Summary (a quick, 2-3 sentence summary): Make it so when you rip down a wall, it rips down the sign too.
Benefits (How this will benefit the server and game as a whole): No more floating signs in fobs ruining muh imershuns.
Details (Description of how you think this would work, the benefits, etc): Tie signs to requiring a wall beneath them to exist.
Implementation (Optional, if you have an idea how to implement it): Code in your fucking dungeon.
Sign Removal
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
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Sign Removal
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- SUPERMAN112
- Registered user
- Posts: 242
- Joined: 05 Nov 2015, 22:25
Re: Sign Removal
few other things that come to mind with this... like sings, fire alarms, etc.... but if you tie the objects on a wall to the wall then what about like APCs? make the whole wall un-meltable? then marines will just cover all their walls in APCs... neutral... for the original post +1 but it also applies to other things and the other things make it come complicated....
ROUNDS WON AS QUEEN:39 ROUNDS LOST AS QUEEN:3
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0
- wastedfate
- Registered user
- Posts: 75
- Joined: 16 Dec 2015, 04:01
Re: Sign Removal
You can only have one APC per room already. Try it sometime. It'll tell you no. So short of someone taking the station blueprints from the CE and abusing them, APCs aren't an issue.SUPERMAN112 wrote:few other things that come to mind with this... like sings, fire alarms, etc.... but if you tie the objects on a wall to the wall then what about like APCs? make the whole wall un-meltable? then marines will just cover all their walls in APCs... neutral... for the original post +1 but it also applies to other things and the other things make it come complicated....
- Snypehunter007
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- Location: Georgia
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Re: Sign Removal
Yeah, why not?
+1
+1
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- Registered user
- Posts: 76
- Joined: 08 Sep 2016, 00:17
- Byond: Nightcaper
Re: Sign Removal
+1, this is a good idea and makes sense.
- mullvad
- Registered user
- Posts: 63
- Joined: 12 Dec 2016, 06:40
- Byond: mullvad
Re: Sign Removal
Just make signs removable as a whole by simply screwdrivering them loose