TheMaskedMan2 - Moderator Application

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TheMaskedMan2
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TheMaskedMan2 - Moderator Application

Post by TheMaskedMan2 » 21 Mar 2017, 18:58

Byond ID: TheMaskedMan2

Colonial Marines Character: Karla Mikhaylova

Age: 18

Gender: Male

Timezone: EST

On average, how many hours are you available per week to moderate? Now I don't have a set schedule and it's fairly flexible, I would estimate around 20-30 hours as an average. I typically play at least 3 hours a day, sometimes a lot more, especially recently.

Do you have any previous experience in being staff (not just SS13)? Not at all to be honest, but I am willing to learn, first time for everything.

Did you play any of the previous Colonial Marine servers? None but this one.

What other servers do you play on? I occasionally pop in on TG, Aurora, Para, but I really don't play them that much anymore.

What are the 3 biggest servers you play on besides CM? The ones I have said above, TG, Aurora, Para. I would hardly consider it "Big." though. More an occasional visit to mix things up.

Have you had an application to Colonial Marines before? Nope, not at all.

Are you currently a staff member elsewhere (not just SS13)? If so, where? Also nope, not at all.

Have you ever been banned for more than 24 hours on Colonial Marines? Nope.

Have you ever been banned for more than 24 hours on ANY server? If so, where and When (roughly)? Nope.

Are you familiar with the chat program Slack (its use is required)? I am not familiar with it and not sure how it works, but realizing I need it I have started to look at it, I'm prepared to learn though.

Common Staff Situations:
Write a description of what you would do in each situation (BELOW) the situation. If you start it on the same line, I'll assume you can't follow directions and auto-decline your application.



1. A player is firing his weapon in the briefing area near the start of the round.
I would likely jump to them and assess if the situation is accidental, RP related, or griefing. As well as having proper escalation or not. If I decide it was all valid in terms of the RP, or an accidental misfire I would likely roll my eyes and leave them to it. If I decided that the player was griefing, I would check their notes and add one accordingly, I would then issue a warning, or if they are a repeat offender issue a ban of suitable time and note it. Also should innocent players be caught victim by the gunfire, and they did not fire back, I would aheal them.


2. The Sulaco has a breach to space.
First I would seal the breach, then see if the breach was intentional or not. If the breach was intentional I will check the notes of the player and warn them if it is a first time offense, ban if a repeat offender for a suitable amount of time. I would then add a note, of course. I would also leave the breach alone if it was caused by a Crash, SM, or Predator.


3. The marines want the nuke codes because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who.
First of all, I couldn't give the nuke codes out even if I wanted as only head admins have that. Now, during this situation I would likely just inform a head admin if they were present. Assuming they are not I would create a MOTHER report or otherwise PM to the commanding officer that "USCM scans show that the hostiles are low on numbers." and essentially encourage the marines to actually push.


4. A Sulaco researcher has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online.
I would probably try to assess the situation first of all as this is a handful. At minimum I would check the player who threw the grenade and the researchers notes before making any judgement, if there is no record on either of them for this kind of behavior I would likely give them both a warning and note it. Researcher I would inform they are responsible for giving grenades to random marines, and to be careful next time. I would also likely PM the marine who threw the grenade, find out how intentional it was, and if they wounded any other marines, if they wounded many marines this would likely result in a short ban. If nobody was harmed, I would let them off with a warning, presuming they do not have a history of this.


5. A played is starting to talk about the things he did with your mom last night over Ahelp.
I would not want to encourage this behavior as people that do this usually just want a response. Even so I would PM them curtly asking them to stop and keep staff complaints to the forums. If they ignore the warning and continue I would mute them from ahelp's and the like. I would also note this, of course.


6. You notice a marine with a name that doesn't fit our naming rules.
I would PM the player asking that they change their name in the future or face a potential ban, and recommend reading the naming rules of the server. I believe only Admins can force name changes so I would also inform an Admin. At this point I would simply note this as a warning.


