Xenos able to eat flesh to heal.

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Renomaki
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Xenos able to eat flesh to heal.

Post by Renomaki » 22 Feb 2017, 22:50

Summary (a quick, 2-3 sentence summary): Recently, I been playing Aliens Vs Predator, and I noticed an interesting quirk while I was playing the xeno storyline... Interacting with dead marines with intact heads would allow you to pound a hole through their face and heal a large chunk of health, which intrigued me.. And I seen a lot of xenos clearly eating humans in that game. Xenos clearly eat, and they are meat eaters... So why not allow them to feast on the flesh of their enemies?

Benefits (How this will benefit the server and game as a whole): Provides and alternative to just sitting on weeds by allowing xenos to make use of all those dead marines laying about. Of course, I wouldn't want them to be able to bite marines heads off, no... Just to be able to rip and tear off meaty chunks of human flesh (and maybe other animal types as well) from which to help regain lost health in a slightly faster way.

Details (Description of how you think this would work, the benefits, etc): This would mainly apply to dead marines, with the fresher meat being better, while older meat loses it's quality. So the fresher the dead, the better the regen of health or plasma (whichever would work better). I'd imagine it would require you to have the targeted body be dragged by you first, and then a trip to the alien action tab would give you the option to "feed" on the dead marine, which would require some time to complete the action (kinda like how surgery or autopsies work in game). You could do this a few times before the body turns into a pile of bones, to which your source of quick regen would be gone.

Implementation (Optional, if you have an idea how to implement it): It would require some adjustments of weed-based regen, probably a reduction in their effectiveness so xenos would have more reason to stockpile the dead and have a food storage for when they need it. It would also need a bit of code that utilizes the same sort of time that defibs use, creating a "fresh" period for the meat before it gets old and thus loses it's effectiveness.
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Re: Xenos able to eat flesh to heal.

Post by Karmac » 22 Feb 2017, 22:56

xenos are never revealed to eat anything, and their headbites are more of a destructive tool than an eating device, this is simply a gameplay mechanic introduced to a first person shooter style game.
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Re: Xenos able to eat flesh to heal.

Post by Mook476 » 22 Feb 2017, 22:57

This idea sounds great and it would change the strategy and gamestyle of xenos especially if you adjust the weed-based regen I actually really like this idea and hope it gets implemented in the near future, not only does it make sense lore wise but it also adds another great aspect to gameplay +1
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Re: Xenos able to eat flesh to heal.

Post by Swagile » 22 Feb 2017, 23:04

Problem is, this would be giving a mini-gut to every single xeno.

Whats to stop multiple xenos or even just one xeno from eating a marine to their bones, rendering them undefibbable?
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Re: Xenos able to eat flesh to heal.

Post by Mook476 » 22 Feb 2017, 23:07

Swagile wrote:Problem is, this would be giving a mini-gut to every single xeno.

Whats to stop multiple xenos or even just one xeno from eating a marine to their bones, rendering them undefibbable?
I would assume this is to dead bodies not to living marines as well as xenos would most likely not have the time mid battle to just grab and dip to eat a body this is a good point however, and I would just like to note that reno did say the longer the body was dead the less health restoration or etc so it could render this useless due to time limits such as if a body is too rotten a xenomorph wouldn't want to eat it due to wanting fresher prey which is available or open I'm sure xenomorphs have no real preference as they're a big hivemind caring about the future of their species they'll eat any meat.
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Re: Xenos able to eat flesh to heal.

Post by Swagile » 23 Feb 2017, 00:44

Deathjack69 wrote:I would assume this is to dead bodies not to living marines as well as xenos would most likely not have the time mid battle to just grab and dip to eat a body this is a good point however, and I would just like to note that reno did say the longer the body was dead the less health restoration or etc so it could render this useless due to time limits such as if a body is too rotten a xenomorph wouldn't want to eat it due to wanting fresher prey which is available or open I'm sure xenomorphs have no real preference as they're a big hivemind caring about the future of their species they'll eat any meat.
Dead marines have 5 minutes until they are rendered defibbable; this would, however, make it so that time is even less since you can't defib a pile of bones.
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Re: Xenos able to eat flesh to heal.

Post by Mook476 » 23 Feb 2017, 00:49

Swagile wrote:Dead marines have 5 minutes until they are rendered defibbable; this would, however, make it so that time is even less since you can't defib a pile of bones.
Well nobody said they would be piles of bones just large chunks of flesh getting ripped out.
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Re: Xenos able to eat flesh to heal.

Post by Boltersam » 23 Feb 2017, 04:40

Swagile wrote:Dead marines have 5 minutes until they are rendered defibbable; this would, however, make it so that time is even less since you can't defib a pile of bones.
It could be limited to bodies who are not defibbable.

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Re: Xenos able to eat flesh to heal.

Post by Swagile » 23 Feb 2017, 11:12

Boltersam wrote:It could be limited to bodies who are not defibbable.
I would agree with this suggestion if this were the case; the original OP says something about eating enough that the person turns into a pile of bones.
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Re: Xenos able to eat flesh to heal.

Post by Toroic » 23 Feb 2017, 12:13

In the lore xenos are not shown to eat anything but to be honest that has always been a stupid feature.

They have to be carbon-based life forms and with the significant levels of strength and agility they appear to possess they need to eat something, and given that they collect hosts it would only make sense to devour the remainder.
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Re: Xenos able to eat flesh to heal.

Post by Reuben Owen » 23 Feb 2017, 12:23

dont really care, neutral

all this would really affect would be the longevity of lone larva who hatch on the sulaco, they could bring corpses as a runner through the vents (they could nibble on dead as a larva to heal if they took damage?) into the safe spots and eat them infinitely at leisure i.e. giving pseudo weeds for runners/hunters and letting them more easily wrecksulaco themselves
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Re: Xenos able to eat flesh to heal.

