TACLKE TACLKE

Generic, on-topic discussion about Colonial Marines.
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TACLKE TACLKE

Post by NescauComToddy » 17 Jan 2017, 19:09

No way to counter It?....
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Re: TACLKE TACLKE

Post by Halinder » 17 Jan 2017, 19:09

shooty shooty
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Re: TACLKE TACLKE

Post by Septavius » 17 Jan 2017, 20:24

Pull the pin on a grenade and hope for the best.
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Re: TACLKE TACLKE

Post by NescauComToddy » 17 Jan 2017, 20:31

Halinder wrote:shooty shooty
Hardy hardy to shooty shooty whily whily tackle tackle.
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Re: TACLKE TACLKE

Post by MrJJJ » 18 Jan 2017, 00:33

Its kind of a thing thats been for a while, in pre-alpha it was worser, since there was no "but he is already down on the ground" and no nest delays, those were added much later

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Re: TACLKE TACLKE

Post by Karmac » 18 Jan 2017, 05:54

u see ivan, when wear armor like mines, enemy not taclke yoo for feer of explod mines
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Re: TACLKE TACLKE

Post by Joe4444 » 18 Jan 2017, 12:41

MrJJJ wrote:Its kind of a thing thats been for a while, in pre-alpha it was worser, since there was no "but he is already down on the ground" and no nest delays, those were added much later
^ dis....it gave me nam flashbacks.

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Re: TACLKE TACLKE

Post by apophis775 » 18 Jan 2017, 12:58

Stay in a group, use your boom stick
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Re: TACLKE TACLKE

Post by nerocavalier » 18 Jan 2017, 13:09

Apply liberal usage of bullets and explosives.

Alternatively, move diagonally in the opposite direction of you're being pulled.
Troublesome, as usual.

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Re: TACLKE TACLKE

Post by NescauComToddy » 18 Jan 2017, 13:21

nerocavalier wrote:
Alternatively, move diagonally in the opposite direction of you're being pulled.

Hard to do It when the Hunter's have almost no pouncing cooldown.
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Re: TACLKE TACLKE

Post by nerocavalier » 18 Jan 2017, 14:23

NescauComToddy wrote:Hard to do It when the Hunter's have almost no pouncing cooldown.
Not quite, you have enough time to break free from their grasp then get pounced on a tile or three away. Or dodge. Either or works.
Troublesome, as usual.

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Re: TACLKE TACLKE

Post by Simo94 » 18 Jan 2017, 15:03

best advice I can give you is play xenos yourself, write down the stuff that annoyed the fuck out of you while you was xeno, then do them as a marine
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Re: TACLKE TACLKE

Post by NescauComToddy » 18 Jan 2017, 15:13

nerocavalier wrote:Not quite, you have enough time to break free from their grasp then get pounced on a tile or three away. Or dodge. Either or works.
Last night, when I was escaping the hive, I robusted one ravager and a sentinel in the deep caves. Escaped everything to full west, when I got there, a damn hunter started to chase me, got taclked down, started to run south and east, pounced and taclked. After that, he literally started to tackle me 2 times each tile, It was a pain. I couldn't get up, no joke.

Everything I did was wasted because of a baldie and His tackle tackle.
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Re: TACLKE TACLKE

Post by Crab_Spider » 18 Jan 2017, 17:19

NescauComToddy wrote:Last night, when I was escaping the hive, I robusted one ravager and a sentinel in the deep caves. Escaped everything to full west, when I got there, a damn hunter started to chase me, got taclked down, started to run south and east, pounced and taclked. After that, he literally started to tackle me 2 times each tile, It was a pain. I couldn't get up, no joke.

Everything I did was wasted because of a baldie and His tackle tackle.
You can't break out of tackles, but you can trick people into thinking you gave up. Or you can look around for an improvised weapons and melee them. If someone keeps tackling you, make a macro, and I swear to the lord Jesus christ you better do this; make a macro that picks up weapons off the ground while also immediately holding it with two hands. The last thing a Hunter would want is an infected host that is in possession of a gun, so they're going to of course, focus on pulling you away from it as fast as possible. Make sure they pounce you, then immediately use the gun on point plank, you have 1 second, and if you're rolling with a shotgun, then don't worry about what ammo is being loaded, they're not going to waste time calling for help and they're not going to try and nest a Marine while they're near a critical state. Just know your enemy and keep fighting.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: TACLKE TACLKE

