Aiming down sights suggestion discussion
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Aiming down sights suggestion discussion
A verb to move your center of vision around 3 tiles forward and boost accuracy, working only with rifles and perhaps pump shotguns. It's exactly like using the scope in every way, except it doesn't change the zoom level.
I believe it would promote slow, tactical advances and proper defensive positioning and actually make marines more adept at ranged combat than xenos are. Currently, they are outperformed by spitters. Extending their range just that slightly at the cost of mobility would completely change how the game plays, in my opinion in a direction that's positive.
I believe it would promote slow, tactical advances and proper defensive positioning and actually make marines more adept at ranged combat than xenos are. Currently, they are outperformed by spitters. Extending their range just that slightly at the cost of mobility would completely change how the game plays, in my opinion in a direction that's positive.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Aiming down sights suggestion discussion
Yeah, the main advantage marines hold is their ranged advantage, but currently if most xenos can see you, they can hurt / maim / kill you, which negates the entire purpose of a ranged advantage. Giving marines a standard "zoom-in" feature with it being half the zoom of a railscope would do wonders to give Marines the actual ranged advantage.
- nerocavalier
- Registered user
- Posts: 368
- Joined: 24 Jun 2016, 00:28
- Location: Sipping cocoa in a screaming Medbay
- Byond: NeroCavalier
Re: Aiming down sights suggestion discussion
This'll encourage marines to actually use lights more so they can see the aliens to shoot. The main problem isn't the range but the fact that Spitters can hide in the darkness and nail marines with acid globs safely.
Troublesome, as usual.
- Jay Burns
- Registered user
- Posts: 409
- Joined: 01 Jun 2016, 13:17
- Location: Some place on earth
Re: Aiming down sights suggestion discussion
I'm actually really in favour of this, it will give marines the buff in range they need and it will help defending points which is the marines strength, also it will allow marines to push up a bit better allowing more offensive capabilities but not allowing them to rush forward too quickly.
- Keban DaBrowne
- Registered user
- Posts: 33
- Joined: 05 Feb 2017, 23:54
- Byond: KevinDuBrow
Re: Aiming down sights suggestion discussion
I respectfully disagree. I can see how looking down iron sights can increase accuracy, but it shouldn't extend your vision. It doesn't make sense if you're not using some sort of scope, and from a gameplay standpoint the fact that most marines and most aliens are limited to the same range keeps their interactions interesting. Seven tiles is enough to ensure that the marine has a definite range advantage that a xeno must somehow overcome, either from stealth, dodging, cover, or cooperating with ranged xenos. Currently, marines have sniper rifles, marksman rifles, or binoculars to ensure that some marines have that advantage. On the xeno side only Boilers can view farther. I feel that allowing all marines to extend their range, even by three tiles, will make combat less dynamic and exciting for both sides.Swagile wrote:Yeah, the main advantage marines hold is their ranged advantage, but currently if most xenos can see you, they can hurt / maim / kill you, which negates the entire purpose of a ranged advantage.
Or, basically, https://www.youtube.com/watch?v=7_8BzXING-A
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Aiming down sights suggestion discussion
Giving marines an accuracy buff outside of an attachment that you can be denied on a whim? Sounds pretty magical to me. But if I remember correctly the sights on the CM guns kinda suck.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Aiming down sights suggestion discussion
I Will be for this Idea. I think It will open as many other have said, a More discreet and Tactical advance from Marines. Still, the 3 Tiles "buff"/change For some reason, makes me think that It would be hard to adapt to It. Maybe, It Is because I am exhausted right now.
+1
+1
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
-
- Registered user
- Posts: 27
- Joined: 12 Oct 2016, 09:15
- Byond: Blazerules
Re: Aiming down sights suggestion discussion
If you're going for the "makes sense" argument then I'll just have to fire that back at you and ask how it makes sense that people in SS13 has such short sight (7 tiles, not sure how this translates to actual length). It's almost like we're playing the original silent hill with extreme fog to block our vision. Pretty sure humans can see a lot further than that. But its a top down game so we can't just see like we normally would, which is acceptable.Keban DaBrowne wrote:I can see how looking down iron sights can increase accuracy, but it shouldn't extend your vision. It doesn't make sense if you're not using some sort of scope
Either way I'm for this. Marines always had a range advantage to xenos when it came to the movies, while xenos absolutely wrecked marines in close quarters. Giving them an optional range advantage that also creates a slight blindspot behind them could either A) Increase team work and a more methodical approach or the more likely B) Have entire squads killed once flanked because nobody was covering their flank. Plus the darkness offsets any advantage this may give and does encourage keeping lights out at long distances. Besides the possible FF due to marines not watching their firing lanes I like this idea.