6a. The marine is arguing that: They've used the name for several years, no one has told them to change it before, and that they didn't know it was a rule.
I would tell them that ignorance of the rules is not an excuse, and that the player needs to change to fit the rules, not the other way around, and if they continue to refuse to change their name they may face a ban.


7. You see a Sulaco Doctor with an M41A rifle strapped to his back running around the briefing area. There are wounded in medbay, and the other doctor is in surgery.
I would PM the Doctor asking them to put their weapon down, and that for a doctor the number one priority is treating wounded. Only during an immediate threat can they wield a large weapon. I would of course direct them to "Job-Specific Rules" on the forum, and advise they look over it.


8. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.
I would PM the player informing them that they are not to be performing surgery, and that if a Marine is in need of surgery, they should be evacuated from the planet. I would also make it very clear that medic's are NOT surgeons. They are simply soldiers with some medical know how. I would note this of course, and if it is a repeat offense issue a suitable ban, and potentially a job ban from medic. If they are in the middle of a surgery I would likely just let them finish the immediate operation, not the entire patient, and no more. My reasoning primarily being as the player being operated on likely had nothing to do with the fact that the medic broke rules, and having them die because of someone being dumb doesn't seem fair to me.


9. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the Sulaco, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
Let's see here, depending on the capabilities of each side to attack, taking into account if they Aliens have locked the Rasputin or not. Should the Rasputin be boarded and the Xenos are just having little naps on it, I would inform the Queen that by boarding the vessel and locking it they have committed to an assault, and need to leave less they bring the Queen Mother's wrath upon them. If the Marines on the other hand are being cowards, I would send a similar message to the commanding officer, that USCM high command has recently gotten word of solar flares in the vicinity, and they must finish the mission promptly and leave before it "conveniently" takes out life support and power.


10. The round ends, and a marine starts unloading his weapons on other marines.
Issue a 3 hour ban for EORG and note it with no warning, this should honestly be obvious at this point.


11. A marine who has recently awoken is using soap to slip other marines.
Honestly wait and see if they keep it up and neglect their own duties in favor of slipping. Should they continue slipping marines for a prolonged period, I would politely PM them asking them to stop. If they continue I would probably just delete the soap and make a note that they ignored Staff. I wouldn't want to ban over this unless they have a long history of being a general ass.


12. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.
Inform the marine they have broken proper escalation and the lethal force rule. Then I would check the player's notes and ban accordingly if there is a history of this behavior, if not I would keep it as a warning. As for the marine that was killed, I would heal them if they did not fight back, as fighting back forfeits your rights to staff assistance. I would likely use the logs to be sure of what exactly happened.



Any additional information you'd like to add?

I would like to add that I was seemingly recommended to apply for moderator. Let me make it clear that I have absolutely no experience moderating basically anything, but after thinking this through, I decided that I really do love this server and want to help the community in any way I can, and that it couldn't hurt to try. I understand I may not be the perfect player, I have certainly made my share of dumb mistakes. I apologize if my answers may be lacking at points, I do know to always note, and not hand out bans so readily, not that I would want to anyways. I understand I was not very specific on ban length, well to be honest, I am not sure how long is an acceptable punishment typically, I would honestly use my best judgement, and try not to go over 12 hours, potentially 24 if the player is a real troublemaker.

Some of my answers may or may not apply to me, as I am not sure how much power moderators really have, and like I said, I only know SS13 from the player side. Anyways, all I have to say is if on the off chance that I am accepted, I will genuinely try my best, thanks for taking the time to read this, and for considering me, even if for only a moment. Here goes nothing.
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Re: TheMaskedMan2 - Moderator Application

Post by Dirty Old Harry » 21 Mar 2017, 19:06

Seen Karla around quite a few times and generally a good all-round player.

Also Karla's ass is supreme +1.
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Re: TheMaskedMan2 - Moderator Application

Post by Kerek » 21 Mar 2017, 19:19

my only concern is that you just joined on the forrums on Feb 17 2017 and I have only seen you on the server very recently.

