Make Throwing Knives Stick
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Make Throwing Knives Stick
Summary (a quick, 2-3 sentence summary):Throwing knives as they are, are completely pointless to take. The absolute only upside to them, are to throw at crushers to get past armor. If knives stuck in xenos as they do humans, this would benefit the throwing knives a lot, because right now they are only taking up space in armory vendors.
Benefits (How this will benefit the server and game as a whole):Making throwing knives stick into xenos will benefit the item by making it actually useful. It will allow the thrower to debilitate a xeno, making it move slower and trail blood which they could later track, as well as causing passive damage based on movement, how it does when humans get one stuck in them. (Don't quote me on making them slower, i think they do but i could be wrong.) This will make throwing knives worth the inventory space, and have a multitude of mechanical advantages. Much more so than just raw miniscule brute damage from getting hit by the thrown knife.
Details (Description of how you think this would work, the benefits, etc):A thrown knife hitting a xeno would have a chance to get stuck in the targeted body part, causing passive damage based on movement, trailing blood, and making them (slower?), how a knife sticking in a human would.
Implementation (Optional, if you have an idea how to implement it):Apply code for having throwing knifes stick in humans to xenos.
Benefits (How this will benefit the server and game as a whole):Making throwing knives stick into xenos will benefit the item by making it actually useful. It will allow the thrower to debilitate a xeno, making it move slower and trail blood which they could later track, as well as causing passive damage based on movement, how it does when humans get one stuck in them. (Don't quote me on making them slower, i think they do but i could be wrong.) This will make throwing knives worth the inventory space, and have a multitude of mechanical advantages. Much more so than just raw miniscule brute damage from getting hit by the thrown knife.
Details (Description of how you think this would work, the benefits, etc):A thrown knife hitting a xeno would have a chance to get stuck in the targeted body part, causing passive damage based on movement, trailing blood, and making them (slower?), how a knife sticking in a human would.
Implementation (Optional, if you have an idea how to implement it):Apply code for having throwing knifes stick in humans to xenos.
Last edited by lamburger on 24 Mar 2017, 17:56, edited 2 times in total.
- Crab_Spider
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Re: Make Throwing Knives Stick
No -1
Fuck no. Do you know how many throwing knives there are?
Fuck no. Do you know how many throwing knives there are?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
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- Katsukai
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Re: Make Throwing Knives Stick
-1. Just cause it will be perma stuck on a xeno and making a simple knife into knee meme reality. Would rather see throwing knifes work like an gun, have stack of knives on your hand wield it and click targets like you would with an gun.
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Re: Make Throwing Knives Stick
I do, not sure what that has to do with anything though. If you're implying that there's too many, and that if this system was in marines would just take a ton and spam throw them to stick into xenos, then you're right. That's what the percentage to stick into the xenos is there for, which in my head would scale down per evolution. The passive damage would also be miniscule, but enough to matter. The knives wouldn't be perma stuck either, they could just remove it how a human could remove one, but probably faster and without the extra damage a human takes from taking one out.
- Butterrobber202
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Re: Make Throwing Knives Stick
Wouldn't be hard to add a 'Rip out Object' verb for Xenos. Have it cause 5 brute, but the knife is out. Maybe a 15 percent chance of failure.
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- Katsukai
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Re: Make Throwing Knives Stick
Imagine Prae getting slowed by an throwing knife or an crusher, it's simply dead at that point. Who needs SADARs
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Re: Make Throwing Knives Stick
Well at that point those t3s would have a very small chance to have a knife stick in them. (Still not even sure if knives slow who they get stuck in.) The crusher is a pretty good point though, i imagine the only thing a stuck knife would do to it is the passive damage.
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Re: Make Throwing Knives Stick
Do people not get it,they are not for aliens
-1
-1
Last edited by MauroVega on 25 Mar 2017, 10:15, edited 1 time in total.
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Re: Make Throwing Knives Stick
What are they for then? Humans? Because they are completely useless for anything but humans. It doesn't matter who or what they are for anyway, the idea is that if you throw a sharp object correctly at something, it will have a chance to either stick in it or not. Even more so if you are throwing a knife made for throwing at something that is organic.MauroVega wrote:Do people not get it,they are not for aliens
- Crab_Spider
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Re: Make Throwing Knives Stick
You take pistol AP rounds when you need to ensure a threat is incapable of using weapons. You take slugs when you need to break bone and make sure a threat gets the idea. Throwing knives are meant for humans because xenomorph's caraplace is too thick to be pierce by them.lamburger wrote:What are they for then? Humans? Because they are completely useless for anything but humans. It doesn't matter who or what they are for anyway, the idea is that if you throw a sharp object correctly at something, it will have a chance to either stick in it or not. Even more so if you are throwing a knife made for throwing at something that is organic.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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Re: Make Throwing Knives Stick
Okay. If they are too thick to be pierced, why do xenos take damage from them at all? If this is the case, might as well make it clear and have them take no damage at all, like how the crushers exoskeleton can deflect bullets.Crab_Spider wrote:You take pistol AP rounds when you need to ensure a threat is incapable of using weapons. You take slugs when you need to break bone and make sure a threat gets the idea. Throwing knives are meant for humans because xenomorph's caraplace is too thick to be pierce by them.
