Reinforced Grabs for Aliens

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Crab_Spider
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Reinforced Grabs for Aliens

Post by Crab_Spider » 15 Jan 2017, 17:52

Summary (a quick, 2-3 sentence summary): Provide Xenomorphs a reinforced grab that takes 6 seconds to activate, the subject in question would be unable to pull away or interact with their environment as though they were handcuffed.

Benefits (How this will benefit the server and game as a whole): Marines have a chance to fight back against their assaulters, xenomorphs can actually have a more reliable method of capturing Marines that don't involve huggers or slashing them to pain crit. Fits well into the lore of CM and makes use of the the powerful strength and reflexes xenomorphs are known to have.

Details (Description of how you think this would work, the benefits, etc): Similar to a reinforced grab for Marines, grabbing a mob will bring up a grey box in the active hand the player in question is using and clicking that box will upgrade the grab to a reinforced one. It can be resisted out of but it will take time, depending on the caste, level of hunger the Marine is in, and the Marine's health. Marines' ability interact with their environment (as in, pick up/hold items or use a console) will be nullified until the grab is completely resisted. Xenos can't slash the mob, but still can be attacked by outside forces.Devouring for humans by any xenomorph while the grab is active is disabled. The mob in question is hidden under the xenomoph, during the grab, and the only damage they can directly suffer from is the occasional acid splash or AoE effects (i.e fire, explosions, gas clouds) but receive half the damage they'd normally take. The instant the passive grab is in the process of being upgraded, a bolded black text message pops up alerting the players of the situation, prompting them to act quickly. If frenzy is active, the upgrade time is reduced to 4 seconds. As a final point, while the grab is active, it will also drain plasma, albeit at a slower rate (15/t) very detrimental for spitting castes.
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Implementation (Optional, if you have an idea how to implement it): Coding I guess
Last edited by Crab_Spider on 19 Jan 2017, 13:03, edited 4 times in total.
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Re: Reinforced Grabs for Aliens

Post by NoahKirchner » 15 Jan 2017, 17:53

Tbh do this and completely remove devouring.
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Re: Reinforced Grabs for Aliens

Post by Crab_Spider » 15 Jan 2017, 17:55

NoahKirchner wrote:Tbh do this and completely remove devouring.
What if we have to capture large groups of wildlife in short amounts of time?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Reinforced Grabs for Aliens

Post by NoahKirchner » 15 Jan 2017, 17:57

Crab_Spider wrote:What if we have to capture large groups of wildlife in short amounts of time?
How's a monkey gonna fight back?
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Re: Reinforced Grabs for Aliens

Post by Crab_Spider » 15 Jan 2017, 17:59

NoahKirchner wrote:How's a monkey gonna fight back?

It won't. It's just that devouring is the only method of transporting hosts over large distances very quickly, and because you can't drag mobs into tunnels with you, it'll defeat the purpose.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Reinforced Grabs for Aliens

Post by NoahKirchner » 15 Jan 2017, 18:00

Crab_Spider wrote:It won't. It's just that devouring is the only method of transporting hosts over large distances very quickly, and because you can't drag mobs into tunnels with you, it'll defeat the purpose.
You grab the wildlife also. And bring it with you
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Re: Reinforced Grabs for Aliens

Post by UltimateShrekFan » 15 Jan 2017, 21:27

NoahKirchner wrote:Tbh do this and completely remove devouring.
How about just remove devouring humans

I like this idea.

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Re: Reinforced Grabs for Aliens

Post by Xenosandbox » 15 Jan 2017, 23:46

I like it but remove devouring to balance.
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Re: Reinforced Grabs for Aliens

Post by MrJJJ » 15 Jan 2017, 23:48

Zzzzzzzzzzz
=0 vote
i voted
here ya go

But seriously, i got nothing to say for this, i already see alot of problems, like a runner grabbing a spec mid-combat and aggressively doing it so he won't fire his SADAR

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Re: Reinforced Grabs for Aliens

Post by UltimateShrekFan » 15 Jan 2017, 23:49

MrJJJ wrote:Zzzzzzzzzzz
like a runner grabbing a spec mid-combat and aggressively doing it so he won't fire his SADAR
Changing my vote to neutral.
Last edited by UltimateShrekFan on 15 Jan 2017, 23:54, edited 2 times in total.

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Re: Reinforced Grabs for Aliens

Post by Sad_Corn » 15 Jan 2017, 23:52

I kinda suggested it with a tackle spam rework. 4 seconds is way too low, maybe change the number for each caste?

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Re: Reinforced Grabs for Aliens

Post by Crab_Spider » 15 Jan 2017, 23:54

MrJJJ wrote:Zzzzzzzzzzz
=0 vote
i voted
here ya go

But seriously, i got nothing to say for this, i already see alot of problems, like a runner grabbing a spec mid-combat and aggressively doing it so he won't fire his SADAR
The grab can still be resisted out of and it takes 4 fucking seconds for it to complete. Also, why is a SADAR spec ramboing?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Reinforced Grabs for Aliens

Post by UltimateShrekFan » 15 Jan 2017, 23:55

Well, the runner could be doing what runners like to do and running into a group to encourage FF.