However you seem like a cool dude but I don't really know what to truely say. Im neutral leaning +1.
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Re: TheMaskedMan2 - Moderator Application

Post by XenonDragneel » 21 Mar 2017, 19:44

I've seen him as a good player. Fun with play with. The question are al-right... and you seem like you are going to be new to the "Staff"

+1 I like this guy
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Re: TheMaskedMan2 - Moderator Application

Post by NoahKirchner » 21 Mar 2017, 19:57

I like yah and I'd think you'd be a great staff, but you are a bit new.
+1
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Re: TheMaskedMan2 - Moderator Application

Post by Finefire984 » 21 Mar 2017, 20:19

I've never seen your character in game, and have only seen your Ckey handful of times. Your answers looked good, but I would've liked to see an attempt at giving ban times. I'm concerned about how long you've been playing. Right now i'm going with a -1, but do encourage making a new application in the future if this doesn't get accepted.
Last edited by Finefire984 on 21 Mar 2017, 20:39, edited 1 time in total.
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Re: TheMaskedMan2 - Moderator Application

Post by McRipfist » 21 Mar 2017, 20:25

Seems pretty good. I'm not one to go through everything scenario by scenario but yeah; pretty good. However, I cannot say I've ever seen you as anything more than a passing face on the battlefield and as such cannot comment on your IC behavior or attitude. If we have interacted before please describe the situation so that my memory can be jogged.
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Re: TheMaskedMan2 - Moderator Application

Post by TheSpoonyCroy » 21 Mar 2017, 20:37

From what I'm seeing this is quite a very decent app and looks like a decent amount of research was put in. Here is a list of issues I can see:
  • Minor point for question 3, mods no longer have access to mother, so you will have to make due without
  • For question 6a, be sure to tell the player if they disagree with your decision, they can file a staff complaint here: http://cm-ss13.com/viewforum.php?f=118 , remind them of the section of rule 1 about following what a staff member says and if they continue, mute their ahelping abilities and note the encounter
  • For question 7, make sure to note the encounter and use prior history in the punishment decision making process
  • For question 9, to be honest, those queen mother threats will mostly likely be empty but a decent rp motivation but remember as a mod, you are quite limited at meddling in the round and at most, you will give suggestions/nudge in the right direction. You can't force the players to do something. Also same thing applies to the marines. If anything this question is the one the hurts you the most since its a little to far out there for the job of a mod
  • For question 10, you don't need to note that since bans will make you type a reason but that is more of a technical aspect of the question
  • For question 12, the whole "as fighting back forfeits your rights to staff assistance" is sort of out of date when the new ruleset was put in
  • Also might want to give an example ban times, you would give for the issue since how its put in now, it might seem "lazy"
Although you aren't really new, since I seen you play around Dec of 2015 and again around July, it seems you now have become a regular for the past 3 months. So I won't say that's a negative since there have been people put into staff in a shorter timeframe *cough* *cough* SLC but it will be an issue people have and will bring up with you due to the misleading nature of forum account created dates.

Honestly I'm going give you a +1 since from what I've seen of you, you have always seem quite friendly within the community and the application was pretty decent with a few hitches.

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Re: TheMaskedMan2 - Moderator Application

Post by Jay Burns » 21 Mar 2017, 20:43

to start off with, I see you around a lot, you seem to act mature and level-headed most of the time, and i don't see salt spewing from you 24/7 so that's a good thing, now about people saying the problem is that your new, we have had staff that only played 2 weeks before becoming a mod, so I don't see that as a problem.

Anyway onto the Questions and answers

1)Pretty good, I don't like the "ban appropriately, but then again the question is vague with the dudes past notes and stuff.

2) this is good also, but there is the "ban appropriately" but I can see why, since one of the hardest things is getting a feel for ban times, so you will most likely learn that in the trial phase,

3)Obligatory "Mods can't use mother anymore" also as a mod don't try to influence the round TOO much, calling a head/admin would be the best idea.

4)Even injuring a single marine might be classified as griefing since you don't know the intent of the person at hand, the rest is fine.

5)yeah this is good, not too harsh and not too lenient.