Post by NescauComToddy » 18 Jan 2017, 17:28

Crab_Spider wrote:You can't break out of tackles, but you can trick people into thinking you gave up. Or you can look around for an improvised weapons and melee them. If someone keeps tackling you, make a macro, and I swear to the lord Jesus christ you better do this; make a macro that picks up weapons off the ground while also immediately holding it with two hands. The last thing a Hunter would want is an infected host that is in possession of a gun, so they're going to of course, focus on pulling you away from it as fast as possible. Make sure they pounce you, then immediately use the gun on point plank, you have 1 second, and if you're rolling with a shotgun, then don't worry about what ammo is being loaded, they're not going to waste time calling for help and they're not going to try and nest a Marine while they're near a critical state. Just know your enemy and keep fighting.
I HAD a M4 with me, I shot the bastard sometimes, still, the baldie taclked tackle me...
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Re: TACLKE TACLKE

Post by Desolane900 » 18 Jan 2017, 17:43

apophis775 wrote:Stay in a group, use your boom stick
You can find it in the sporting goods department. Shop smart. Shop S Mart. YOU GOT THAT?
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Re: TACLKE TACLKE

Post by Crab_Spider » 18 Jan 2017, 18:01

NescauComToddy wrote:I HAD a M4 with me, I shot the bastard sometimes, still, the baldie taclked tackle me...
Then keep going, have it on burst, just riddle him with bullets
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: TACLKE TACLKE

Post by Recounted » 18 Jan 2017, 18:56

buckshot+charger+grip+shotgun stock=easy take down
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Re: TACLKE TACLKE

Post by Edgelord » 19 Jan 2017, 09:02

It's almost like aliens have some kind of advantage to fighting in close quarters
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Re: TACLKE TACLKE

Post by Crab_Spider » 19 Jan 2017, 11:01

Edgelord wrote:It's almost like aliens have some kind of advantage to fighting in close quarters
I forgot about that... yeah, Marines have excellent versatility in the department of range and what they can perform with their limited resources, but otherwise, xenos can close the gap or slow them down. Sometimes, you just have to keep fighting and you might get lucky, just because Harry Cowper is "robust", doesn't mean he'll escape an attack consisting of Hunters and Spitters, both castes can close the gap quickly. The Hunter deals damage on par with a Young Ravager at Elite, but is otherwise much stronger, and the spitter has the ability to resort to a stun or inflict burn damage. Case in point, you're screwed.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: TACLKE TACLKE

Post by MrJJJ » 20 Jan 2017, 05:57

Crab_Spider wrote:I forgot about that... yeah, Marines have excellent versatility in the department of range and what they can perform with their limited resources, but otherwise, xenos can close the gap or slow them down. Sometimes, you just have to keep fighting and you might get lucky, just because Harry Cowper is "robust", doesn't mean he'll escape an attack consisting of Hunters and Spitters, both castes can close the gap quickly. The Hunter deals damage on par with a Young Ravager at Elite, but is otherwise much stronger, and the spitter has the ability to resort to a stun or inflict burn damage. Case in point, you're screwed.
Crab has a point, its very easy to close the range gap, hunters do it all the time and survive almost 1/4th of your entire AP rifle mag, and shotgun usually doesn't OHKO them, spitters take quite a beating as well, even if the entire map was fully lit, xenos would still close the gap quick to melee you, RNG deflection and misses REALLY don't help.

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Re: TACLKE TACLKE

Post by Swagile » 20 Jan 2017, 08:29

Stay in your squad, use blanket firing if facing face enemies (have three marines shoot three lines of fire across the entire screen and your bound to hit something) and use liberal use of mines if you know that the enemy is filled with fast attacking castes such as hunters, runners, and spitters.

Due to the nerf to spitters with their neurotoxin, they have to get in close, and you can bait them by placing mines near your squad that are JUST in their range; then you can just finish them off during their KO'd time.

It all depends on your ability as a SL to command your troops in the proper way to engage the threat, and/or your ability as a Marine to suggest to your fellow Marines the proper way to counter the threat.

Making nerfs just because you wanted to be John Rambo and somehow fully escape a entrenched position (hive) and have no consequences attached to it is not a way to go about game design. Remember, you aren't a main character no matter how much you want to be; you are a cog in the military machine and you are best at it when you remember that.

The moment you think your a special snowflake who is better then your fellow marines, you find yourself tackle spammed because you overextended away from your squad because you thought your gun gave you a chance against a lone xeno.
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Re: TACLKE TACLKE

Post by NescauComToddy » 20 Jan 2017, 11:33

Swagile wrote:
Making nerfs just because you wanted to be John Rambo and somehow fully escape a entrenched position (hive) and have no consequences attached[Pure dark caves, sneaking though 20 players, having to robust some ayys, running out of time until you burst, find a safe way to escape, I think that we know and figth with those consequences when we try to escape, they are hard, but somehow, possible] to it is not a way to go about game design. Remember, you aren't a main character no matter how much you want to be; you are a cog in the military machine and you are best at it when you remember that.

The moment you think your a special snowflake who is better then your fellow marines, you find yourself tackle spammed because you overextended away from your squad because you thought your gun gave you a chance against a lone xeno.
What Is considered a Rambo to you? A marine that rushs the enemy or the one who Is Incompetent? Or... A marine that actually will figth to live another day? You don't really need to be a Rambo to try to escape the hive, or to be captured. Just a person that wants to live and don't be face fucked by a unknown Xrt alien creature. About the problems/consequences you will have to face, If they can be defeated, then the game balance Is on a perfect state, the "game design" Is perfect. In a more like RP game, the player needs a challenge that the results will be the death of his character or another day for him to live. The game needs consequences attached to escaping the hive, but Taclke tackle just break this system, why? You can't even get up to get your boot-knife and try to figth for your life. You will just stay there, resting until he put you In a nest.

Not many people already saw what Is the "true" tackle spam, the one where you can't react or face the challenge that the game throws at you. You will get up sometimes, until the xeno fear's your escape and just start to break his mouse tackling you.

Sometimes, If you don't advance and try, you will die anyway. If a marine Is captured, would he give up and easily die? No. This isn't a protagonist or Rambo thing, as I said, It Is a human thing. Do you think a marine, a "human bean" would give up to death so easily like In a game? This Is a game but, think like A marine, think like a human, would you give up?



If escaping Is impossible, The marine/player deserves a chance to at least get up and mess with his captor's one last time. Still, not many xenos do the spam so hard to make you never get up, So It Is just a matter of luck to hope that the ayys won't spam you hard enough to make you never get up.


Also, no one suggested a nerf on It..
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Re: TACLKE TACLKE

Post by Swagile » 20 Jan 2017, 16:57

NescauComToddy wrote:What Is considered a Rambo to you? A marine that rushs the enemy or the one who Is Incompetent? Or... A marine that actually will figth to live another day? You don't really need to be a Rambo to try to escape the hive, or to be captured. Just a person that wants to live and don't be face fucked by a unknown Xrt alien creature. About the problems/consequences you will have to face, If they can be defeated, then the game balance Is on a perfect state, the "game design" Is perfect. In a more like RP game, the player needs a challenge that the results will be the death of his character or another day for him to live. The game needs consequences attached to escaping the hive, but Taclke tackle just break this system, why? You can't even get up to get your boot-knife and try to figth for your life. You will just stay there, resting until he put you In a nest.

Not many people already saw what Is the "true" tackle spam, the one where you can't react or face the challenge that the game throws at you. You will get up sometimes, until the xeno fear's your escape and just start to break his mouse tackling you.

Sometimes, If you don't advance and try, you will die anyway. If a marine Is captured, would he give up and easily die? No. This isn't a protagonist or Rambo thing, as I said, It Is a human thing. Do you think a marine, a "human bean" would give up to death so easily like In a game? This Is a game but, think like A marine, think like a human, would you give up?



If escaping Is impossible, The marine/player deserves a chance to at least get up and mess with his captor's one last time. Still, not many xenos do the spam so hard to make you never get up, So It Is just a matter of luck to hope that the ayys won't spam you hard enough to make you never get up.


Also, no one suggested a nerf on It..
What I am saying applies to all castes that you fight one on one, especially in the hive. If your facing off against a competent sentinel, he can keep putting you down with neurotoxin / disarm pushes till you just give up out of frusteration. I admit pounces are easier to do than neurotoxin as even if you miss a pounce it gets you close enough to be able to disarm push a lot, but it can still be done consistently; especially if your a upgraded sentinel.

What I am trying to say is pounce spam is not as bad as you make it out to be; its only amplified in how "op" it is to you because you are dealing with it as a single marine. That is proper game design; in a 1v1 fight xenos will almost always win, especially in CQC combat and most of their abilities are made to close in the gaps in order to engage in CQC. However, if you properly utilize your squad and stick together, even if your rushed by a group of xenos, your range advantage and ability to keep laying down damage at a consistent damage while being away from xenos is what makes marines truly terrifying.

