Aiming down sights suggestion discussion

Generic, on-topic discussion about Colonial Marines.
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Derpislav
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Aiming down sights suggestion discussion

Post by Derpislav » 13 Feb 2017, 11:52

A verb to move your center of vision around 3 tiles forward and boost accuracy, working only with rifles and perhaps pump shotguns. It's exactly like using the scope in every way, except it doesn't change the zoom level.

I believe it would promote slow, tactical advances and proper defensive positioning and actually make marines more adept at ranged combat than xenos are. Currently, they are outperformed by spitters. Extending their range just that slightly at the cost of mobility would completely change how the game plays, in my opinion in a direction that's positive.
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Re: Aiming down sights suggestion discussion

Post by Swagile » 13 Feb 2017, 12:03

Yeah, the main advantage marines hold is their ranged advantage, but currently if most xenos can see you, they can hurt / maim / kill you, which negates the entire purpose of a ranged advantage. Giving marines a standard "zoom-in" feature with it being half the zoom of a railscope would do wonders to give Marines the actual ranged advantage.
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Re: Aiming down sights suggestion discussion

Post by nerocavalier » 13 Feb 2017, 12:06

This'll encourage marines to actually use lights more so they can see the aliens to shoot. The main problem isn't the range but the fact that Spitters can hide in the darkness and nail marines with acid globs safely.
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Re: Aiming down sights suggestion discussion

Post by Jay Burns » 13 Feb 2017, 13:09

I'm actually really in favour of this, it will give marines the buff in range they need and it will help defending points which is the marines strength, also it will allow marines to push up a bit better allowing more offensive capabilities but not allowing them to rush forward too quickly.

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Re: Aiming down sights suggestion discussion

Post by Keban DaBrowne » 13 Feb 2017, 18:31

Swagile wrote:Yeah, the main advantage marines hold is their ranged advantage, but currently if most xenos can see you, they can hurt / maim / kill you, which negates the entire purpose of a ranged advantage.
I respectfully disagree. I can see how looking down iron sights can increase accuracy, but it shouldn't extend your vision. It doesn't make sense if you're not using some sort of scope, and from a gameplay standpoint the fact that most marines and most aliens are limited to the same range keeps their interactions interesting. Seven tiles is enough to ensure that the marine has a definite range advantage that a xeno must somehow overcome, either from stealth, dodging, cover, or cooperating with ranged xenos. Currently, marines have sniper rifles, marksman rifles, or binoculars to ensure that some marines have that advantage. On the xeno side only Boilers can view farther. I feel that allowing all marines to extend their range, even by three tiles, will make combat less dynamic and exciting for both sides.

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Re: Aiming down sights suggestion discussion

Post by Karmac » 13 Feb 2017, 18:43

Giving marines an accuracy buff outside of an attachment that you can be denied on a whim? Sounds pretty magical to me. But if I remember correctly the sights on the CM guns kinda suck.
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Re: Aiming down sights suggestion discussion

Post by NescauComToddy » 13 Feb 2017, 21:08

I Will be for this Idea. I think It will open as many other have said, a More discreet and Tactical advance from Marines. Still, the 3 Tiles "buff"/change For some reason, makes me think that It would be hard to adapt to It. Maybe, It Is because I am exhausted right now.

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Re: Aiming down sights suggestion discussion

Post by Blazerules » 13 Feb 2017, 23:13

Keban DaBrowne wrote:I can see how looking down iron sights can increase accuracy, but it shouldn't extend your vision. It doesn't make sense if you're not using some sort of scope
If you're going for the "makes sense" argument then I'll just have to fire that back at you and ask how it makes sense that people in SS13 has such short sight (7 tiles, not sure how this translates to actual length). It's almost like we're playing the original silent hill with extreme fog to block our vision. Pretty sure humans can see a lot further than that. But its a top down game so we can't just see like we normally would, which is acceptable.

Either way I'm for this. Marines always had a range advantage to xenos when it came to the movies, while xenos absolutely wrecked marines in close quarters. Giving them an optional range advantage that also creates a slight blindspot behind them could either A) Increase team work and a more methodical approach or the more likely B) Have entire squads killed once flanked because nobody was covering their flank. Plus the darkness offsets any advantage this may give and does encourage keeping lights out at long distances. Besides the possible FF due to marines not watching their firing lanes I like this idea.

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Re: Aiming down sights suggestion discussion

Post by Skelton » 14 Feb 2017, 08:50

S'dark mate

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Re: Aiming down sights suggestion discussion

Post by Karmac » 14 Feb 2017, 09:11

Skelton wrote:S'dark mate
Best reply I've ever heard, the correct definition for what has occured here would have to be; Meme'd.
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Re: Aiming down sights suggestion discussion

Post by Boltersam » 14 Feb 2017, 16:40

I like this idea quite a bit. Can't really say anything not already said.

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Re: Aiming down sights suggestion discussion

Post by laserdogbad » 14 Feb 2017, 16:57

+1 add this and a playable bikini bottom colony map with special spongebob xenomorph please

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Re: Aiming down sights suggestion discussion

Post by shyshadow » 14 Feb 2017, 20:52

+1, Considering the fact Boilers are the most annoying thing to deal with, it'd make there be an actual chance of genuinely defending an area, possible, it's either the Offensive actually works, or you die, because literally Aliens can just regenerate health quite easily. Unlike marines where a few simple slashes will break a bone, and it'll take about 20 minutes to get healed to being combat able again.
Marines can't defend worth shit, this will make it possible to defend
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Re: Aiming down sights suggestion discussion

Post by RedsPro » 22 Feb 2017, 16:45

+1 Ghetto Rail Scopes
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Re: Aiming down sights suggestion discussion

Post by completelynewguy » 22 Feb 2017, 17:29

+1, good addition. Also, shouldn't this be in Suggestions?

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Re: Aiming down sights suggestion discussion

Post by Keban DaBrowne » 22 Feb 2017, 17:58

I still contend that marines already have enough of an upper hand in ranged combat, and I'm saying this as a marine main. Just from the OP, I disagree that this change will promote interesting marine positioning and movement. Unless by tactical movement you mean "xxx looks down the scope. xxx looks up from the scope." repeated ad nauseum as marines move forward.
Also, I disagree that marines are outclassed by spitters at range. It's a fairly even matchup, and even in the marines' favor if it's a young spitter. This is precisely because both have the same field of vision and neither can fire at the other without putting themselves in a position where they can be fired upon, even for a split second. And this is just for the average marine, an experienced marine can understand that the firing rate of the pulse rifle relative to acid blobs gives them many more tactical opportunities for moving their position than a spitter.

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Re: Aiming down sights suggestion discussion

Post by Skelton » 24 Feb 2017, 17:24

the question you need to ask re spitters is what is the risk/reward of putting yourself into the firing line of a spitter to fire on it. Risk - you get stunned and dragged away. Reward - you might tag it with a shot or two.

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Re: Aiming down sights suggestion discussion

Post by Renomaki » 24 Feb 2017, 17:31

Honestly, it would be nice if marines could look down the sights of their rifles and get a slightly longer LoS for when they need to hold their ground. On offence it wouldn't be much use due to how marines tend to be wiggling about a lot during battles with xenos, but when it comes to holding the line behind some cover? It would be nice to have some incentive to stand still on defense, instead of just constantly inching forward ever-so-slightly to bait xenos into range.
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Re: Aiming down sights suggestion discussion

Post by caleeb101 » 24 Feb 2017, 17:40

+1 but nerf the sight increase to 1 tile further than usual. Ontop of that, in the games the SMG had iron sights aswell so they should if this update comes to pass.
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