Summary (a quick, 2-3 sentence summary): Re-add them but change the code to not multiply damage with pressure.
Benefits (How this will benefit the server and game as a whole): They were a fun gimmick. Research/engineering badly needs gimmicky things to do.
Details (Description of how you think this would work, the benefits, etc): Just paste the cut code back in and remove the bit about damage. Make it just throw items.
Implementation (Optional, if you have an idea how to implement it):
Re-add pneumatic cannons.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re-add pneumatic cannons.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Undeademon
- Registered user
- Posts: 22
- Joined: 15 Sep 2016, 09:58
- Byond: Undeademon
Re: Re-add pneumatic cannons.
Everything need a fun gimmick, it ain't even fun to be a doc anymore.
- Karmac
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- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Re-add pneumatic cannons.
broken glass canon here we go.
+1
+1
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
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Re: Re-add pneumatic cannons.
We are rethinking research right now. I am going to lock it though.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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