Your autism fort (The ideal FOB)

Ultimate badasses.
DankAnimemes
Registered user
Posts: 136
Joined: 12 Sep 2016, 11:08
Byond: DankAnimeme

Your autism fort (The ideal FOB)

Post by DankAnimemes » 15 Feb 2017, 11:06

So in the course of playing the game we have all seen plenty of Forward Operating Bases. We have seen Fobs so good the admins had to weaken them, and fobs so bad the admins have been have taken pity on us. So I want to ask what is the IDEAL fob, keep in mind these do NOT need to be realistically possible. They must be built using the standard maps (I.E. No rasp landing at center nexus). You can either just describe your FoB, or find a way to show it. In any case I will put mine below. (In another post)

*Edit
It is going me some time to create the FOB image I want, so it will be a day or two before I submit mine
Last edited by DankAnimemes on 15 Feb 2017, 11:30, edited 1 time in total.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Your autism fort (The ideal FOB)

Post by Derpislav » 15 Feb 2017, 11:21

Surrounded by outposts and basic fences and a disposal system between the central stockpile and Rasputin. Because FOB is a resupply point. The outposts are impenetrable fortresses.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Your autism fort (The ideal FOB)

Post by Jeser » 15 Feb 2017, 11:47

Best impenetrable FoBs we had back on Nostromo. I remember, when admins interfered by weakining them, so aliens could have at least some chances. Perfect FoB impossible with good crew, which actually guarding all approaching sides.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Halinder
Registered user
Posts: 315
Joined: 28 Oct 2015, 20:56

Re: Your autism fort (The ideal FOB)

Post by Halinder » 15 Feb 2017, 12:08

This was done by survivors but I'd like to volunteer it anyway since it was later used by marines. The grilles have girders and wires underneath them and are hooked to a PACMAN generator full of uranium.

Image
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png

LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder

[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Your autism fort (The ideal FOB)

Post by Karmac » 16 Feb 2017, 21:46

I've literally got an entire thread in the guides section full of these. Well, some of my personal bests at least.

http://cm-ss13.com/viewtopic.php?f=94&t=11217

But to be real these are more 'outposts' and less 'FOBs'.
Which is why I normally refer to them as 'autism forts'.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
RedsPro
Registered user
Posts: 218
Joined: 09 Oct 2015, 19:19
Location: Sulaco
Byond: RedsPro

Re: Your autism fort (The ideal FOB)

Post by RedsPro » 18 Feb 2017, 04:35

Image

Not ideal but i''m still learning.
ImageImage ImageImageImage

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Your autism fort (The ideal FOB)

Post by MrJJJ » 18 Feb 2017, 04:43

RedsPro wrote:Image

Not ideal but i''m still learning.
Untill Toroic crushed the walls, and then stomped you :)

User avatar
RedsPro
Registered user
Posts: 218
Joined: 09 Oct 2015, 19:19
Location: Sulaco
Byond: RedsPro

Re: Your autism fort (The ideal FOB)

Post by RedsPro » 19 Feb 2017, 15:22

I DIDNT KNOW HOW TO MAKE ELECTRIC GRILLS GIVE ME A BREAK
ImageImage ImageImageImage

User avatar
Moon Tune
Registered user
Posts: 69
Joined: 02 Nov 2016, 09:06
Location: Peaceful Skeleton Realm
Byond: Moon Zoon
Steam: Jin-Roh
Contact:

Re: Your autism fort (The ideal FOB)

Post by Moon Tune » 20 Feb 2017, 02:18

A LZ1 FOB I set up yesterday with the help of a few other Engineers. It could have been better with fortifying the southern parts more, but I remember one Engineer wasting the plasteel on fortifying the nexus, wich we were told not to do.
The Fort didn't stand a chance anyway, the xenos had been given too much time to prepare and they just swarmed over us and got through the defenses like butter. By the time the aliens were really starting to attack there was noone there to man the defenses anyways and I was one of the last to hold the line while more marines were already inside the Rasputin. Damn cowards.
You do not have the required permissions to view the files attached to this post.
Image

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Your autism fort (The ideal FOB)

Post by Karmac » 20 Feb 2017, 07:33

Basically if you see marines are about to ditch the barricades and evacuate, un-screw your sentries, dismantle as many cades as you can and go with them, I've lost many a fort to lack of manpower.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
butters742
Registered user
Posts: 36
Joined: 13 Mar 2016, 14:50

Re: Your autism fort (The ideal FOB)

Post by butters742 » 21 Feb 2017, 23:57

Wait.... Admins will weaken a FOB if its too good? but bbbut but.... isn't that interference? Like Admins are like Refs arnt they? You don't see the Ref shooting the Soccer ball when the one team is gonna score? Whatever. I shouldn't be surprised.