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Re: Reinforced Grabs for Aliens

Post by MrJJJ » 15 Jan 2017, 23:59

Crab_Spider wrote:The grab can still be resisted out of and it takes 4 fucking seconds for it to complete. Also, why is a SADAR spec ramboing?
4 seconds is still "Byond" seconds, and if you are a smarty runner, you can toggle hide, or better, as a hunter, use stealth (esspecially if you are on weeds, too many marines will focus on trying to kill what they are fighting, not looking for hunters) and then from behind, with all the gunfire, screeching, spitting, blocking your chat log, you can pull out you SADAR and try to fire it at the Queen, before suddenly finding yourself in a aggressive grab by a hunter who was sneaking around, and then he just repeatedly slashes you with his other hand, by the time you break out, you are in a bad condition that even your teammates will be suprised by, and since these will work as handcuffs, this means just being pulled can stop the resist timer as well.


EDIT: My bad, you can still tackle spam or just pull away to resist timer, although if you are on weeds, it harder to bait a FF
Last edited by MrJJJ on 16 Jan 2017, 00:05, edited 1 time in total.

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Re: Reinforced Grabs for Aliens

Post by UltimateShrekFan » 16 Jan 2017, 00:01

MrJJJ wrote:4 seconds is still "Byond" seconds, and if you are a smarty runner, you can toggle hide, or better, as a hunter, use stealth (esspecially if you are on weeds, too many marines will focus on trying to kill what they are fighting, not looking for hunters) and then from behind, with all the gunfire, screeching, spitting, blocking your chat log, you can pull out you SADAR and try to fire it at the Queen, before suddenly finding yourself in a aggressive grab by a hunter who was sneaking around, and then he just repeatedly slashes you with his other hand, by the time you break out, you are in a bad condition that even your teammates will be suprised by, and since these will work as handcuffs, this means just being pulled can stop the resist timer as well.
He did say in the OP that the grab would prevent humans from being slashed.

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Re: Reinforced Grabs for Aliens

Post by Crab_Spider » 16 Jan 2017, 00:17

MrJJJ wrote:4 seconds is still "Byond" seconds, and if you are a smarty runner, you can toggle hide, or better, as a hunter, use stealth (esspecially if you are on weeds, too many marines will focus on trying to kill what they are fighting, not looking for hunters) and then from behind, with all the gunfire, screeching, spitting, blocking your chat log, you can pull out you SADAR and try to fire it at the Queen, before suddenly finding yourself in a aggressive grab by a hunter who was sneaking around, and then he just repeatedly slashes you with his other hand, by the time you break out, you are in a bad condition that even your teammates will be suprised by, and since these will work as handcuffs, this means just being pulled can stop the resist timer as well.
There's no resist timer, this is still a grab (which normally take on press of a button to escape), if you find yourself being pulled against your will, then you can rest and have your buddies open fire on the xeno in question to avoid heavy FF. Also, let's reiterate one thing; xenos are surprisingly strong, a Hunter sneaking around should be expected. Not everything should always favor both sides, it's supposed to be geared towards one side for the sake of balance. Things may seem unfair , but that's the point.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Reinforced Grabs for Aliens

Post by MrJJJ » 16 Jan 2017, 00:32

Crab_Spider wrote:There's no resist timer
Crab_Spider wrote:Summary (a quick, 2-3 sentence summary): Provide Xenomorphs a reinforced grab that takes 6 seconds to activate, the subject in question would be unable to pull away or interact with their environment as though they were handcuffed
If they are handcuffed, that means there IS a resist timer, the devs would have to change the system quite a bit if you want something that acts like handcuffs and doesn't have a resist timer.
Crab_Spider wrote:This is still a grab (which normally take on press of a button to escape), if you find yourself being pulled against your will, then you can rest and have your buddies open fire on the xeno in question to avoid heavy FF.
Which as i pointed out, hard to notice in the middle of combat, and majority of people don't think of resting when being pulled by something they can barely see, and marines may not even noticed you are being pulled away.
Crab_Spider wrote:Also, let's reiterate one thing; xenos are surprisingly strong, a Hunter sneaking around should be expected. Not everything should always favor both sides, it's supposed to be geared towards one side for the sake of balance. Things may seem unfair , but that's the point.
There is quite a heavy difference, between just allowing more cheese, and adding something to help the other side, either because the other side has that or such, in reality you would notice something grabbing you and people would VERY well notice your screams, but this is BYOND, your sprite doesn't change when its grabbed aggressively, and its quite difficult to see if you are being grabbed or not when there is so much combat log spam, and no, typing takes a while, at least 3 seconds, and even then, only players who can keep up with the combat spam will notice a radio for help, and even then, can they save you from being burned?

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Re: Reinforced Grabs for Aliens

Post by Sneakyr » 18 Jan 2017, 20:23

-1. Devouring already has a counter (reverse burst, though rare to see), already takes a fair amount of time to do, and is only really effective on hugged or crippled marines. Also, no mention of slowdown while grabbing so it just seems like a reworked devour with more potential to get FFed or dragged off by a cloaked hunter.
Besides, xenos still have drag + tackle, or for those interested in spicing it up, tackle + leg slash + drag.
In summary, I believe that devour is still pretty good for balance as if you get devoured you're almost certainly not going to get out before being nested, but can't be immediately re-devoured on escape unless you are in range of another xeno (unlike a supposed tackle+re-grab, which would only require the captor to nab you again).
If this was re-worked somehow, I might change to a +1. There's also a possibility that I'm reading this incorrectly.
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Re: Reinforced Grabs for Aliens

Post by Crab_Spider » 02 May 2017, 13:03

Bumping you little bitches
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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