Add an encryption key printer to the XO's office and Cargo.

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UltimateShrekFan
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Add an encryption key printer to the XO's office and Cargo.

Post by UltimateShrekFan » 21 Jan 2017, 16:54

Summary (a quick, 2-3 sentence summary): If you late join a round as a marine, chances are your squad prep is all out of headsets, preventing you from accessing squad comms. An autolathe-esque machine can be added to the XO's office(suggested area circled in red and pictured below) that allows you to print off unlimited encryption keys. To prevent baldies from getting MP comms or what have you, it should be ID locked to MPs, BOs and above.

As suggested by NoahKirchner, Cargo should have an encryption key printer that prints out squad encryption keys only.

Benefits (How this will benefit the server and game as a whole): Late-join marines will no longer be without squad comms. Also if the CMO is having a lot of issues that require MPs, for example, you could print off an encryption key and give it to them so they can easily call for help without alerting the ne'er do well.

Details (Description of how you think this would work, the benefits, etc): It would be an autolathe-esque machine that doesn't require metal or glass, which you are required to insert your ID and log in to. From there you could print any Sulaco encryption key you wish.

Implementation (Optional, if you have an idea how to implement it):


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Last edited by UltimateShrekFan on 21 Jan 2017, 21:00, edited 1 time in total.

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Jaketeaking
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Re: Add an encryption key printer to the XO's office.

Post by Jaketeaking » 21 Jan 2017, 16:58

+1 for the CMO thing, would also possibly help those SL that need to command 2 squads, without having to give them a command headset
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Sarah_U.
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Re: Add an encryption key printer to the XO's office.

Post by Sarah_U. » 21 Jan 2017, 17:24

Just a small note: Encryption keys are basically set on certain frequencies so that the headset transmit and receive on those frequencies from what I understood.
I'm fine with having a machine that allows for presets AND custom frequencies to be added. +1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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NoahKirchner
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Re: Add an encryption key printer to the XO's office.

Post by NoahKirchner » 21 Jan 2017, 17:26

I'd also like if maybe the RO had one that only printed squad frequencies.
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UltimateShrekFan
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Re: Add an encryption key printer to the XO's office.

Post by UltimateShrekFan » 21 Jan 2017, 20:59

NoahKirchner wrote:I'd also like if maybe the RO had one that only printed squad frequencies.
I agree. Amending OP.

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Swagile
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Re: Add an encryption key printer to the XO's office and Cargo.

Post by Swagile » 21 Jan 2017, 22:12

This would really help in cases where, say, only one SL is left and command wants to put everyone into a mega squad / merge two squads and needs them to be on the same comms.

This happens A LOT.
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Crab_Spider
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Re: Add an encryption key printer to the XO's office and Cargo.

Post by Crab_Spider » 22 Jan 2017, 00:15

+1 I'm getting tired of being unable communicate with my team just because I joined late
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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phil235
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Re: Add an encryption key printer to the XO's office and Cargo.

Post by phil235 » 11 Apr 2017, 12:19

UltimateShrekFan wrote:Summary (a quick, 2-3 sentence summary): If you late join a round as a marine, chances are your squad prep is all out of headsets, preventing you from accessing squad comms. An autolathe-esque machine can be added to the XO's office(suggested area circled in red and pictured below) that allows you to print off unlimited encryption keys. To prevent baldies from getting MP comms or what have you, it should be ID locked to MPs, BOs and above.

As suggested by NoahKirchner, Cargo should have an encryption key printer that prints out squad encryption keys only.

Benefits (How this will benefit the server and game as a whole): Late-join marines will no longer be without squad comms. Also if the CMO is having a lot of issues that require MPs, for example, you could print off an encryption key and give it to them so they can easily call for help without alerting the ne'er do well.

Details (Description of how you think this would work, the benefits, etc): It would be an autolathe-esque machine that doesn't require metal or glass, which you are required to insert your ID and log in to. From there you could print any Sulaco encryption key you wish.
Sounds like a huge waste of the XO's time to be honest. Having to insert your ID in the machine each time, select the appropriate squad channel, and do that for each baldie that latejoins... Even if you make batches of encription keys for all four squads, it still feels like a timewaster. And it isn't an appropriate work for the XO, to prepare stuff for the PFCs. I can't see anyone higher than MT or CT having to deal with that kind of menial task.

That being said, adding such a machine to the Sulaco would be useful for RP, giving headsets to rescued survivors maybe, or the XO giving/removing radio access from some of their officers. A one quick use once in a while to tweaks thing around in a round could be nice, but having to produce a whole bunch of keys out of necessity, every round, would be terrible.

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TheSpoonyCroy
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Re: Add an encryption key printer to the XO's office and Cargo.

Post by TheSpoonyCroy » 11 Apr 2017, 12:30

Going to say +1 it can be such a pain trying to get a headset freq card, only issue I can see with this is people powergaming it and getting all the encryption chips because why not. Maybe imposing some sort of limit to how many chips you can have in a single radio would be a nice fix

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Re: Add an encryption key printer to the XO's office and Cargo.

Post by Crab_Spider » 11 Apr 2017, 12:33

TheSpoonyCroy wrote:Going to say +1 it can be such a pain trying to get a headset freq card, only issue I can see with this is people powergaming it and getting all the encryption chips because why not. Maybe imposing some sort of limit to how many chips you can have in a single radio would be a nice fix
Headsets can only have two keys.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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TheSpoonyCroy
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Re: Add an encryption key printer to the XO's office and Cargo.

Post by TheSpoonyCroy » 11 Apr 2017, 12:40

Crab_Spider wrote:Headsets can only have two keys.
Welp that shows how little I know about the radio. Thanks, so I see no issue with this then

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