User avatar
Enceri
Registered user
Posts: 364
Joined: 06 Oct 2016, 23:37
Location: state of depression
Byond: Enceri

Re: Your autism fort (The ideal FOB)

Post by Enceri » 22 Feb 2017, 10:52

butters742 wrote:Wait.... Admins will weaken a FOB if its too good? but bbbut but.... isn't that interference? Like Admins are like Refs arnt they? You don't see the Ref shooting the Soccer ball when the one team is gonna score? Whatever. I shouldn't be surprised.
What do you mean?

User avatar
butters742
Registered user
Posts: 36
Joined: 13 Mar 2016, 14:50

Re: Your autism fort (The ideal FOB)

Post by butters742 » 22 Feb 2017, 13:20

Enceri wrote:What do you mean?
He said in the post
"We have seen Fobs so good the admins had to weaken them"
I'm just wondering if Admins will weaken FOB's mid game. Confuses me if that's allowed. I mean unless he means they stunt Marines capability of creating a FOB the same way again by taking things out.

User avatar
butters742
Registered user
Posts: 36
Joined: 13 Mar 2016, 14:50

Re: Your autism fort (The ideal FOB)

Post by butters742 » 22 Feb 2017, 13:20

Enceri wrote:What do you mean?
He said in the post
"We have seen Fobs so good the admins had to weaken them"
I'm just wondering if Admins will weaken FOB's mid game. Confuses me if that's allowed. I mean unless he means they stunt Marines capability of creating a FOB the same way again by taking things out.

User avatar
Enceri
Registered user
Posts: 364
Joined: 06 Oct 2016, 23:37
Location: state of depression
Byond: Enceri

Re: Your autism fort (The ideal FOB)

Post by Enceri » 22 Feb 2017, 14:21

butters742 wrote:He said in the post
"We have seen Fobs so good the admins had to weaken them"
I'm just wondering if Admins will weaken FOB's mid game. Confuses me if that's allowed. I mean unless he means they stunt Marines capability of creating a FOB the same way again by taking things out.
Oh, I didn't see that. I don't think they do it often, if any at all.

DankAnimemes
Registered user
Posts: 136
Joined: 12 Sep 2016, 11:08
Byond: DankAnimeme

Re: Your autism fort (The ideal FOB)

Post by DankAnimemes » 22 Feb 2017, 15:05

Enceri wrote:Oh, I didn't see that. I don't think they do it often, if any at all.
I can confirm it is very rare that the admins weaken an FOB (They rarely need too because most engineers are shit at FoB building). When they do it is usually because they know the marines are going to lose eventually, and it is just too speed up the round

User avatar
butters742
Registered user
Posts: 36
Joined: 13 Mar 2016, 14:50

Re: Your autism fort (The ideal FOB)

Post by butters742 » 27 Feb 2017, 12:17

DankAnimemes wrote:I can confirm it is very rare that the admins weaken an FOB (They rarely need too because most engineers are shit at FoB building). When they do it is usually because they know the marines are going to lose eventually, and it is just too speed up the round
Ahhh yeah that I can understand. I normally prefer no interference. But some games do go on forever. Thanks for answering my question .

User avatar
TheMaskedMan2
Registered user
Posts: 821
Joined: 15 Feb 2017, 12:37
Location: United States, Georgia
Byond: TheMaskedMan2

Re: Your autism fort (The ideal FOB)

Post by TheMaskedMan2 » 06 Mar 2017, 11:23

Now I am NOT the greatest engineer, but it's probably one of my more common roles because most other engineers piss me off.

