Summary :
When using a t-analyzer over a pipe with an alien(Maybe humans eventually^^) inside, It will detect a large "blockage" in the pipe, with a small sprite or sound notice of some sort.
Benefits:
-Engineers can now detect xenos moving through pipe systems in their small 3x3 view
-T-analyzers have more use to them (If you knew the ships pipe layout, there is no reason to bring it along)
Details:
-When a xeno is under an active T-analyzer, Either a sound will play or show a *Blocked* sprite over the pipe
			
									
									[Equipment] T-Analyzers detect aliens in pipes
- KingKire
 - Registered user
 - Posts: 893
 - Joined: 30 May 2016, 11:53
 
[Equipment] T-Analyzers detect aliens in pipes
Gaze upon me, 
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
						for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Wubs4Scrubs
 - Registered user
 - Posts: 516
 - Joined: 01 Feb 2017, 18:11
 - Contact:
 
Re: [Equipment] T-Analyzers detect aliens in pipes
+1
I like this idea, I'm not sure exactly how it would be implemented though. Perhaps when the T-ray scanner went over a pipe spot where a xeno is located the pipe could be just colored red or something.
			
									
									I like this idea, I'm not sure exactly how it would be implemented though. Perhaps when the T-ray scanner went over a pipe spot where a xeno is located the pipe could be just colored red or something.

- Katsukai
 - Registered user
 - Posts: 127
 - Joined: 07 Mar 2017, 12:33
 - Byond: katsukai1
 
Re: [Equipment] T-Analyzers detect aliens in pipes
+1
Kinda works like an motion sensor in a way, like this idea.
			
									
									
						Kinda works like an motion sensor in a way, like this idea.
- Szunti
 - Registered user
 - Posts: 293
 - Joined: 10 Dec 2015, 17:18
 
Re: [Equipment] T-Analyzers detect aliens in pipes
+1, I wanted to suggest it too
			
									
									
						- ZDashe
 - Registered user
 - Posts: 629
 - Joined: 02 Dec 2015, 23:28
 
Re: [Equipment] T-Analyzers detect aliens in pipes
+1 Sounds cool and can give humans an active way to track and narrow down a ventcrawler's location, instead of wandering around pointlessly and waiting for the alien to crawl out on its own. I can't believe how I never thought of this before.
			
									
									- Jeser
 - Registered user
 - Posts: 1119
 - Joined: 04 Mar 2015, 00:47
 - Location: Donetsk, Ukraine
 
Re: [Equipment] T-Analyzers detect aliens in pipes
FINALLY! TIME TO SMOKE OUT THAT ASSHOLE WHO KILLED ALL DOCS! Or just seal him in a vents. No, seriously, this is great, I like this. +1.
			
									
									
						- tuzz
 - Registered user
 - Posts: 134
 - Joined: 13 Feb 2016, 23:47
 
Re: [Equipment] T-Analyzers detect aliens in pipes
Neat idea but I don't this is an ability standards should have. Perhaps limit it to engineers, MPs, SL, possibly others?
			
									
									
						- TheMaskedMan2
 - Registered user
 - Posts: 821
 - Joined: 15 Feb 2017, 12:37
 - Location: United States, Georgia
 - Byond: TheMaskedMan2
 
Re: [Equipment] T-Analyzers detect aliens in pipes
+1 Makes perfect sense and gives t-analyzers a bit more use.
			
									
									Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
						Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk


