[Xenos] Spit Buff

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Swagile
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[Xenos] Spit Buff

Post by Swagile » 20 Jan 2017, 22:17

Summary (a quick, 2-3 sentence summary): No, I do not want to go back to stun locking at long range. I do, however, propose a better way of balancing xenos without making castes like sentinel absolutely useless considering their low health.

Improve their range back to the old range, HOWEVER, anything past 4 tiles DISARMS marines of whatever is in their hand instead of stunning them. This will allow spitters and sentinels to still have their "long range" niche instead of just being a down graded hunter (since you have to get in pounce range to be of any use with neurotoxin).

Basically, you can still stun at 4 tiles, but anything past that inconveniences marines with no harness, while it can cripple a marine for a second or two in which they have to pick up their gun, which is the perfect window of opportunity for more combat oriented castes to get in and deal damage then get out.

Benefits (How this will benefit the server and game as a whole): Make sentinels useful again and spitters having improved use without making it too overpowered.

Details (Description of how you think this would work, the benefits, etc): Just read above.

Implementation (Optional, if you have an idea how to implement it): Coding.
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NoahKirchner
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Re: [Xenos] Spit Buff

Post by NoahKirchner » 20 Jan 2017, 22:19

With some minor alien buffs (coughcough remove hugger removal damage) I would support this wholeheartedly. It is a bit of a buff, but only a minor one and could be easily counterbalanced with the aforementioned change.
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Re: [Xenos] Spit Buff

Post by Recounted » 20 Jan 2017, 22:29

+1 me encanto
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Re: [Xenos] Spit Buff

Post by YungCuz » 20 Jan 2017, 23:42

This is technically more annoying than the original and besides Ancient Sentinels are a thing so i dont see why they need a buff. -1
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Halinder
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Re: [Xenos] Spit Buff

Post by Halinder » 20 Jan 2017, 23:48

-1.

Good joke. If this is a serious suggestion, refer to YungCuz.
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Re: [Xenos] Spit Buff

Post by Swagile » 20 Jan 2017, 23:49

YungCuz wrote:This is technically more annoying than the original and besides Ancient Sentinels are a thing so i dont see why they need a buff. -1
Thats the thing.

Ancient Sentinel is a joke if you have to get up close and personal with a marine at pounce range, considering they are the guardian caste aka the people who are supposed to stay in the back and spit to support the attacking caste / help the retreat of slower people like prae, drones, etc.

The nerf directly made ancient sentinel useless as nothing more than a plasma battery instead of the hive guardians they were meant to be, considering neurotoxin is a huge part of their strategy as guardians.
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Re: [Xenos] Spit Buff

Post by YungCuz » 21 Jan 2017, 18:15

Swagile wrote:Thats the thing.

Ancient Sentinel is a joke if you have to get up close and personal with a marine at pounce range, considering they are the guardian caste aka the people who are supposed to stay in the back and spit to support the attacking caste / help the retreat of slower people like prae, drones, etc.

The nerf directly made ancient sentinel useless as nothing more than a plasma battery instead of the hive guardians they were meant to be, considering neurotoxin is a huge part of their strategy as guardians.
THEY are ment to be guardians not combat sentinels. They should be guarding the hosts not staying on the front lines like i keep seeing every round.
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Re: [Xenos] Spit Buff

Post by Snypehunter007 » 02 Mar 2017, 09:45

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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