Praetorian buff

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DankAnimemes
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Praetorian buff

Post by DankAnimemes » 24 Feb 2017, 09:56

Summary (a quick, 2-3 sentence summary):
At the moment the praetorian is the worst T3 Xenomorph. I suggest making them stronger by making them more lore friendly. Essentially they become stronger the closer they are to the queen.

Benefits (How this will benefit the server and game as a whole):
This would make the praetorian a much more viable option.

Details (Description of how you think this would work, the benefits, etc):
In the lore Praetorians are the Queens elite guard. I suggest simply, the closer a praetorian is to the queen, the stronger it becomes.

Implementation (Optional, if you have an idea how to implement it):

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adamkad2
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Re: Praetorian buff

Post by adamkad2 » 24 Feb 2017, 09:58

Biiiiish, elite/ancient praetorian spit is nearly instant paincrit, and they are durable enough. But i really dig that powerup idea, +1
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Crab_Spider
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Re: Praetorian buff

Post by Crab_Spider » 24 Feb 2017, 10:38

Yknow I made a couple of these right? The only buff they'd need is a speed buff and if not give them a higher health pool that matches the Queen's.

Edit: turns out this is a completely different suggestion +1 for coordination
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DankAnimemes
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Re: Praetorian buff

Post by DankAnimemes » 24 Feb 2017, 21:47

adamkad2 wrote:Biiiiish, elite/ancient praetorian spit is nearly instant paincrit, and they are durable enough. But i really dig that powerup idea, +1
I know that ancient prae spit is like a machinegun of death but...
The fact is you have to reach ancient praetorian, which I have only seen a few times outside of WHISKEY OUTPOST

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adamkad2
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Re: Praetorian buff

Post by adamkad2 » 25 Feb 2017, 11:40

yeah, if you get ancient t3, you know the game is going too long
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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MrJJJ
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Re: Praetorian buff

Post by MrJJJ » 25 Feb 2017, 12:01

They aren't worth the T3 slot right now, since what they do is what spitter can do, and dodge always faster

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Imperator_Titan
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Re: Praetorian buff

Post by Imperator_Titan » 25 Feb 2017, 12:22

It's less likely that you're going to be chased if you're a spitter than if you're a praetorian and the pheremones don't really help with the lack of speed either. In the lore, they're supposed to be badass killing machines but here, they're a waste of a slot like the others have already said. The other Elite/Ancient T3s are much better than an Elite prae, for example, elite ravager can easily maim, elite crusher can easily tank damage, elite carrier can easily hug people and elite boiler's gas is just deadly. Elite praetorian really has nothing going for it except for the damage it's acid spit does, which doesn't really make up for the lack of speed since you can just as easily be rushed down as a boiler.

Anyways, +1

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adamkad2
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Re: Praetorian buff

Post by adamkad2 » 25 Feb 2017, 13:31

just as easily rushed down if you got spit that knocks nuggets down right away?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Imperator_Titan
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Re: Praetorian buff

Post by Imperator_Titan » 25 Feb 2017, 13:45

adamkad2 wrote:just as easily rushed down if you got spit that knocks nuggets down right away?
You can enjoy moving around at 5 tiles per ten seconds while being chased by marines that run at around double that. Spitting neuro won't stop you from getting hit. It's only there to slow them down, not to mention the delay between firing and your limited supply of plasma.

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adamkad2
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Re: Praetorian buff

Post by adamkad2 » 25 Feb 2017, 15:55

im not sure if they will move as fast, if they will move when in paincrit
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Imperator_Titan
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Re: Praetorian buff

Post by Imperator_Titan » 26 Feb 2017, 07:48

adamkad2 wrote:im not sure if they will move as fast, if they will move when in paincrit
They can still mow you down since they're roughly the same speed as you. Anyways, like I said before, there's still the RNG chance of it hitting or not, each miss allowing them to get closer.

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Re: Praetorian buff

Post by DankAnimemes » 26 Feb 2017, 12:27

I overall point is this: Praetorians are good, but not when compared to other T3s. I think they would be much better if they were encouraged to act like they do in the lore. Simply put A praeorians within five tiles of the queen should be a nigh unstoppable killing machine, but a praetorian who is very far away from the queen, should be weak as fuck

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adamkad2
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Re: Praetorian buff

Post by adamkad2 » 26 Feb 2017, 15:27

well, that is not a bad idea
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Re: Praetorian buff

Post by TheMaskedMan2 » 27 Feb 2017, 02:46

Why in the hell are Praetorians glorified spitters anyways? In the lore aren't they basically super warriors? Rav's are super runners..? Eh it's a weird one, I personally say Praes mostly need to be faster, and more able to handle a bit of a melee fight from time to time isntead of being weak slow super spitters, now if being near the Queen lets it get a bit more armor too to help shield the Queen that's even better! Praes should die before they let the Queen die!

....Eh, short story, neat idea, more or less depending on how its implemented. +1
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Re: Praetorian buff

Post by Snypehunter007 » 02 Mar 2017, 09:28

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