- Crab_Spider
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Re: Make Throwing Knives Stick
As a gameplay mechanic, it's still an object that deals a considerable amount of brute damage, therefore, the game registers the damage once it makes contact with the xeno. Regardless, it ignores all armor like it's supposed to, meaning it won't deflect because it's not a projectile, it's a thrown object that is meant to stick into wounds, but because xenos aren't humans, and this property was left out because there's no point in adding something that won't be used and doesn't improve the server performance.lamburger wrote:Okay. If they are too thick to be pierced, why do xenos take damage from them at all? If this is the case, might as well make it clear and have them take no damage at all, like how the crushers exoskeleton can deflect bullets.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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Re: Make Throwing Knives Stick
So because xenos aren't humans, knives can't stick into their wounds? I'm failing to understand what you're saying.Crab_Spider wrote:As a gameplay mechanic, it's still an object that deals a considerable amount of brute damage, therefore, the game registers the damage once it makes contact with the xeno. Regardless, it ignores all armor like it's supposed to, meaning it won't deflect because it's not a projectile, it's a thrown object that is meant to stick into wounds, but because xenos aren't humans, and this property was left out because there's no point in adding something that won't be used and doesn't improve the server performance.
- MrJJJ
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Re: Make Throwing Knives Stick
...Thats not a arguement, look at how much ammo each damn vendor can have, all of which are refilableCrab_Spider wrote:No -1
Fuck no. Do you know how many throwing knives there are?
They don't.lamburger wrote:(Don't quote me on making them slower, i think they do but i could be wrong.)
10 feet knife poles for 5000 damage when?Katsukai wrote:-1. Just cause it will be perma stuck on a xeno and making a simple knife into knee meme reality. Would rather see throwing knifes work like an gun, have stack of knives on your hand wield it and click targets like you would with an gun.
I mean...crusher can still charge, prae is probably paincrit from his acid...Katsukai wrote:Imagine Prae getting slowed by an throwing knife or an crusher, it's simply dead at that point. Who needs SADARs
What's the point of it really?MauroVega wrote:Do people not get it,they are not for aliens
Its essentially a troll weapon, even on humans, you would still use a pulse rifle with AP, esspecially on burst, its a lot easier and more wieldy, and does about more damage, heck, even the SMG is easier to use and can score more hits, the only time i would find myself using them is on DS, which is...almost never.
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- Katsukai
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Re: Make Throwing Knives Stick
Except he has to moon walk unless wants to show it's rear to enemies.MrJJJ wrote:
I mean...crusher can still charge, prae is probably paincrit from his acid...
- Wubs4Scrubs
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Re: Make Throwing Knives Stick
-1
I still don't understand why throwing knives are even in the vendor frankly, it just seems really strange to me RP wise that a USCM force with the capability to travel FTL across the expanses of space still has throwing knives in their arsenal.
I still don't understand why throwing knives are even in the vendor frankly, it just seems really strange to me RP wise that a USCM force with the capability to travel FTL across the expanses of space still has throwing knives in their arsenal.
- TheMaskedMan2
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Re: Make Throwing Knives Stick
Without repeating literally everything else that was said, and how this would fuck with everything balance wise, it makes no sense at all.
Acid blood + knife sticking in xeno = melted knife that falls out harmlessly.
Acid blood + knife sticking in xeno = melted knife that falls out harmlessly.
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- Azmodan412
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Re: Make Throwing Knives Stick
Okay, the shit being spewed regarding throwing knives makes me want to suggest the marine railgun. Line up the entire marine team and have them do... nothing from back to front. The front guy throws a throwing knife at Mach 2 and cause proportionate damage.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
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- Crab_Spider
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Re: Make Throwing Knives Stick
Sure.... that could work.... is this a specialist weapon?Azmodan412 wrote:Okay, the shit being spewed regarding throwing knives makes me want to suggest the marine railgun. Line up the entire marine team and have them do... nothing from back to front. The front guy throws a throwing knife at Mach 2 and cause proportionate damage.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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- Azmodan412
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Re: Make Throwing Knives Stick
The suggestion has been made.Crab_Spider wrote:Sure.... that could work.... is this a specialist weapon?
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- Crab_Spider
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Re: Make Throwing Knives Stick
In Acid Goop of all places.Azmodan412 wrote:The suggestion has been made.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Azmodan412
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Re: Make Throwing Knives Stick
Because it's highly amusing.Crab_Spider wrote:In Acid Goop of all places.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1