What's the deal with false walls being impenetrable?

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Crab_Spider
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What's the deal with false walls being impenetrable?

Post by Crab_Spider » 02 Feb 2017, 12:40

Recently, I found out false walls are immune to projectiles including lethal acid spit, bullets, explosions, and crusher charges (Ill be testing this when I get the time). Meaning, yes, Marines can make defenses that can never be tarnished from a distance, racking up xeno kills effortlessly. False walls couldve been reduced to girders and then slashed by Elite T2s but this isn't the case anymore.

What was the intention of this feature?
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Re: What's the deal with false walls being impenetrable?

Post by coroneljones » 02 Feb 2017, 13:45

You sure crusher charges dont break them?

If so, thats new
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Re: What's the deal with false walls being impenetrable?

Post by Crab_Spider » 02 Feb 2017, 14:09

coroneljones wrote:You sure crusher charges dont break them?

If so, thats new
Don't know, because if bullets aren't working I don't know what will
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: What's the deal with false walls being impenetrable?

Post by Boltersam » 02 Feb 2017, 14:15

False walls can't be damaged by bullets, but I'm pretty sure a max crusher charge can break them.

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Re: What's the deal with false walls being impenetrable?

Post by Crab_Spider » 02 Feb 2017, 14:16

Boltersam wrote:False walls can't be damaged by bullets, but I'm pretty sure a max crusher charge can break them.
That's kind of a gamebreaker
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Re: What's the deal with false walls being impenetrable?

Post by Feweh » 02 Feb 2017, 15:27

Crab_Spider wrote:That's kind of a gamebreaker

How is that a game-breaker?

How many walls have you seen destroyed by bullets, even stone walls wouldn't be destroyed by bullets?
It's more ridiculous that 3 marines can line up and destroy the hull of a ship by shooting bullets at it.

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Re: What's the deal with false walls being impenetrable?

Post by Renomaki » 02 Feb 2017, 15:41

Honestly, this isn't really a big deal.

False walls are good for nothing more than providing marines an easier alternative to a door that can't be pried open by xenos. You can't shoot through it, nor see through it, and in some cases people might not even be able to tell a fake wall from a real wall, getting people killed in the confusion.

Really, the only benefits it has is how easy it is to make compared to normal doors and the fact that xenos can't just click it open. Other than that, I doubt marines will rush to make FoBs out of nothing but fake walls.
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Re: What's the deal with false walls being impenetrable?

Post by Crab_Spider » 02 Feb 2017, 16:15

Renomaki wrote:Honestly, this isn't really a big deal.

False walls are good for nothing more than providing marines an easier alternative to a door that can't be pried open by xenos. You can't shoot through it, nor see through it, and in some cases people might not even be able to tell a fake wall from a real wall, getting people killed in the confusion.

Really, the only benefits it has is how easy it is to make compared to normal doors and the fact that xenos can't just click it open. Other than that, I doubt marines will rush to make FoBs out of nothing but fake walls.
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Re: What's the deal with false walls being impenetrable?

Post by Karmac » 02 Feb 2017, 16:54

When I'm making my FOB's I find False Walls to be more of a liability than a help, marines always leave them open in the worst spots, so I just cut them out of the pre-existing nexus walls, so there's almost no way they'd be shot up, turret-baited or crusher charged in the first place. Putting things in the way of your sentry guns line of fire is almost always a bad thing. Sure it slows down marine flow by a bit, but they'll thank you for it when that defense line is backed up by a turret that can shoot down the entire hallway.
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Re: What's the deal with false walls being impenetrable?

Post by LarryOrtega » 02 Feb 2017, 20:09

False walls too op, admuns pls nerf it
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Re: What's the deal with false walls being impenetrable?

Post by Nubs » 03 Feb 2017, 11:46

I know for certain they can be destroyed in a crusher charge. Yes, false walls can potentially be very useful, but the number of times i've seen someone leave one open, allowing the xenos to pour through and massacre people is distressing.

I actually prefer to make airlocks as a squad engineer where possible. they open and close automatically without being clicked on, can be welded, electrified or bolted. Obviously xenos can prise them open and crusher can crush them easier, but i feel they are just more useful in most situations.
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Re: What's the deal with false walls being impenetrable?

Post by Karmac » 03 Feb 2017, 20:01

Nubs wrote:I actually prefer to make airlocks as a squad engineer where possible. they open and close automatically without being clicked on, can be welded, electrified or bolted. Obviously xenos can prise them open and crusher can crush them easier, but i feel they are just more useful in most situations.
Just don't forget how handy the Nexus entrance double wide airlocks can be if you're making munchy doors :ok_hand:
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Re: What's the deal with false walls being impenetrable?

Post by laserdogbad » 03 Feb 2017, 20:03

i destroy walls with acid spit as spitter all the time and this affects me

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Re: What's the deal with false walls being impenetrable?

Post by Swagile » 04 Feb 2017, 02:02

Normal airlocks can be hacked and made shockable, meaning you can station a engi with gloves on near doors to be a door opener, and xenos can't pry it open lest they get shocked and killed.

Only a crusher charge would be able to do anything.
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Re: What's the deal with false walls being impenetrable?

Post by laserdogbad » 04 Feb 2017, 15:55

Swagile wrote:Normal airlocks can be hacked and made shockable, meaning you can station a engi with gloves on near doors to be a door opener, and xenos can't pry it open lest they get shocked and killed.

Only a crusher charge would be able to do anything.
if that was true then how come ive never seen anyone do it

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Re: What's the deal with false walls being impenetrable?

Post by Swagile » 04 Feb 2017, 16:35

laserdogbad wrote:if that was true then how come ive never seen anyone do it
Takes longer and more resources (you have to carry around airlock electronics in a storage device) to do it than a fake wall.
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