Allow laterjoiner WO

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Tristan63
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Allow laterjoiner WO

Post by Tristan63 » 23 Jan 2017, 19:41

Summary (a quick, 2-3 sentence summary): Allow marines to latejoin WO up untill the first wave starts

Benefits (How this will benefit the server and game as a whole): People who's settings aren't right or dont get a job they want can get in the action still

Details (Description of how you think this would work, the benefits, etc): Up untill the first wave starts at WO marines can latejoin

Implementation (Optional, if you have an idea how to implement it): Coding

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UltimateShrekFan
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Re: Allow laterjoiner WO

Post by UltimateShrekFan » 23 Jan 2017, 19:42

+1 a solid idea.

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UnknownMurder
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Re: Allow laterjoiner WO

Post by UnknownMurder » 23 Jan 2017, 20:38

+1

Yes.
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Re: Allow laterjoiner WO

Post by Shyguychizzy » 23 Jan 2017, 20:40

+1 I mean i recall joining literally 10 minutes round in WOs. Quite frustrating I mean it could literally be just standard marines. Then again I feel this might cause lag and might spawn in a bad place however I would love this.
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Re: Allow laterjoiner WO

Post by Snypehunter007 » 04 Feb 2017, 23:18

Eh, I feel this would detract from the reason for WO. You are cut off with a limited force and surrounded by hordes of enemies. By giving small reinforcements, it feels like it takes away from the feel of the game mode.

Neutral leaning towards -1 for now.
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Re: Allow laterjoiner WO

Post by nerocavalier » 05 Feb 2017, 01:01

Where are these marines coming from? The compound is walled off from the north and the entrances the marines can only viably arrive from are the routes where Xenos will soon pour in from.

Provide a plausible IC reason and I'll change from neutral.
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Re: Allow laterjoiner WO

Post by TheSpoonyCroy » 05 Feb 2017, 01:17

I'm going to say +1, I doubt a small number of late joins will ruin WO and he did specifically point out saying it occurred "Up untill the first wave starts", so this would only catch people who forgot to ready or the game forgot to spawn (which does happen from time to time....).

To Nero, couldn't you spawn said latejoins in as wave, and possibly making them some "scouting force" that was sent out to report on how strong the upcoming xeno force is? Also if possible I would love this latejoin force to all spawn as a wave (somewhere south of the defense) during wave 1 so it become a mad dash for them to get to the defenses. Also I would argue gameplay should always come before lore.

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Re: Allow laterjoiner WO

Post by Mook476 » 05 Feb 2017, 03:24

+1 Good idea especially since it won't hurt game play or balance that much
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Re: Allow laterjoiner WO

Post by Sneakyr » 05 Feb 2017, 04:01

Neutral leaning towards +1. An IC reason would be nice, and some players do need to start as xenos (I believe it has been stated in the past that that's the reason why not all readied marines are allowed in) but I also like not punishing people for not paying constant attention to the WO start time.
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Re: Allow laterjoiner WO

Post by Abbysynth » 05 Feb 2017, 08:36

By round 10 or so though the marines are depleted, all the ammo is gone, the sentries are down and the xenos are coming at you in waves of 50 instead of 20 since more marines have died, plus the xenos are spawning T3s. I think it's perfectly reasonable for say a relief team of 5 marines to drop on a drop pod every 5 waves or something.

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Re: Allow laterjoiner WO

Post by Snypehunter007 » 05 Feb 2017, 14:35

Abbysynth wrote:By round 10 or so though the marines are depleted, all the ammo is gone, the sentries are down and the xenos are coming at you in waves of 50 instead of 20 since more marines have died, plus the xenos are spawning T3s. I think it's perfectly reasonable for say a relief team of 5 marines to drop on a drop pod every 5 waves or something.
He is talking about before the start of the first wave.
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Tristan63
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Re: Allow laterjoiner WO

Post by Tristan63 » 30 Mar 2017, 08:51

It seems reasonable to make it some sort of scouting party running back or something.

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