-
- Registered user
- Posts: 58
- Joined: 03 Nov 2016, 00:45
- Byond: Skelton_UK
Re: Aiming down sights suggestion discussion
S'dark mate
- Karmac
- Registered user
- Posts: 2458
- Joined: 08 Aug 2016, 00:29
- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Aiming down sights suggestion discussion
Best reply I've ever heard, the correct definition for what has occured here would have to be; Meme'd.Skelton wrote:S'dark mate
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Aiming down sights suggestion discussion
I like this idea quite a bit. Can't really say anything not already said.
- laserdogbad
- Registered user
- Posts: 40
- Joined: 27 Dec 2016, 21:22
- Byond: laserdog
Re: Aiming down sights suggestion discussion
+1 add this and a playable bikini bottom colony map with special spongebob xenomorph please
- shyshadow
- Registered user
- Posts: 491
- Joined: 03 Jan 2017, 18:19
- Location: In a Toaster
- Byond: ShyShadow
Re: Aiming down sights suggestion discussion
+1, Considering the fact Boilers are the most annoying thing to deal with, it'd make there be an actual chance of genuinely defending an area, possible, it's either the Offensive actually works, or you die, because literally Aliens can just regenerate health quite easily. Unlike marines where a few simple slashes will break a bone, and it'll take about 20 minutes to get healed to being combat able again.
Marines can't defend worth shit, this will make it possible to defend
Marines can't defend worth shit, this will make it possible to defend
^^^^Certified Neckbeard^^^^
- RedsPro
- Registered user
- Posts: 218
- Joined: 09 Oct 2015, 19:19
- Location: Sulaco
- Byond: RedsPro
- completelynewguy
- Registered user
- Posts: 558
- Joined: 15 May 2016, 18:17
- Location: Washington, USA
Re: Aiming down sights suggestion discussion
+1, good addition. Also, shouldn't this be in Suggestions?
- Keban DaBrowne
- Registered user
- Posts: 33
- Joined: 05 Feb 2017, 23:54
- Byond: KevinDuBrow
Re: Aiming down sights suggestion discussion
I still contend that marines already have enough of an upper hand in ranged combat, and I'm saying this as a marine main. Just from the OP, I disagree that this change will promote interesting marine positioning and movement. Unless by tactical movement you mean "xxx looks down the scope. xxx looks up from the scope." repeated ad nauseum as marines move forward.
Also, I disagree that marines are outclassed by spitters at range. It's a fairly even matchup, and even in the marines' favor if it's a young spitter. This is precisely because both have the same field of vision and neither can fire at the other without putting themselves in a position where they can be fired upon, even for a split second. And this is just for the average marine, an experienced marine can understand that the firing rate of the pulse rifle relative to acid blobs gives them many more tactical opportunities for moving their position than a spitter.
Also, I disagree that marines are outclassed by spitters at range. It's a fairly even matchup, and even in the marines' favor if it's a young spitter. This is precisely because both have the same field of vision and neither can fire at the other without putting themselves in a position where they can be fired upon, even for a split second. And this is just for the average marine, an experienced marine can understand that the firing rate of the pulse rifle relative to acid blobs gives them many more tactical opportunities for moving their position than a spitter.
-
- Registered user
- Posts: 58
- Joined: 03 Nov 2016, 00:45
- Byond: Skelton_UK
Re: Aiming down sights suggestion discussion
the question you need to ask re spitters is what is the risk/reward of putting yourself into the firing line of a spitter to fire on it. Risk - you get stunned and dragged away. Reward - you might tag it with a shot or two.
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Aiming down sights suggestion discussion
Honestly, it would be nice if marines could look down the sights of their rifles and get a slightly longer LoS for when they need to hold their ground. On offence it wouldn't be much use due to how marines tend to be wiggling about a lot during battles with xenos, but when it comes to holding the line behind some cover? It would be nice to have some incentive to stand still on defense, instead of just constantly inching forward ever-so-slightly to bait xenos into range.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Re: Aiming down sights suggestion discussion
+1 but nerf the sight increase to 1 tile further than usual. Ontop of that, in the games the SMG had iron sights aswell so they should if this update comes to pass.
Frank Jensen/Al 'Varez' Suarez