The next time you say that tackle spam is too good, think about it this way. A marine squad who knows how to space itself out and fire at you the moment you peak your head out of the darkness can kill you in seconds as a xeno with you being able to do almost nothing to them because even after closing in the gaps with CQC you'd be facing constant suppressive fire both from the marines you pounce on and the marines behind the marines you pounced on.

That is my point; every faction has its strengths and weaknesses and any suggestions to nerf one requires the nerfing of another unless its something absolutely ridiculous like the ancient spitter being able to stunlock 3 marines by itself, which ruins the whole team player part of CM (glad that was nerfed and I hadn't faced pre-nerfed ancient spitters).
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Re: TACLKE TACLKE

Post by NescauComToddy » 21 Jan 2017, 15:54

Swagile wrote:What I am saying applies to all castes that you fight one on one, especially in the hive. If your facing off against a competent sentinel, he can keep putting you down with neurotoxin / disarm pushes till you just give up out of frusteration. I admit pounces are easier to do than neurotoxin as even if you miss a pounce it gets you close enough to be able to disarm push a lot, but it can still be done consistently; especially if your a upgraded sentinel.

What I am trying to say is pounce spam is not as bad as you make it out to be; its only amplified in how "op" it is to you because you are dealing with it as a single marine. That is proper game design; in a 1v1 fight xenos will almost always win, especially in CQC combat and most of their abilities are made to close in the gaps in order to engage in CQC. However, if you properly utilize your squad and stick together, even if your rushed by a group of xenos, your range advantage and ability to keep laying down damage at a consistent damage while being away from xenos is what makes marines truly terrifying.

The next time you say that tackle spam is too good, think about it this way. A marine squad who knows how to space itself out and fire at you the moment you peak your head out of the darkness can kill you in seconds as a xeno with you being able to do almost nothing to them because even after closing in the gaps with CQC you'd be facing constant suppressive fire both from the marines you pounce on and the marines behind the marines you pounced on.

That is my point; every faction has its strengths and weaknesses and any suggestions to nerf one requires the nerfing of another unless its something absolutely ridiculous like the ancient spitter being able to stunlock 3 marines by itself, which ruins the whole team player part of CM (glad that was nerfed and I hadn't faced pre-nerfed ancient spitters).
We are talking about tackle tackle, not castes skills...

Still, I will try to help you with your "pounce problem".

You don't need to always use your pounce or neurotoxin to kill marines only, you can use It In diferent ways to complete diferent "metas". A hunter or runner, would never pounce a marine with +15 watching him.

A marine would never try to CQC a Alien, unless he Is brain-dead or Saul F. If you are trying to make a connection with tackle tackle there, I am sorry but, I don't think xenos In the comics, movies or In a game have tackle tackle as the most used thing, also, this still a game, you can't just say that xenos are supposed to win every round because they won't win every round, you can't say tackle tackle Is supposed to be OP because bugs always win In CQC.

The sentinel yet don't really need to be competent to get a shot on ya...

Even If you properly utilize your squad and stick together, If xenomorphs players see your group and, are together,[like always] you and your squad Will be stunned by a crusher or the queen and bye-bye game. The consistent damage you are trying to say only happens In hive assaults, that almost always go wrong.



"The next time you say that tackle spam is too good, think about it this way. A marine squad who knows how to space itself out and fire at you the moment you peak your head out of the darkness can kill you in seconds as a xeno with you being able to do almost nothing to them because even after closing in the gaps with CQC you'd be facing constant suppressive fire both from the marines you pounce on and the marines behind the marines you pounced on.

And? I mean, you got to be pretty new to be robusted by something like this. "Kill you In seconds"... Only If you stay on the same tile hugging the AP rounds they shoot at you. Also, you don't really need to mess with marines In CQC when the assault on the northern shore happens. Like you said about the "competent" spitter thing", If you are a smart hunter, you will frustrate the marines by dodging the shots until they belts are empty, It will take a long time, Yet, It Is pretty simple to do It. Just remember that, your caste skills can do other things that isn't something to kill a marine or to fortify the hive. If you don't know how you can survive the "peak your head" act, I have a tip for you, walk some tiles to the left and you will be safe. About tackle tackle, that It was supposed to be a joke about a Ban-post.

Now, let's forget about this post, It Is making me cringe how this still on the not read tab.
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