Post by Mook476 » 23 Feb 2017, 13:27

Toroic wrote:In the lore xenos are not shown to eat anything but to be honest that has always been a stupid feature.

They have to be carbon-based life forms and with the significant levels of strength and agility they appear to possess they need to eat something, and given that they collect hosts it would only make sense to devour the remainder.
I agree and this is why I think it should be added with limits to not completely overpower xenos
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Re: Xenos able to eat flesh to heal.

Post by EXOTICISME » 23 Feb 2017, 18:20

They take less than five minute from larva to a freaking adult. I don't think they need nutrition at all because hey, apparently one human stomach is all they need for their growth

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Re: Xenos able to eat flesh to heal.

Post by Boltersam » 23 Feb 2017, 18:30

EXOTICISME wrote:They take less than five minute from larva to a freaking adult. I don't think they need nutrition at all because hey, apparently one human stomach is all they need for their growth
Time shortened for gameplay reasons. In the lore it takes hours and sometimes days to burst, all the while drawing nutrients from the host, until finally eating their way out. It is commented on that they draw a remarkably low amount of nutrients for their growth rate, but I'd chalk it up to the Engineers designing them like that.

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Re: Xenos able to eat flesh to heal.

Post by Renomaki » 24 Feb 2017, 17:42

Toroic wrote:In the lore xenos are not shown to eat anything but to be honest that has always been a stupid feature.

They have to be carbon-based life forms and with the significant levels of strength and agility they appear to possess they need to eat something, and given that they collect hosts it would only make sense to devour the remainder.
If I recall correctly, xenos also didn't carry hosts in their bellies.

Since our xenos are different than lore xenos, I think it would make some kind of sense that, after the larva "hatched" out of their host, they would probably use the remains as some kind of food. After all, what happens to most host after they hatch? Surely they do something with all that meat. After all, larvas are implied to feed off their host in one way or another, so they need some form of nutrition to survive and grow.
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Re: Xenos able to eat flesh to heal.

Post by Renomaki » 24 Feb 2017, 17:57

Swagile wrote:Dead marines have 5 minutes until they are rendered defibbable; this would, however, make it so that time is even less since you can't defib a pile of bones.
You have to remember that being defibbed isn't a right. If you get caught and dragged deep into alien turf, aliens can do pretty much whatever they want with your dead body. Queens already are known to gib dead marines in their spare time (including back when cloning was still a thing), and it isn't uncommon for aliens to pile the dead into little rooms near hatcheries. Many marines that die may never come back.

Really, all the ability to feed on the dead would do is discourage queens from gibbing bodies and creating new tactical importance on building food storages near the front lines so xenos can fight more actively.
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Re: Xenos able to eat flesh to heal.

Post by Swagile » 24 Feb 2017, 18:56

Renomaki wrote:You have to remember that being defibbed isn't a right. If you get caught and dragged deep into alien turf, aliens can do pretty much whatever they want with your dead body. Queens already are known to gib dead marines in their spare time (including back when cloning was still a thing), and it isn't uncommon for aliens to pile the dead into little rooms near hatcheries. Many marines that die may never come back.

Really, all the ability to feed on the dead would do is discourage queens from gibbing bodies and creating new tactical importance on building food storages near the front lines so xenos can fight more actively.
Im talking about Combat Gutting.

Aka a queen screeches, grabs a spec out of the marine group, and guts the dude while tackle spamming him.

Xenos will kill a dude near help, then eat him to the bones, rendering him undefibblable the moment a rescue team comes.

Its a quick and shitty way of perma deathing a marine who otherwise could have been saved, just like how hugger combat is another shitty method xenos take people out in two clicks, but thats another topic for another day.
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Re: Xenos able to eat flesh to heal.

Post by Joe4444 » 24 Feb 2017, 19:57

Renomaki wrote: Really, all the ability to feed on the dead would do is discourage queens from gibbing bodies and creating new tactical importance on building food storages near the front lines so xenos can fight more actively.
or make it so every xeno has a "gib" option like the queen, making spec gear that could be taken back even more rare because every xeno can "gib" it and GG.same can happen to medics to get rid of medical supplies and engis to get rid of engineering things.

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Re: Xenos able to eat flesh to heal.

Post by TheMaskedMan2 » 27 Feb 2017, 02:52

+1 Cause i think it's cool and seeing the chewed up remains and bones of your fallen brothers you left behind would be scary as hell, though i'd have to say have it leave or scatter the equipment around instead of destroying it.

Also begs the questions, Xenos can already technically devour marines to eat them, why chew them when they can just eat the body and digest it?

Perhaps overhaul the devouring system and make it so if you have someone devoured you slowly regen health. So you can have marines killing a Prae to save their half digested comrades inside screaming for help as they explode out! Ree!
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Re: Xenos able to eat flesh to heal.

Post by Aredal » 27 Feb 2017, 06:40

I say that feeding on the flesh should not "remain" (aka turn into bones, called remains), instead make it just do some brute damadge, which can be healed still by medics and the corpse could still be revived by the medics, just make a check to make sure the feeding wont decap and remove limbs, though breaking bones should be fine.

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Re: Xenos able to eat flesh to heal.

Post by Aracino » 27 Feb 2017, 06:57

Also if someone screams "MUH LORE" about this, remember that removing a face hugger/alien embryo would kill you outright, not just break your skull/make you wait in medbay.
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Re: Xenos able to eat flesh to heal.

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