Summary (a quick, 2-3 sentence summary): Per title
Benefits (How this will benefit the server and game as a whole):
Less cheese
Marines get a chance to fight back
Details (Description of how you think this would work, the benefits, etc): Per title
Implementation (Optional, if you have an idea how to implement it): Change in variable in the code
Increase Hunter Pounce cooldowns by 1 second
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Increase Hunter Pounce cooldowns by 1 second
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Increase Hunter Pounce cooldowns by 1 second
>CRAB SPIDER
>MAKING A SUGGESTION THAT NERFS XENOS
WHAT IS THIS?!
+1 simply because...fuck cheese
>MAKING A SUGGESTION THAT NERFS XENOS
WHAT IS THIS?!
+1 simply because...fuck cheese
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Increase Hunter Pounce cooldowns by 1 second
Shut the f*ck up.MrJJJ wrote:>CRAB SPIDER
>MAKING A SUGGESTION THAT NERFS XENOS
WHAT IS THIS?!
+1 simply because...fuck cheese
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Increase Hunter Pounce cooldowns by 1 second
Why are we bleeping our own f**king insult words?Crab_Spider wrote:Shut the f*ck up.
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Increase Hunter Pounce cooldowns by 1 second
Hunter pounce is shit for its intended purpose.
Against robust marines in a group, you might as well be suiciding when you pounce directly on people since now your stunned and at the mercy of burst fire pulse rifle or a direct cuckshot.
Direct pounce stuns are only good in xeno pushes with other T2's and T3's, and against one marine.
In both cases, your fucked anyway, so giving a marine one extra second to contemplate his bad life choices isn't gunna help.
Against robust marines in a group, you might as well be suiciding when you pounce directly on people since now your stunned and at the mercy of burst fire pulse rifle or a direct cuckshot.
Direct pounce stuns are only good in xeno pushes with other T2's and T3's, and against one marine.
In both cases, your fucked anyway, so giving a marine one extra second to contemplate his bad life choices isn't gunna help.
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Increase Hunter Pounce cooldowns by 1 second
Hunters more than often actually get away from those situations, despite all the burst fire, somehow, i don't even know how, marines somehow hit their teammate or just don't react fast enough, but hunters 95% get away, esspecially once they are elite cuckingSwagile wrote:Hunter pounce is shit for its intended purpose.
Against robust marines in a group, you might as well be suiciding when you pounce directly on people since now your stunned and at the mercy of burst fire pulse rifle or a direct cuckshot.
Direct pounce stuns are only good in xeno pushes with other T2's and T3's, and against one marine.
In both cases, your fucked anyway, so giving a marine one extra second to contemplate his bad life choices isn't gunna help.
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Re: Increase Hunter Pounce cooldowns by 1 second
The extra second ensures the marine can get up in time and still fight back, the cooldown is over the moment the pounce stun completes, and when the Marine gets up, they get pounced AGAIN before they can even shoot their gun.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Increase Hunter Pounce cooldowns by 1 second
Thats because people aim on the hunter directly; this is BAD. It means that all bullets go through two people; the xeno and the marine lying down below.MrJJJ wrote:Hunters more than often actually get away from those situations, despite all the burst fire, somehow, i don't even know how, marines somehow hit their teammate or just don't react fast enough, but hunters 95% get away, esspecially once they are elite cucking
The GOOD thing to do is to shoot one tile away from the Hunter; this ensures that most bullets hit the hunter. If your the only one shooting the Hunter, there is a chance they will live, but not even an Elite hunter can take two marines burst firing at a hunter at close range with this method.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Increase Hunter Pounce cooldowns by 1 second
I don't think it's the right time for this suggestion. Pounces may be changed. Denied.
The ambivalent giant white baldie in a jungle near you.