My general Idea for FoB duty is as follows.
LV
-Wall off all of LZ1 besides north with completed walls, and a few false walls for convenience sake.
-North LZ1 gets plasteel barricades to allow the sentries to fire.
-Seal all those annoying gaps with falsewalls, best to secure most of Nexus as opposed to only the hallways, which many marines do.
-Every hallway (Priority being North first, west, then south) Get's plasteel barricades all along it, besides false walls at the ends, the false wall then gets a barricade infront of it.
-Use reinforced tables on the barricades, and WELD them to prevent flipping, for even more defense.
-Repeat that line as needed, and keep flanks blocked.

Ice
-Dismantle ALL those useless barricades for shittons of plasteel.
-Do it in a similar manner as above, and be sure to cover all entrances.

Ah and for the new TCOMMS location, it is preferable keep underground secure, cut one of the vents way out of the way and just fortify that alley to hell. Don't have much experience there but from being around it seems like a good idea.

Side note, electrified airlocks, and e-grilles are underused, they can be extremely useful as any Xeno who touches it essentially can't without acid, making it like a wall, but with the added benefit of stunning the hell out of them, allowing marines to run out and gun them down.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Your autism fort (The ideal FOB)

Post by Karmac » 06 Mar 2017, 11:25

stop trying to bring e-grilles back into the meta, they'll never be as good as they used to beeeeeeeeee!
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Your autism fort (The ideal FOB)

Post by Crab_Spider » 13 Mar 2017, 10:35

Carmac wrote:stop trying to bring e-grilles back into the meta, they'll never be as good as they used to beeeeeeeeee!
It helps to place them under wooden barricades or under r-tables (for those times Mr. Ravisher gets a bit too frisky)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Moon Tune
Registered user
Posts: 69
Joined: 02 Nov 2016, 09:06
Location: Peaceful Skeleton Realm
Byond: Moon Zoon
Steam: Jin-Roh
Contact:

Re: Your autism fort (The ideal FOB)

Post by Moon Tune » 09 Apr 2017, 04:18

This wouldn't be a ideal FOB for the marines but it was certainly a glorious survivor fort. We got like every kind of vendor from around the colony in there.
You do not have the required permissions to view the files attached to this post.
Image

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Your autism fort (The ideal FOB)

Post by Swagile » 09 Apr 2017, 10:46

If only I lived long enough as a survivor to try this shit out.
Image

User avatar
Moon Tune
Registered user
Posts: 69
Joined: 02 Nov 2016, 09:06
Location: Peaceful Skeleton Realm
Byond: Moon Zoon
Steam: Jin-Roh
Contact:

Re: Your autism fort (The ideal FOB)

Post by Moon Tune » 10 Apr 2017, 02:59

It's a lot about luck as a survivor most of the time, or maybe that a young runner isn't already waiting for you behind a corner once you get out of the first building.
In the end the hard part is to find a way to peacfully stay on the planet with the marines ... which we managed to do with trading the items to them that were inside the secure dome, but there were a lot of moments that could have ended in a firefight with the marines! This would have all ended way sooner if we didn't run into Broden anyways (The Alpha Engineer), he was a huge help for getting the stuff we needed from around the colony

RIP
broden's view.jpg
You do not have the required permissions to view the files attached to this post.
Image

User avatar
RedOktober12
Registered user
Posts: 64
Joined: 19 Mar 2017, 23:15
Location: Nene 246
Byond: Redoktober12

Re: Your autism fort (The ideal FOB)

Post by RedOktober12 » 26 Apr 2017, 20:24

I feel obliged to post this gem from the last round, Fort Hill/McTavish. It's what happens when xenos leave LZ1 and its engineers alone for a full round! Not pictured was the minefield of four boxes of claymores and the rack wall to the East. Aliens only broke through when they melted in through telecoms. Additional credit goes to Karla for starting it, and Sleepy for capturing it in all of its majesty.

Image
Valentina McTavish :heart:

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Your autism fort (The ideal FOB)

Post by Swagile » 26 Apr 2017, 20:42

Problem with that FOB was it was never really tested against a REAL xeno attack.

I was on Xeno side that round and we had no Crushers or Boilers for the longest time and were just sitting outside and pecking at the edges of the barricades. If we had boilers and crushers, this FOB would have been given a real run for its money.

Its too bad, tbh, since I wanted to see how a FOB like this would survive against a full xeno assault and if it would last for an hour or so.
Image

Post Reply