big red bugs
- Nicboone
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big red bugs
Bug Description:
Issues with beacons as SL. Kept saying I was inside, and not on the planet
Steps to reproduce:
1. go planetside on big red
2. use any beacon anywhere
3. freak out when your fellow players need strikes and supplies
Issues with beacons as SL. Kept saying I was inside, and not on the planet
Steps to reproduce:
1. go planetside on big red
2. use any beacon anywhere
3. freak out when your fellow players need strikes and supplies
Relax like Redax. "The fucking stupidest thing ever said by an SL"
- Nicboone
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Re: big red bugs
to add to this, some byond issues occured more than usual on this map- maybe just a high playercount....but I noticed after a crash and reload the game would continually crash. After 4 attempts to get in and insta crashing i gave up. This may be clientside as well, but figured I would add that
Relax like Redax. "The fucking stupidest thing ever said by an SL"
- chaplin
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Re: big red bugs
Gonna leave this here, Hivelord's dig tunnel doesn't work on big red. Tried dirt everywhere on the map and even on wet grass tiles, no dice.
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Re: big red bugs
Leaving this here as well since there isn't an official thread.
There is an issue with the vents shown here: https://gyazo.com/b57c2a07403382ca597f7b0bdcc9f498
The pipe manifold isn't connected to the pipe to the south of it, and there is a corner piece it seems to the south of the manifold.
It's here in accordance with the rest of the map. https://gyazo.com/cf64c9ec51d45336f95a344a9bdd9c76
There is an issue with the vents shown here: https://gyazo.com/b57c2a07403382ca597f7b0bdcc9f498
The pipe manifold isn't connected to the pipe to the south of it, and there is a corner piece it seems to the south of the manifold.
It's here in accordance with the rest of the map. https://gyazo.com/cf64c9ec51d45336f95a344a9bdd9c76
- Artouris
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Re: big red bugs
I would hold off on actual weird placement of stuff mapping wise. Although stuff like beacons not working is alright. The map is undergoing major changes in terms of like pipe placements and stuff like that.
- Nicboone
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Re: big red bugs
If you plan on testing this map more often, maybe a more official thread should rerplace this one- now that you know the few issues listed in this one. Excited for it though, that map is huge.Artouris wrote:I would hold off on actual weird placement of stuff mapping wise. Although stuff like beacons not working is alright. The map is undergoing major changes in terms of like pipe placements and stuff like that.
Relax like Redax. "The fucking stupidest thing ever said by an SL"
- Artouris
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- Joined: 03 Jul 2015, 20:42
Re: big red bugs
Yeah after this third iteration, there probably will be a offical thread for bug fixes. I've been writing down notes of whats been bugging out but stuff that pertains to stuff on the map such as pipe placement or weird signs floating out in the middle of a room should perhaps be delayed to the point where the actual map is sort of done. Since its like undergoing major overhauls every time its played. Just to give you a example:Nicredax wrote:If you plan on testing this map more often, maybe a more official thread should rerplace this one- now that you know the few issues listed in this one. Excited for it though, that map is huge.
Big Red V2.0:
Big Red V2.1:
As you can see massive changes. I mean there will definately be messed up map bits. But Im asking that it gets held off until the map sort of reaches its final form instead reporting right now since those aren't exactly expected to be permanent.
- TopHatPenguin
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Re: big red bugs
Bumping this as we're now on big red and also that this bug is still an issue:
chaplin wrote:Gonna leave this here, Hivelord's dig tunnel doesn't work on big red. Tried dirt everywhere on the map and even on wet grass tiles, no dice.
- ZDashe
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Re: big red bugs
Bump. The supply beacon still doesn't work, but the OB works fine.
- Sailor Dave
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Re: big red bugs
There are two Colonist Ted Jarkas in engineering, the far east side. I thought that was pretty funny, but probably not intended:
► Show Spoiler
- Casany
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Re: big red bugs
Twins given the same nameSailor Dave wrote:There are two Colonist Ted Jarkas in engineering, the far east side. I thought that was pretty funny, but probably not intended:
► Show Spoiler
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- ZDashe
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Re: big red bugs
There's an atmos issue inside the small power station room(SE of LZ2):
You can tell by analyzing the air inside the room with generators as a ghost at round start.
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- Byond: Boredone
Re: big red bugs
So, this is pretty recent, with the hugger change just merged, but the medicine closets are invisible for some reason.
There are supposed to be medicine closets all along the walls here, with the sink bein' the only empty tile next to the walls without a closet. But, you obviously can't see them. I confirmed with someone else in deadchat I wasn't the only one seein' them as invisible, so probobly not just me.
There are supposed to be medicine closets all along the walls here, with the sink bein' the only empty tile next to the walls without a closet. But, you obviously can't see them. I confirmed with someone else in deadchat I wasn't the only one seein' them as invisible, so probobly not just me.
- ZDashe
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- Joined: 02 Dec 2015, 23:28
Re: big red bugs
Mobs on the colony sometimes randomly accumulate Toxins damage. This can happen to people, but their liver usually removes the toxins. On a few occasion, this kills some of the spawned monkeys on the planet for no apparent reason, as they die of toxins and oxyloss damage.