Alien Evolution restrictions

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tiredbum
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Alien Evolution restrictions

Post by tiredbum » 04 Mar 2017, 14:04

Summary (a quick, 2-3 sentence summary):
So I don't know if there is some lore blurb I am missing, but in the game it seems sort of ridiculous that the aliens are setting up a full on war-swarm before the marines even first touch down on the planet.What IC reason is there for the hive mind to be evolving T3 lifeforms when the only other living things are unarmed survivors and monkeys/lirrens. My idea is that the aliens cannot evolve T3 lifeforms until they take losses from the marine expedition.

Benefits (How this will benefit the server and game as a whole):
This allows the marines some time to explore the planet and move around a bit, maybe RP a little, instead of immediately NEEDING to hunker down and set up a tank fort, and not fighting against a wave of mature-elite T2 and T3 lifeforms before they even know what a facehugger is. Makes the ayys A BIT more cautious when dealing with the marine incursion.

Details (Description of how you think this would work, the benefits, etc):
Lock T3 evolution until a set limit of aliens are lost, or the queen mother can give the queen permission, so up to whoever is doing that.

Implementation (Optional, if you have an idea how to implement it):
Uh, not really familiar with the baystation code, so I really cant say
Last edited by tiredbum on 04 Mar 2017, 14:13, edited 1 time in total.
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Crab_Spider
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Re: Alien Evolution restrictions

Post by Crab_Spider » 04 Mar 2017, 14:10

-1 Piss off please (sorry)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Imperator_Titan
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Re: Alien Evolution restrictions

Post by Imperator_Titan » 04 Mar 2017, 14:13

tiredbum wrote:Summary (a quick, 2-3 sentence summary):
So I don't know if there is some lore blurb I am missing, but in the game it seems sort of ridiculous that the aliens are setting up a full on war-swarm before the marines even first touch down on the planet.What IC reason is there for the hive mind to be evolving T3 lifeforms when the only other living things are unarmed survivors and monkeys/lirrens. My idea is that the aliens cannot evolve T3 lifeforms until they take losses from the marine expedition.

Benefits (How this will benefit the server and game as a whole):
This allows the marines some time to explore the planet and move around a bit, maybe RP a little, instead of immediately NEEDING to hunker down and set up a tank fort, and not fighting against a wave of mature-elite T2 and T3 liefroms before they even know what a facehugger. Makes the ayys A BIT more cautious when dealing with the marine incursion.

Details (Description of how you think this would work, the benefits, etc):
Lock T3 evolution until a set limit of aliens are lost, or the queen mother can give the queen permission, so up to whoever is doing that.

Implementation (Optional, if you have an idea how to implement it):
Uh, not really familiar with the baystation code, so I really cant say
I'm quite sure that they're expecting the marines to come, lore wise. So it would make sense for them to start evolving T3s.

-1

tiredbum
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Re: Alien Evolution restrictions

Post by tiredbum » 04 Mar 2017, 14:15

Imperator_Titan wrote:I'm quite sure that they're expecting the marines to come, lore wise. So it would make sense for them to start evolving T3s.

-1
Ok, if that is the case then yeah my post is pointless, may I ask where that info is?
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YungCuz
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Re: Alien Evolution restrictions

Post by YungCuz » 04 Mar 2017, 14:32

I mean it is kinda annoying but this is technically a very unnesscary suggestion.
http://i.imgur.com/b9XSpih.png Ayyliums
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adamkad2
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Re: Alien Evolution restrictions

Post by adamkad2 » 04 Mar 2017, 14:38

im pretty sure ayyliens shouldnt be able to go t3's untill marines atleast land, its makes it too EZPZ. Stupid sounding idea but i dig that +1
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Imperator_Titan
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Re: Alien Evolution restrictions

Post by Imperator_Titan » 04 Mar 2017, 14:51

tiredbum wrote:Ok, if that is the case then yeah my post is pointless, may I ask where that info is?
It's in one of the xeno discussion threads, I think, I'm certain that there was an admin talking about it.

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Joe4444
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Re: Alien Evolution restrictions

Post by Joe4444 » 04 Mar 2017, 14:52

Imperator_Titan wrote:It's in one of the xeno discussion threads, I think, I'm certain that there was an admin talking about it.
xenos don't know marines are coming.....

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Imperator_Titan
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Re: Alien Evolution restrictions

Post by Imperator_Titan » 04 Mar 2017, 14:56

Joe4444 wrote:xenos don't know marines are coming.....
Huh, thought they did, looks like I was wrong then.

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forwardslashN
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Re: Alien Evolution restrictions

Post by forwardslashN » 04 Mar 2017, 15:04

This doesn't work with out gameplay, where the xenomorphs are outnumbered by the humans three to one, or more, on first drop. Denied.
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