Doctors and guns

Ultimate badasses.
User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Doctors and guns

Post by Zartam » 15 Jan 2017, 06:38

So, I was PM'd by a mentor for using a pulse rifle as a CMO. Understand it's against rules and dropped it. Got killed by a ravager soon after.

I wasn't in Medical, I was in hangar infirmary so it's probably my fault I died. Right ?
Except all marines were dead and only me and another doc were available to heal remaining crew fighters during the RASP-full-of-xenos arrival to hangar.

Should have I kept the pulse rifle, or dropped it and abandoned hangar and got back to medical ? Or can this situation be considered as "Imminent danger" as stated in the rules, which allows a doctor to grab a big weapon.

Xeno major victory happened like 30 seconds later, so I would have died horribly in medical anyway. Just thought it was legitimate to participate in hangar battle. And the pulse rifle was the only weapon I found (no gun available).

In another wording, isn't a doctor allowed to grab a big gun if the Sulaco is screwed AND no doctors are available to help the fighters, except you ?
Last edited by Zartam on 15 Jan 2017, 06:41, edited 2 times in total.
Image

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Doctors and guns

Post by NoahKirchner » 15 Jan 2017, 06:40

Your main goal as a doctor is to heal. If you would've needed the pulse rifle to get back to medbay, to make sure that /in that moment/, you don't die, or to make sure that someone you're caring for doesn't die, you're fine.

What this mainly tries to prevent is doctors fighting on the front lines during a hangar defense.
► Show Spoiler

User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Re: Doctors and guns

Post by Zartam » 15 Jan 2017, 06:43

In my opinion, medical crew should be allowed to participate in hangar defense IF all squad medics are dead. Hangar has got an infirmary. But this is probably an unpopular opinion.
Image

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Doctors and guns

Post by NoahKirchner » 15 Jan 2017, 06:48

They can participate, just not as combatants. Their job is to heal.
► Show Spoiler

User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Re: Doctors and guns

Post by Zartam » 15 Jan 2017, 08:47

Rules state that doctors can use weapons in situation of danger. This is controversial as the danger is not defined. Whether the doctor's action is legitimate or not, there will be someone to brag about it, and this is toxic for roleplaying.
Image

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Doctors and guns

Post by Jroinc1 » 15 Jan 2017, 10:51

Okay. Here's as close to an official ruling as I can give-

Going into a dangerous situation just to use the danger clause to use the big guns is a no.
Going into a dangerous situation to do your job (healing) is fine.
While in the dangerous situation, do your job. Your job is to heal. You can't do that with both hands full of pulse-rifle.
Don't abandon your job to shoot with the big guns unless you're the only one who can shoot (EVERYONE else is down).

Doctors are allowed a handgun at all times. It only takes up one hand. You can do your job with the other while plinking away at ayys.
Don't mix those hands up, though.

In that SPECIFIC situation (No medics, 2 doctors, few 'rines), I would suggest you grab a SMG with the other doc, then concentrate on healing. If you HAVE to shoot, you have a heavier weapon, but one you can carry without impeding your primary job (QC, tricord, advanced trauma kits, splints...).
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Rain7x
Registered user
Posts: 287
Joined: 09 Aug 2015, 19:07
Location: Arkansas
Byond: Rain7x
Contact:

Re: Doctors and guns

Post by Rain7x » 15 Jan 2017, 10:58

Jroinc1 wrote:Okay. Here's as close to an official ruling as I can give-

Going into a dangerous situation just to use the danger clause to use the big guns is a no.
Going into a dangerous situation to do your job (healing) is fine.
While in the dangerous situation, do your job. Your job is to heal. You can't do that with both hands full of pulse-rifle.
Don't abandon your job to shoot with the big guns unless you're the only one who can shoot (EVERYONE else is down).

Doctors are allowed a handgun at all times. It only takes up one hand. You can do your job with the other while plinking away at ayys.
Don't mix those hands up, though.

In that SPECIFIC situation (No medics, 2 doctors, few 'rines), I would suggest you grab a SMG with the other doc, then concentrate on healing. If you HAVE to shoot, you have a heavier weapon, but one you can carry without impeding your primary job (QC, tricord, advanced trauma kits, splints...).
Pretty much this.
Image
Image

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Doctors and guns

Post by apophis775 » 15 Jan 2017, 13:14

As a doctor, you get a pistol. You can, in an immediate danger situation grab a weapon from the ground and fire it to save your life and the life of others near you if everyone is on the ground. But you can't be running around with the weapon or front line fighting. Your goal is to get the enemy to leave. Not necessarily kill them. Your a doctor, with the primary job of healing, not a combat medic.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
Sad_Corn
Registered user
Posts: 306
Joined: 19 Nov 2016, 19:40
Byond: SadCorn

Re: Doctors and guns

Post by Sad_Corn » 15 Jan 2017, 13:35

As apophis said, you can carry a pistol, and that's enough to scare hunters and runners down.

If a marine faces a ravager or crusher 1 vs 1, he'll die even using a pulse rifle

Don't use big guns, if you really want to be more effective in combat, get a extended barrel and a RDS to put in your pistol
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

User avatar
Telegnats
Registered user
Posts: 129
Joined: 21 May 2015, 18:56

Re: Doctors and guns

Post by Telegnats » 15 Jan 2017, 14:55

I'm honestly surprised you lasted the entire round as a doctor and not just killed yourself halfway through. But, on the topic of what just happened you shouldn't even bother picking up guns, and instead accepts the xenos as saviors from the mind numbing round you've probably just had.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Doctors and guns

Post by Surrealistik » 15 Jan 2017, 16:43

apophis775 wrote:As a doctor, you get a pistol. You can, in an immediate danger situation grab a weapon from the ground and fire it to save your life and the life of others near you if everyone is on the ground. But you can't be running around with the weapon or front line fighting. Your goal is to get the enemy to leave. Not necessarily kill them. Your a doctor, with the primary job of healing, not a combat medic.
What about shotgun surgeons?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Re: Doctors and guns

Post by Zartam » 15 Jan 2017, 17:42

Thanks for all your answers. However, the pulse rifle was the only weapon available in my closest area.
Image

User avatar
freemysoul
Registered user
Posts: 523
Joined: 01 Sep 2015, 10:43
Location: New Kerbin
Byond: freemysoul

Re: Doctors and guns

Post by freemysoul » 16 Jan 2017, 05:29

Ok, let me just put down my card eh?

Firstly it was me whom spoke to you. and I watched for a good 4 minutes fighting on the frontlines. When you pulled back past the medical area in the hanger, I spoke to you about it. You then argued that there was only 2 doctors that could "rescue" marines, when in fact any marine can drag an injured person out. You was PUTTING yourself in direct danger and went to fight the aliens.

User avatar
Zartam
Registered user
Posts: 77
Joined: 15 Jan 2017, 06:28
Location: France
Byond: Zartam

Re: Doctors and guns

Post by Zartam » 16 Jan 2017, 13:54

This thread is not for drama. If you really watched me during four minutes, you would have seen me in medbay for like 2 minutes, then going downstairs to reach the hangar medical area. There, I shot 2 aliens to repel them, stopped a marine from bleeding, got attacked again and shot again, so I moved back to the west of the infirmary. I dropped my weapon after your PM and got instantly killed by a ravager. Yes, any marine can drag someone injured, but you don't have time to drag them to medbay when there are only 14 people left on the Sulaco and they are all fighting in the hangar. Thus, my presence in the hangar. It was not a frontline, but a last stand. And the alien major victory 30 seconds after my death is the evidence that my presence was legitimate. The only controversial thing is not my presence, but the fact that I used a rifle.

Edit : As it is deviating from the original idea, it would be better to move the thread to suggestions (can rephrase the first message)
Image

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Doctors and guns

Post by Renomaki » 24 Jan 2017, 23:01

You have to remember that doctors are not really marines, but Average Joes that just happen to be doctors on a military ship. Picking up a gun and doing your best John Rambo impression is not something a normal person would do in such a position.

I admit that I had my times as a gunslinging doctor (and I'm not proud of it mind you), but for the most part, I treat it the same as I would a combat medic: Healing first, fightin later.

The main reason some doctors go out of their way to find a fight is pure boredom, since you don't get to kill shit as a doctor, so I can understand why some people would just drop what they are doing and join a scuffle when the chance comes.. Not that it is smart, but eh... Marines will be marines...
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
RedsPro
Registered user
Posts: 218
Joined: 09 Oct 2015, 19:19
Location: Sulaco
Byond: RedsPro

Re: Doctors and guns

Post by RedsPro » 24 Feb 2017, 21:27

I feel if Docs life is in danger or the ships boarded they should always have a firearm close by. If theres one in the vents keep a handgun close but dont go lookin for a fight just be prepared
ImageImage ImageImageImage

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Doctors and guns

Post by nerocavalier » 25 Feb 2017, 14:39

As a Doctor, if you need a gun, you're probably going to die. No, really. You have no armor, no hugger protection unless you snag a helmet, and the fact that you need ome means that aliens either slaughtered dozens of marines or snuck on board to murder medbay.

At best, you'll be able to kill some aliens but you're probably going to die.
Troublesome, as usual.

User avatar
Telegnats
Registered user
Posts: 129
Joined: 21 May 2015, 18:56

Re: Doctors and guns

Post by Telegnats » 26 Feb 2017, 16:00

nerocavalier wrote:At best, you'll be able to kill some aliens but you're probably going to die.
This applies to the marines as well, but we still give them guns.

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Doctors and guns

Post by nerocavalier » 27 Feb 2017, 09:54

Telegnats wrote:This applies to the marines as well, but we still give them guns.
Except marines can't do surgery, nor do they have easy access to medical supplies. If you're fighting as a Doctor, you're either about to get mauled or you're wasting everyone's time by not healing.
Troublesome, as usual.

User avatar
XenonDragneel
Registered user
Posts: 464
Joined: 06 May 2015, 17:09
Byond: Byond ID

Re: Doctors and guns

Post by XenonDragneel » 27 Feb 2017, 10:59

Was CMO last night. Everybody was dead on the ground and I was performing surgery one one standard marine(was left sleeping till the end of the round) so I went out of the door, saw a praetorian. It was already shooting acid at me I nearly die so I quickly ran to this dead marine's M16 and head to my office... the Prae manage to get in I shoot 9 bullets at the Prae and he die...

THATS how you play whenver you are in a HEAVY situation. If you are being fucked but want to save you or your comrades life, look for a gun on the ground and fight back. Not run around and shoot.
When u talk sh** to the IB
Image

User avatar
Telegnats
Registered user
Posts: 129
Joined: 21 May 2015, 18:56

Re: Doctors and guns

Post by Telegnats » 27 Feb 2017, 20:48

nerocavalier wrote:Except marines can't do surgery, nor do they have easy access to medical supplies. If you're fighting as a Doctor, you're either about to get mauled or you're wasting everyone's time by not healing.
No one is questioning that.

Neither is anyone questioning that if you as a doctor have a gun, you are probably close to death anyway. But, that doesn't mean we shouldn't give them guns to try and save themselves if shit goes down.

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Doctors and guns

Post by nerocavalier » 01 Mar 2017, 09:57

Telegnats wrote:No one is questioning that.

Neither is anyone questioning that if you as a doctor have a gun, you are probably close to death anyway. But, that doesn't mean we shouldn't give them guns to try and save themselves if shit goes down.
My point is that they won't need one until things have gone horribly wrong and by that point they can loot it off of the floor usually. Giving them a gun beforehand won't amount to much but dead larva.
Troublesome, as usual.

User avatar
Telegnats
Registered user
Posts: 129
Joined: 21 May 2015, 18:56

Re: Doctors and guns

Post by Telegnats » 01 Mar 2017, 19:51

Considering the damage a lone drone can potentially cause for the Sulaco, I would wager that dead larva is bigger than you suggest.

User avatar
Miranda
Registered user
Posts: 118
Joined: 09 Sep 2015, 04:52

Re: Doctors and guns

Post by Miranda » 03 Mar 2017, 14:50

1. Why doctors in sulaco is civs when all doctors in real army is officers with same combat training as normal soldiers/officers?
2. Is doctors somehow excel in combat here, so we make such rule? One more guy with a gun(but withour armor mostly) is really such a big difference to aliens?
3. Isn't it easier to kill sneks with saw/scalpel and not wasting time to pull out gun and shoot?

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Doctors and guns

Post by Swagile » 03 Mar 2017, 14:53

Miranda wrote:1. Why doctors in sulaco is civs when all doctors in real army is officers with same combat training as normal soldiers/officers?
2. Is doctors somehow excel in combat here, so we make such rule? One more guy with a gun(but withour armor mostly) is really such a big difference to aliens?
3. Isn't it easier to kill sneks with saw/scalpel and not wasting time to pull out gun and shoot?
Because guns are basically the only thing distinguishing doctors from combat medics.

Doctors can do surgery AND advanced medications + make chemicals.

Combat medics CANNOT do surgery nor make chems; they can only use chems / advanced medications. But they get armor + a gun they can shoot with.

Thats it; gameplay reasons.
Image

Post Reply