6)yup this is fine as well.

6a)also good.

7) yeah telling them to drop it and head back to medbay is alright.

8)yep this is fine, except a medical job-ban would be more appropriate in my view (if said person had a history)

9)this is actually good, the way to go is messaging the high command of either team and telling them to do stuff/direct their side rather than the whole team itself.

10)Yup straight 3 hour ban.

11)this is good as well.

12)Yep this is also good.

Plus 1 from me.

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Re: TheMaskedMan2 - Moderator Application

Post by MauroVega » 21 Mar 2017, 21:07

Stated by snype +1
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Re: TheMaskedMan2 - Moderator Application

Post by TheMaskedMan2 » 21 Mar 2017, 21:48

Thanks for all the feedback everyone, apologies if you haven't actually seen me in game too much, when I was more of an off and on player I typically played Xeno as it helped me avoid the stress of marine at the time. I've recently been rereading all of the rules and trying to get a feel for it all. I'll come back and udpate this later with maybe what I would feel the ban times for each situation would be, funnily enough I am just playing on the server right now.

Thanks so much for all the positive feedback, I really try to take criticism to heart.

Edit: As well as go more indepth onto specific replies of course.
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Re: TheMaskedMan2 - Moderator Application

Post by Nicboone » 22 Mar 2017, 01:58

+1, while she is fairly new, have only had an overwhelmingly positive experience with her
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Re: TheMaskedMan2 - Moderator Application

Post by TheMaskedMan2 » 22 Mar 2017, 03:47

Finefire984 wrote:I've never seen your character in game, and have only seen your Ckey handful of times. Your answers looked good, but I would've liked to see an attempt at giving ban times. I'm concerned about how long you've been playing. Right now i'm going with a -1, but do encourage making a new application in the future if this doesn't get accepted.
Thanks for the feedback, I will try to say what my best guess at ban times would be, wihout having to go deep indepth on every little thing or possible variance. I figure I will have a lot of learning to do and I could ask other staff. "How long do you think for X/Y?"

Anyways here would be my best guess at a few of the questions bans.

Briefing grief, assuming the player is obviously attempting to grief and shoot up briefing, I would like to give say a slap on the wrist yet crack down hard that we don't tolerate this. 3 hour ban?

Intentionally breaching, I would probably put in the same boat as griefing more or less. 4 hours?

Invalid naming, honestly if the player did not change their name after repeatedly being talked to by staff, it already shows a disrespect and just general uncaring attitude for punishment. That annoys me heavily and if you ignored warnings enough to warrant a ban over a name? 12 hours for blatant disregard of rules.

Improper escalation due to punching. Now this is a bit tricky, assuming upon looking through the logs the player simply gunned them down, this comes across to me as a short temper. If I banned over this it may be uh.. 6 hours?

Ban times are very tricky. I notice on rules that you don't really want to go crazy with bans to be honest and I would be reluctant about giving them hastily. I certainly would not go over 12 hours with most of the single offenses. 24 hours for even more repeats or major dickishness. I suppose my logic would be "Start off lenient, increase severity with each repeat?"

Apologies if these are way off. This seems like something you learn through experience.
Jay Burns wrote:to start off with, I see you around a lot, you seem to act mature and level-headed most of the time, and i don't see salt spewing from you 24/7 so that's a good thing, now about people saying the problem is that your new, we have had staff that only played 2 weeks before becoming a mod, so I don't see that as a problem.

Anyway onto the Questions and answers

1)Pretty good, I don't like the "ban appropriately, but then again the question is vague with the dudes past notes and stuff.

2) this is good also, but there is the "ban appropriately" but I can see why, since one of the hardest things is getting a feel for ban times, so you will most likely learn that in the trial phase,

3)Obligatory "Mods can't use mother anymore" also as a mod don't try to influence the round TOO much, calling a head/admin would be the best idea.

4)Even injuring a single marine might be classified as griefing since you don't know the intent of the person at hand, the rest is fine.

5)yeah this is good, not too harsh and not too lenient.

