Completely modifies research so that it is unique and fitting to Colonial Marines, through different ways. Separates research into their own sections which are time-based, and allows research to be beneficial once more. Removes needless materials and deconstruction based research.
Benefits (How this will benefit the server and game as a whole):
Gives researcher a purpose other than a doctor with the ability to produce grenades and those two basic laser scalpels. Allows marines to get an advantage late-game.
Details (Description of how you think this would work, the benefits, etc):
Firstly, the old baystation machines in Research will be removed. They were useless for CM. Remove a single researcher slot, making there only be one researcher that is crucial for development of new technology. Make a single, catch-all research machine that holds several different topics for researching:
- Armory
- Weapons
- Armor
- Ammunition
- Explosives - Tools
- Medical
- Engineering
- Research - Machinery
- Cryogenics upgrades
- Autolathe
- Robotics fabrication (for medibots, cleanbots, and the eventual android upgrades) - Biological *LOCKED UNTIL EVERY PART OF A DISSECTED XENOMORPH IS INSERTED*
- Foreign Technology (this would be for everything that xeno-production machine had to offer, and then some)
I will further elaborate on all of this, but first, I would like to see what everyone thinks of the idea of this. I know this might be controversial, so I would like opinions on this new way of research.
Implementation (Optional, if you have an idea how to implement it):
Coder's nightmare. I am not quite sure how it would be implemented, but I know a lot of coding would be involved.