Berserker exosuits for late game.

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Xenosandbox
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Berserker exosuits for late game.

Post by Xenosandbox » 21 Jan 2017, 17:51

Summary (a quick, 2-3 sentence summary): Give the researcher a long term goal that requires a lot of work. and a way for the marines to combat the T3 swarms.

Benefits (How this will benefit the server and game as a whole): Give a cool new feature to the feature junkies, and finally make researchers useful in a tangible way.

Details (Description of how you think this would work, the benefits, etc): A frame would be sent to cargo after the researcher gets the Corporate liason to request it, the delivery would include the berserker frame and the circuit boards the armor would take 15 plasteel sheets to construct, after that a stack of wires and a chem machine circuit board (For the adrenaline system) it would basically be a person permanently stuck in a mech with a heavy machine gun and flamer.

Implementation (Optional, if you have an idea how to implement it): New type of mech that can't be exited, once entered the operator would pass out until the researcher loaded 3 syringes of hyerzine into it, at which point it would activate for about 15 minutes as a pseudo power cell, the mech would go dormant after this time and in order to refill it a reasearchers ID card is required to unlock the panel.

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if anything make it admin spawn only or WO only or MAYBE even a new ERT.
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CrimsonAerospace
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Re: Berserker exosuits for late game.

Post by CrimsonAerospace » 21 Jan 2017, 18:08

No, Gods no, do not add this for standard CM game modes.

BUT, WO? For late game combat? I could see this. But only, ONLY for WO.

+1
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SecretStamos (Joshuu)
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Re: Berserker exosuits for late game.

Post by SecretStamos (Joshuu) » 22 Jan 2017, 10:24

I have a hard time believing the USCM would ever Eversor one of their own members.

Especially given the fact they are a patrol/scouting force on the frontier.

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CrimsonAerospace
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Re: Berserker exosuits for late game.

Post by CrimsonAerospace » 22 Jan 2017, 10:36

SecretStamos (Joshuu) wrote:I have a hard time believing the USCM would ever Eversor one of their own members.

Especially given the fact they are a patrol/scouting force on the frontier.
I mean, the story element is interesting, but I just dunno about it fitting the marines. The suit seems neat, but only in certain circumstances.
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
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coroneljones
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Re: Berserker exosuits for late game.

Post by coroneljones » 22 Jan 2017, 10:45

SecretStamos (Joshuu) wrote:I have a hard time believing the USCM would ever Eversor one of their own members.

Especially given the fact they are a patrol/scouting force on the frontier.
Wey Yu on the other hand....Building better Deathsquads?

But on a serious note
Going to go between neutral and -1 on this, sadly
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ShortTemperedLeprechaun
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Re: Berserker exosuits for late game.

Post by ShortTemperedLeprechaun » 22 Jan 2017, 14:00

I'd support this, but only as an WO thing. I see no real use or rationalization for a standard game mode, but with the later game swarms of WO, I'd support it.
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Re: Berserker exosuits for late game.

Post by NoahKirchner » 22 Jan 2017, 14:16

+1 for WO, have it be a one time drop from the commander to give out to a marine, and have the machine gun be a smartgun and the flamer a.... flamer and remove the hyperzine/building requirements.
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Re: Berserker exosuits for late game.

Post by Snypehunter007 » 22 Jan 2017, 17:16

For the reasons stated above . . .

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forwardslashN
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Re: Berserker exosuits for late game.

Post by forwardslashN » 27 Jan 2017, 13:09

This doesn't really fit in with our lore. Denied.
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