6)yup this is fine as well.

6a)also good.

7) yeah telling them to drop it and head back to medbay is alright.

8)yep this is fine, except a medical job-ban would be more appropriate in my view (if said person had a history)

9)this is actually good, the way to go is messaging the high command of either team and telling them to do stuff/direct their side rather than the whole team itself.

10)Yup straight 3 hour ban.

11)this is good as well.

12)Yep this is also good.

Plus 1 from me.
Thanks, I'll address a few of these real quick, without rambling.

3 - It is why I mentioned I would like to ask for a head of staff. Also huh, no Mother anymore? That is fine, all I would do is likely PM the CO/XO and tell them they outnumber Xenos and to attack. Besides that I may just OOC tell the marines to hurry it along.

4 - I probably should have made this more clear, as griefer's can be sneaky on targeting others. If anyone was wounded at all I would likely treat it as griefing. Assume the worst case scenario, how intentional it is seems basically impossible to tell.

8 - I suppose my logic was if the player wishes to do surgery so bad they can just be a doctor, but in hindsight if they abused one medical role they would probably abuse the others.
TheSpoonyCroy wrote:From what I'm seeing this is quite a very decent app and looks like a decent amount of research was put in. Here is a list of issues I can see:
  • Minor point for question 3, mods no longer have access to mother, so you will have to make due without
  • For question 6a, be sure to tell the player if they disagree with your decision, they can file a staff complaint here: http://cm-ss13.com/viewforum.php?f=118 , remind them of the section of rule 1 about following what a staff member says and if they continue, mute their ahelping abilities and note the encounter
  • For question 7, make sure to note the encounter and use prior history in the punishment decision making process
  • For question 9, to be honest, those queen mother threats will mostly likely be empty but a decent rp motivation but remember as a mod, you are quite limited at meddling in the round and at most, you will give suggestions/nudge in the right direction. You can't force the players to do something. Also same thing applies to the marines. If anything this question is the one the hurts you the most since its a little to far out there for the job of a mod
  • For question 10, you don't need to note that since bans will make you type a reason but that is more of a technical aspect of the question
  • For question 12, the whole "as fighting back forfeits your rights to staff assistance" is sort of out of date when the new ruleset was put in
  • Also might want to give an example ban times, you would give for the issue since how its put in now, it might seem "lazy"
Although you aren't really new, since I seen you play around Dec of 2015 and again around July, it seems you now have become a regular for the past 3 months. So I won't say that's a negative since there have been people put into staff in a shorter timeframe *cough* *cough* SLC but it will be an issue people have and will bring up with you due to the misleading nature of forum account created dates.

Honestly I'm going give you a +1 since from what I've seen of you, you have always seem quite friendly within the community and the application was pretty decent with a few hitches.
Thanks for the criticism. I'm taking into account all of these.
As for 9, my thought process when it comes down to it is to not take the "mood" out of the round too heavily. Though delay may have already caused that, if it comes down to it I would just PM the said leader and tell them to speed the round along. If not that then probably just announce something in OOC.
When it comes to 12, I was just honestly taking into account things I have seen staff say in game, unless that changed fairly recently?

Anyways when it comes to ban times my thought process was better safe than sorry, I'll happily admit I don't know what is a suitable punishment for each offense and all the nuances. I hope and presume it shouldn't be too hard to learn with others to help. I certainly don't want to come across as lazy!



Anyways I hope that cleared up most direct complaints with my application. Apologies for being a bit late, and also if I have typos or the format is weird, it's very late right now and I didn't realize the time! Very tired.


If anyone has anymore questions or something else they would like clarified I would be happy to answer, and will in the morning.
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Re: TheMaskedMan2 - Moderator Application

Post by slc97 » 22 Mar 2017, 17:04

I can't really say anything that hasn't already been said. I think you'll make a fine mod, and anything you don't have a grasp of now, I can work with you on in your trial period. +1

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Re: TheMaskedMan2 - Moderator Application

Post by Feweh » 22 Mar 2017, 17:08

Accepted

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