Should new mechanics be added to keep the aliens in character?

Generic, on-topic discussion about Colonial Marines.
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PTSD Marine
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Should new mechanics be added to keep the aliens in character?

Post by PTSD Marine » 30 Jan 2017, 19:58

While playing colonial marines, I've noticed that aliens tend to act like plain antagonists instead of aliens. Here are some examples:

-Hugger combat
-Tanking through walls of flames
-Preresining odd areas before the marines even set foot on the planet
-Disregarding facehugging after their numbers are up (Which is bad for both parties, as marines lose a chance to fight in a last stand and aliens end up screwing themselves over late game because they don't have any larvae to fall back to. Then the aliens fall back and huddle in a far corner of the map. The six marines that are left now have to scour the huge map and find these guys.)
-Aliens instructing eachother how to evolve. (Currently I don't see much outside of ravager. I rarely see a hivelord or a carrier. Maybe a system where you can only have a certain amount of the same class instead of tier is in order?) Marines start with a class and stick to it, so squads are usually diverse.
-Reacting to announcements they can read.
-Tackle spamming facehugged marines.

I know xenos should be more powerful, but it sucks when they know they're more powerful and abuse it. Having the ability to retreat and heal quickly is one thing, but walking through a wall of fire and shrugging it off is another. Xeno players, especially tier 3's, know they're powerful so they tend to metagame and ignore xenomorph instincts. Adding something like a pain or fear mechanic would be really helpful to keep these guys in character. If xenos stop acting like murder machines and act like xenos, both parties could have more fun.

Things I'd like to see more from xenos:

-Stealth.
-Picking off enemies one by one.
-Disabling marines (by paincritting or some other means) and setting them in a nice little chamber instead of a resin cage.
-Displaying fear, other than having low health. Not tanking fire and bullets like a bear.
-Intimidation.
Last edited by PTSD Marine on 30 Jan 2017, 20:43, edited 1 time in total.

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Heckenshutze
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Re: Should new mechanics be added to keep the aliens in character?

Post by Heckenshutze » 30 Jan 2017, 20:10

I'll answer in the same order:

1) hugger combat getting removed soon (TM)

2) Flamers got buffed and they're now actually weapons of mass destruction

3) Xenomorphs fought the colonists before the marines, that means they have a legit reason to fortify the complex since they may expect more colonists or reinforcements to come.

4) In the end, xenos are still played by humans and humans can fuck up.

5) Queen has the control of what a larva must evolve into, and xenos are forced to follow that order or get job banned I don't think it needs a mechanic to control it.

6) Xenos can only read Xeno Mother announcements
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Sarah_U.
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Re: Should new mechanics be added to keep the aliens in character?

Post by Sarah_U. » 30 Jan 2017, 20:29

10 points of brain damage applied each time they say Ayylmao would be nice (Not my idea)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Aetsuki
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Re: Should new mechanics be added to keep the aliens in character?

Post by Aetsuki » 30 Jan 2017, 20:29

Xenos are efficient murdermachines. I'm not saying everything is okay, I particularly dislike hugger combat, and find that the most out of character thing. Xenos instructing others to evolve is fine, it's cooperation and teamwork, there's no reason to remove that. Beyond that, Xenos through themselves at enemies and danger in canon. The only thing that really stops them is pain that completely brings them to a stop. At any rate, check the lore, xenos act as a hive and have little to no self preservation instinct in numbers.
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PTSD Marine
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Re: Should new mechanics be added to keep the aliens in character?

Post by PTSD Marine » 30 Jan 2017, 20:31

Heckenshutze wrote: 6) Xenos can only read Xeno Mother announcements
I swear I read a command announcement as a xeno once. Must have been a glitch.

With the fire thing, I played as a MP last round and the xenos boarded the Sulaco forty five minutes into game. After I died, a boiler just walked through a wall of fire to get back with his hive. The xenomorph reaction to fire would be to flee the flames and either wait for them to die or find a vent to hide in like in alien isolation.
Last edited by PTSD Marine on 30 Jan 2017, 20:36, edited 1 time in total.

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Aetsuki
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Re: Should new mechanics be added to keep the aliens in character?

Post by Aetsuki » 30 Jan 2017, 20:35

PTSD Marine wrote:I swear I read a command announcement as a xeno once. Must have been a glitch.

With the fire thing, I played as a MP last round and the xenos boarded the Sulaco forty five minutes into game. After I died, a boiler just walked through a wall of fire to get back with his hive. The xenomorph reaction to fire would be to flee the flames and find a vent to hide in like in alien isolation.
There is nothing that can be implemented to force xenos to kill themselves for immersion. Beyond that, a boiler can't fit in a vent. That or facing against marines was it's only options. Aside from that, they heal on weeds. The damage is logically fine versus the marine swarm when it heals.
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PTSD Marine
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Re: Should new mechanics be added to keep the aliens in character?

Post by PTSD Marine » 30 Jan 2017, 20:37

Aetsuki wrote:There is nothing that can be implemented to force xenos to kill themselves for immersion. Beyond that, a boiler can't fit in a vent. That or facing against marines was it's only options. Aside from that, they heal on weeds. The damage is logically fine versus the marine swarm when it heals.
Maybe not killing them, but maybe count flames could count as a one way entrance? If fire lands on you, you can escape, but you cannot enter the flames willingly.

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Re: Should new mechanics be added to keep the aliens in character?

Post by PTSD Marine » 30 Jan 2017, 20:39

They could even get a notification like "Your instincts tell you not to walk into fire."
Last edited by PTSD Marine on 30 Jan 2017, 20:41, edited 2 times in total.

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Sarah_U.
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Re: Should new mechanics be added to keep the aliens in character?

Post by Sarah_U. » 30 Jan 2017, 20:41

They get a "You get lit on fire, it burns!".
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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PTSD Marine
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Re: Should new mechanics be added to keep the aliens in character?

Post by PTSD Marine » 30 Jan 2017, 20:50

Point is, marines are supposed to be paranoid murder machines, so they get a pass this time. Aliens are supposed to focus on growing their hive and preserving the queen. Marines have a fear of flames because being set on fire usually means death unless someone has an extinguisher. Aliens, on the other hand, treat fire as a damage tradeoff in exchange for passing through the flames. I should be able, as a marine, to make a wall of flames and expect nothing to pass though it and decap me in one hit, retreat, and repeat.


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Toroic
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Re: Should new mechanics be added to keep the aliens in character?

Post by Toroic » 30 Jan 2017, 21:49

I always have to remind myself to be patient with people who don't play xeno or have a firm grasp of game mechanics.

The only legitimate complaint you have is facehugger and kill combat, you're varying degrees of mistaken on the rest.

Xenomorphs are near human intelligence and under queen direction fear absolutely nothing. Not pain, not death.

In aliens they rushed turrets until they ran out of ammo, literally any species will go through fire if it is the only way to survive. Some will go through fire to kill. They also have a hivemind, and higher tier give orders to lower tier.

Short version, you're not speaking on things you seem to understand.
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Renomaki
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Re: Should new mechanics be added to keep the aliens in character?

Post by Renomaki » 02 Feb 2017, 21:36

While there are some things I don't like about the xenos (such as the constant memes and their habit of forgetting the chain of command), there are some things that can't be helped.

A lot of it is the fault of the marines, such as how xenos have to make up the lack of numbers through raw power. If it was more to Apop's vision, there would be loads of alien players and only a handful of marines. Xenos would probably be more aggressive, but also weaker. It would be just like Whiskey Outpost, really.

But until such a day comes, we might have to deal with some of the issues we currently face.
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