Improve research

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Molenga
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Improve research

Post by Molenga » 08 Feb 2017, 20:03

I do realize im one of the few autists that play research, but it could have some improvements...

For instance, if the new hugger combat makes helmets useless then the resin spray that fixes helmets is completly useless! The chitin armor is nice but it should not slow the marine down as much!

And there could be usefull items to make other than just 3 xeno based items and chemical grenades, maybe making special weapon mods or upgrading existing weapons, or crafting special ammos!

What do you guys think about this? Should research get more stuff?

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Dirty Old Harry
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Re: Improve research

Post by Dirty Old Harry » 08 Feb 2017, 20:05

There's Research in CM?
The MAN, The MYTH, The LEGEND, https://youtu.be/1kXU14hkuSI.

That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.

http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.

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shyshadow
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Re: Improve research

Post by shyshadow » 08 Feb 2017, 20:06

Yeah, it would really be like a lot better if you added more things to research or what ever.
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Molenga
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Re: Improve research

Post by Molenga » 08 Feb 2017, 20:56

Dirty Old Harry wrote:There's Research in CM?
The main duty of research currently is mass producing large chemical grenades for the marines, you might have used them dozens of times and never realized people actually made those from scratch!

The large ones with green on them?

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Dirty Old Harry
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Re: Improve research

Post by Dirty Old Harry » 08 Feb 2017, 21:06

duh, gee i dunno boss.

Yeah i've seen Researchers get up to all kinds of shit so sure Research could use some attention in the ways of more things to actually Research.
The MAN, The MYTH, The LEGEND, https://youtu.be/1kXU14hkuSI.

That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.

http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.

Molenga
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Re: Improve research

Post by Molenga » 08 Feb 2017, 21:44

It would also be nice if research could build silicons using positronic brains, these would cost a lot of resources and would primarily be a medical cyborgs to assist in medbay, this would be a most welcome addition to both research and medbay and give ghosts a new option to spawn and continue playing after dead.

Not sure about cyborgs that can actually fight xenos though, guess that would be a topic worth of discussion in itself if silicons get introduced.

But the fact is, silicons are a reality on every single movie in the series, it simply makes sense that sulaco would have at least 1 silicon at round start as was the standard policy of every ship.

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immaspaceninja
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Re: Improve research

Post by immaspaceninja » 09 Feb 2017, 04:35

Remember when everyone was hyped for the AWESOME RESEARCH UPDATE apop promised? Then they released that joke called 'research update part 1' and moved to re-spriting things for some reason.
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SUPERMAN112
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Re: Improve research

Post by SUPERMAN112 » 09 Feb 2017, 12:01

This is a strange suggestion conversation fusion o.O like a hybrid or somethin
ImageROUNDS WON AS QUEEN:39 ROUNDS LOST AS QUEEN:3
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0

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Swagile
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Re: Improve research

Post by Swagile » 09 Feb 2017, 12:07

Research is almost worthless without materials, but Cargo can't buy materials, the planet has no materials except in a pod to the West of river if your lucky enough to get it, and its barely enough to make anything worthwhile.

And you can't mine for materials unless you go into space and get lucky, and that requires you to beg for EVA access, repair planetside mining so you can turn ores into materials, then get back to Sulaco.

Its just not worth it in the long run as Research barely affects the game besides a laser scapel or an upgraded autolathe, and thats pretty much it.
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Boltersam
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Re: Improve research

Post by Boltersam » 09 Feb 2017, 16:28

This should really be in USCM, not The Hive.

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Aetsuki
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Re: Improve research

Post by Aetsuki » 10 Feb 2017, 15:52

This should be in suggestions
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Molenga
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Re: Improve research

Post by Molenga » 12 Feb 2017, 14:01

Swagile wrote:Research is almost worthless without materials, but Cargo can't buy materials, the planet has no materials except in a pod to the West of river if your lucky enough to get it, and its barely enough to make anything worthwhile.

And you can't mine for materials unless you go into space and get lucky, and that requires you to beg for EVA access, repair planetside mining so you can turn ores into materials, then get back to Sulaco.

Its just not worth it in the long run as Research barely affects the game besides a laser scapel or an upgraded autolathe, and thats pretty much it.
This can easily be solved by having more metal and glass spawned at research at the beggining of the round, we already start with a decent amount to get started, just double that amount to fix the problem.

Also, I think the materials limitation is a very good method to limit the power of research in case we do get a lot of usefull things there, the researcher would have to choose between max producing grenades or building a few silicons for example.

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Re: Improve research

Post by Molenga » 12 Feb 2017, 14:03

Aetsuki wrote:This should be in suggestions
Would you be so kind to move it to suggestions? Or should I remake the entire thread there?

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InterroLouis
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Re: Improve research

Post by InterroLouis » 12 Feb 2017, 14:11

By materials they don't mean metal/glass. Materials means things like gold, silver, uranium, and diamond.

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Aetsuki
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Re: Improve research

Post by Aetsuki » 12 Feb 2017, 14:35

Molenga wrote:Would you be so kind to move it to suggestions? Or should I remake the entire thread there?
It'd be best if you remade the thread. There's a format for suggestions.
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Molenga
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Re: Improve research

Post by Molenga » 12 Feb 2017, 14:38

InterroLouis wrote:By materials they don't mean metal/glass. Materials means things like gold, silver, uranium, and diamond.
Those can be obtained from planet, but they are mostly useless. I don't see a problem as long as they are not meant for any of the research stuff that gets mass produced such as grenades.

And they could simply let cargo order those if it matters at all.

The point is, all the stuff made from xenos corpses using the organic printer is rather useless, we only have 3 options and the only one that is usefull at all is the armor, which slows you down and makes people hate it anyway.

Like, even if helmets were not going to be worthless after the removal of hugger combat, there is literally no reason why anyone would rather send those helmet fixing sprays to planet rather than sending helmets themselves, which we have plenty of in armory already.

And the anti acid spray? Do people even know it exists?

Anyway, we can't even use dead larvas, when you try it says this will be implemented in the future, those could give a fourth xenos based resource exclusive to larva? And maybe improve the pre-existing xenos based items so they can actually be usefull, giving the marines an actual motivation to dragging xenos corpses all the way from the battlefield into the dropships for research.

Playing research is fun, you actually feel very usefull to the war effort when you sucessfully provide the troops with massive quantities of large chem grenades, but it really should receive some polishment, it has quite a lot of unexplored potential that could improve the overall gameplay experience of the rounds.
Aetsuki wrote: It'd be best if you remade the thread. There's a format for suggestions.
Got it, gonna go do that.

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InterroLouis
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Re: Improve research

Post by InterroLouis » 12 Feb 2017, 15:21

Uranium can't be obtained from the planet, actually. They removed the uranium spawns. And things like hyper capacity power cells aren't useless, but you need those materials to make them.

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laserdogbad
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Re: Improve research

Post by laserdogbad » 12 Feb 2017, 16:18

+1 add this please

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Swagile
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Re: Improve research

Post by Swagile » 12 Feb 2017, 17:58

One of the better surgery tools requires materials to make.

And its massively useful, but is never made because well... materials.
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