Increase overall damage and armour penetration of slugs

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Increase overall damage and armour penetration of slugs

Post by Crab_Spider » 12 Jan 2017, 07:53

Summary (a quick, 2-3 sentence summary): Increase the damage of shotgun slugs as well as their armour penetration.

Benefits (How this will benefit the server and game as a whole): Slugs at this moment in the game, aren't worth even using, they lose damage very quickly, and to be even more inconvenient, barely can penetrate the dermal armour of T3s. The only time slugs actually work, it when some guy accidentally FF's a teammate, piercing the M3 armour and actually causing damage (to the lungs).

Details (Description of how you think this would work, the benefits, etc): Just buff slugs to have more damage output damage and have a higher RNG chance of actually doing what they're supposed to do.

Implementation (Optional, if you have an idea how to implement it): Minor tweaks to coding.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Increase overall damage and armour penetration of slugs

Post by Karmac » 12 Jan 2017, 08:06

+1 there is literally no reason to bring slugs currently.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Increase overall damage and armour penetration of slugs

Post by Surrealistik » 12 Jan 2017, 21:19

+1 Slugs are basically shit; they're like rifle shots albeit with a much slower rate of fire and ammo capacity.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Increase overall damage and armour penetration of slugs

Post by Crab_Spider » 13 Jan 2017, 09:05

Surrealistik wrote:+1 Slugs are basically shit; they're like rifle shots albeit with a much slower rate of fire and ammo capacity.
They also has armour piercing capabilities but this is lost when they reach 4 tiles, slugs are useful in range combat where I need to be on the run, but the problem is they're too weak in sustained combat. Buckshot definitely is high risk and definitely is better for CQC but spitter castes can make quick work of you, and just as it hurts to say; when I'm a xeno, slugs inherently are my worst enemy.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Increase overall damage and armour penetration of slugs

Post by Karmac » 13 Jan 2017, 10:02

The armor piercing is worse than buckshot. And buckshot goes about 5 tiles max, and you can technically get a few more tiles out of it by shooting while walking backwards, which will probably make that runner walk into your shots. Slugs have range sure, but lack damage, armour penetration that starts off bad and gets worse somehow, and the DPS is lower considering you can't hit a target with multiple damaging projectiles at once, just the one sucky shot.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Increase overall damage and armour penetration of slugs

Post by Surrealistik » 13 Jan 2017, 14:52

Crab_Spider wrote:They also has armour piercing capabilities but this is lost when they reach 4 tiles, slugs are useful in range combat where I need to be on the run, but the problem is they're too weak in sustained combat. Buckshot definitely is high risk and definitely is better for CQC but spitter castes can make quick work of you, and just as it hurts to say; when I'm a xeno, slugs inherently are my worst enemy.
AP rifle rounds > Slugs in every case. Regular rifle rounds are probably still better even up close due to the sheer rate of fire.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Increase overall damage and armour penetration of slugs

Post by MrJJJ » 14 Jan 2017, 04:45

+1 Slugs are waaaay too shit, i see people take it and then do more damage to their team than they ever do to Xenos, i once used them, and i couldn't kill shit, took buckshot, felt good

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Increase overall damage and armour penetration of slugs

Post by nerocavalier » 14 Jan 2017, 10:48

+1

Though, I am concerned seeing that slug FF is already devastating to fellow marines.
Troublesome, as usual.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Increase overall damage and armour penetration of slugs

Post by Crab_Spider » 20 Jan 2017, 14:09

Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Increase overall damage and armour penetration of slugs

Post by TopHatPenguin » 20 Jan 2017, 14:48

+1 Slugs need their own niche like buck, this may give it to them or at least make them more viable as an option.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Miranda
Registered user
Posts: 118
Joined: 09 Sep 2015, 04:52

Re: Increase overall damage and armour penetration of slugs

Post by Miranda » 20 Jan 2017, 16:21

+1 slugs is useless now.

User avatar
wastedfate
Registered user
Posts: 75
Joined: 16 Dec 2015, 04:01

Re: Increase overall damage and armour penetration of slugs

Post by wastedfate » 20 Jan 2017, 16:27

+1 No reason to ever bring slugs.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Increase overall damage and armour penetration of slugs

Post by Crab_Spider » 20 Jan 2017, 16:36

wastedfate wrote:+1 No reason to ever bring slugs.
Except when you're trying to kill a Marine, in that case, take em.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Increase overall damage and armour penetration of slugs

Post by Swagile » 20 Jan 2017, 17:19

Give slugs the wide target niche while making buckshot more single target than it already is.

What im trying to say is make it so slugs do less damage overall than buckshot (which it already does), but you can pepper several xenos at once like a real shotgun. Basically make it so the 3 tiles infront of you get sprayed with slugs and then let those slugs travel for 4 more tiles, making it so pushing a wide corridor with slugs would be worth it as you can keep moving and spamming it, forcing the xenos to either move back into a planned ambush point, or to risk concentrating their attacks on you which in turn would give the marines behind the shotgunner a clear shot at any xenos coming at them.

Basically make buckshot even more of the CQC counter to xenos while slugs are the "room clearers" and "hallway pushers". Note it wouldn't be as OP as it sounds because slugs could be made weaker than already is but specialize in damaging multiple xenos with damage "here or there", which would basically force them to rush or retreat as getting constantly damaged is just as dangerous as a close buckshot round to the face.
Image

User avatar
wastedfate
Registered user
Posts: 75
Joined: 16 Dec 2015, 04:01

Re: Increase overall damage and armour penetration of slugs

Post by wastedfate » 20 Jan 2017, 19:23

Swagile wrote:Give slugs the wide target niche while making buckshot more single target than it already is. What im trying to say is make it so slugs do less damage overall than buckshot (which it already does), but you can pepper several xenos at once like a real shotgun.
See: http://www.gunnersden.com/00001-shotgun-shell.jpg Slugs are a single "bullet". Unless you meant making it so that buckshot does less damage, slugs do more, but buckshot can pepper several xenos?
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Increase overall damage and armour penetration of slugs

Post by Crab_Spider » 08 Mar 2017, 10:41

Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

Locked