jan 2017, 19:20

Carmac wrote:If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
One directional (Forward) the other 360. Like the lore.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Karmac » 10 Jan 2017, 19:21

Sarah_U. wrote:One directional (Forward) the other 360. Like the lore.
Even better.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by TopHatPenguin » 10 Jan 2017, 19:22

Carmac wrote:If devs didn't want to create a different kind of sentry gun they could just use two sentries on 360 & burst fire with a buffed range and accuracy.
Sarah_U. wrote:One directional (Forward) the other 360. Like the lore.
Mm, that could work nicely with the interior turret computers then being for the turrets cameras.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Karmac » 10 Jan 2017, 19:28

I forgot about sentry gun cams, that'd be pretty awesome.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by NescauComToddy » 11 Jan 2017, 00:46

Just a Question,How big Would the APC Be?I Loved the Ideia but,I Wanted to know this First.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by YungCuz » 11 Jan 2017, 15:01

My theory is that it'd be as big as that one in engineering or possibly bigger.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Boltersam » 11 Jan 2017, 16:41

It'd need to be "unlocked" later in the round so that the Marines don't start off with an armoured personnel carrier armed to the teeth, if it is implemented.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Tristan63 » 11 Jan 2017, 17:41

back in AAIV we thought about doing this for a titan, but we never got around to it. By we I mean the devs of that serber.
I think with dedication and commitment the CM staff could do anything, such as this.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Abbysynth » 12 Jan 2017, 11:34

This was one of the things I was working on before I left that ended up abandoned. Basically how it worked is this:

The APC effectively works like a mech exosuit. There are 3 parts to the APC: A parent 'mech', 3 'children' parts, and 1 interior.

Assume the APC is facing northward, the parent would be the top left corner, while the other 3 quarters would be the children, like so:

Image

The driver would enter the parent like a mech as usual and drive it around; the parent part would rotate and move just like a mech. The 3 children parts on the other hand would serve as smoke and mirrors to enlarge the 1x1 sprite into a 2x2 sprite. Each child can bump objects individually and it bumps the rest of the parts as well, enabling you to not fit in a 1x1 hallway (since 1 quarter would bump something and stop movement) but can drive down a 2x2 entrance. When the parent turns, it rotates the children parts and moves them along with it similar to the cargo tug trolleys (but hopefully a little smoother).

People who want to climb into the APC can do so similar to entering a mech, only you have to enter a child part and not the parent. When you do so, you are teleported into a centcomm-level minizone that's the interior of the APC, which can therefore be any actual size inside, much bigger than an actual 2x2, and allows you to add things like crew monitor consoles, an overwatch console, cargo hauling, shuttle-style passenger chairs, and so on. Make it so the mech driver can fire the top cannon just like a mech fires a mounted gun, make it so people inside can click a window and look out, add a fuel source, and you're golden.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Tisx » 12 Jan 2017, 16:12

It is possible to have large multi-crewed moveable objects in SS13.

In order to do so you would have to have a whole area/ z-level to hold the 'Interior' of the object. You would then need a sprite or object with stats (HP, Armor, weapons) on the playing field that can move in areas big enough to fit said objects.

That's the way the Goon's did it at least.

Video of Goon multi-crewed object in play.

https://youtu.be/32dd6kxxNK4?t=59s

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Snypehunter007 » 12 Jan 2017, 21:00

I am wondering how much time this would be to create and how much it would lag. IDK, just my thoughts.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by NescauComToddy » 12 Jan 2017, 22:13

The time To create One would be long,and,It will take even Longer to Modify the necessary Resources to Implement It.I Know a bit Of Coding So,I can assure you that It will take a Bit Of the staff time.Certainly,This will make the APC be on the very Bottom of The Developers List.For now We should dream About It.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Desolane900 » 16 Jan 2017, 03:12

When I finally get my tanks coded (kill me now) I'll happily donate (force) the resources to CM. They'll work essentially like Abby's little mockup with the only difference being that WW1 tanks were 4mph slugs that ate everything you threw at them. Don't expect for a couple months though.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by CrimsonAerospace » 21 Jan 2017, 17:57

Tisx wrote:It is possible to have large multi-crewed moveable objects in SS13.

Video of Goon multi-crewed object in play.

https://youtu.be/32dd6kxxNK4?t=59s
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Though, I would love to see the APC added, somehow.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by DeadLantern » 21 Jan 2017, 18:31

We could have a spec use his coin to get a "APC Driver" kit, allowing him and only him to pilot the APC.
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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by Joe4444 » 22 Jan 2017, 06:00

CrimsonAerospace wrote:God I wish someone would steal Goons code... I'd love to see a CM-esq server, but instead of Marines v Aliens it's Ship v Ship, with main ships, smaller ships, and not lagging like the Australian server someone managed for a little while. Dare to dream.

Though, I would love to see the APC added, somehow.
I mean...I know of one of them in the works, not gonna say because y'know....no promoting and stuff.

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Re: Theory of getting a moving Apc. [Throwing it out there]

Post by CrimsonAerospace » 22 Jan 2017, 10:50

Joe4444 wrote:I mean...I know of one of them in the works, not gonna say because y'know....no promoting and stuff.
Really? Well PM it's name or details, or contact me on BYOND. My Ckey is my Forum name, so.
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