Rasputin cockpit windows

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adamkad2
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Rasputin cockpit windows

Post by adamkad2 » 10 Mar 2017, 12:24

Summary (a quick, 2-3 sentence summary):Make rasp cockpit windows bulletproof

Benefits (How this will benefit the server and game as a whole):Stop cockpit windows from getting busted up from the dumb sentries firing at alien likely out of reach

Details (Description of how you think this would work, the benefits, etc):make it so cockpit windows cant be smashed by bullets- so there will be no need to get em fixed before departing because a alien walked by and sentries tried to shoot em

Implementation (Optional, if you have an idea how to implement it):
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Crab_Spider
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Re: Rasputin cockpit windows

Post by Crab_Spider » 10 Mar 2017, 13:06

You'd think the Weyland Yutani would make the windows of the Rasputin nigh bulletproof, but then again, that'd be a bit too expensive, let alone impractical for safety reasons.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Kerek
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Re: Rasputin cockpit windows

Post by Kerek » 12 Mar 2017, 19:05

eh, doesnt really make sense. And there is no such thing as bullet 'proof' only bullet resistant. Which they are.

Im gonna go with -1
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adamkad2
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Re: Rasputin cockpit windows

Post by adamkad2 » 14 Mar 2017, 14:46

2 bullets = bullet resistant?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing

This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Karmac
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Re: Rasputin cockpit windows

Post by Karmac » 16 Mar 2017, 02:01

I'd rather suggest a fix to Sentry gun AI's that stop them from firing at a target if the bullet doesn't have a clear path, lotta xenos just sit on a corner and wait for the sentry to run out of ammo or power, and this would also solve the problem of Rasp turrets randomly shooting out the cockpit windows.
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Crab_Spider
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Re: Rasputin cockpit windows

Post by Crab_Spider » 16 Mar 2017, 07:11

Carmac wrote:I'd rather suggest a fix to Sentry gun AI's that stop them from firing at a target if the bullet doesn't have a clear path, lotta xenos just sit on a corner and wait for the sentry to run out of ammo or power, and this would also solve the problem of Rasp turrets randomly shooting out the cockpit windows.
Or do what I do and let the turrets FF each other into oblivion.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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