MrGrumpie - Moderator Application

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Mrgrumpie
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MrGrumpie - Moderator Application

Post by Mrgrumpie » 27 Mar 2017, 20:38

I just wanted to take a second before being insta nuked from orbit Yes I did read the read me and i am aware that i need a 2 week account but either i forgot my email for this forums or i was inactive too long between signing up a year or two ago but technically my account is over a year old somewhere lost in the ether but i was sent a admin PM encouraging me to sign up and after thinking about it I really would like to give back to this community somehow
Byond ID:Mrgrumpie

Colonial Marines Character: Celly Frost

Age: 28

Gender:Male

Timezone: GMT/BST

On average, how many hours are you available per week to moderate?
30 hours (late to early morning GMT)

Do you have any previous experience in being staff (not just SS13)?
Does running a WoW guild back in MoP count?

Did you play any of the previous Colonial Marine servers?
I used to play about a year ago, trust me i was very shocked to see those cool new Carrier sprite jump round a corner
What other servers do you play on?
Paradise very rarely
What are the 3 biggest servers you play on besides CM?
just Paradise
Have you had an application to Colonial Marines before?
No
Are you currently a staff member elsewhere (not just SS13)? If so, where?
No
Have you ever been banned for more than 24 hours on Colonial Marines?
Nope
Have you ever been banned for more than 24 hours on ANY server? If so, where and When (roughly)?
I think i might have been banned from Yog for a little while for being part of a massive greytide when Paradise went down and that was over a year ago maybe two
Are you familiar with the chat program Slack (its use is required)?
Nope but I'm a quick learner should be pretty easy
Common Staff Situations:
Write a description of what you would do in each situation (BELOW) the situation. If you start it on the same line, I'll assume you can't follow directions and auto-decline your application.



1. A player is firing his weapon in the briefing area near the start of the round.

I feel like i'm going to start these with "depends" a lot if its a single shot you ignore it mistakes happen more that likely an MP will have a word or go throw them in the brig , if its someone shooting at a wall to "test" their weapon you let the MP's IC dispense justice and if if its into some poor dudes chest and he dies? Bring the victim back to life if he didn't shoot back its not his fault hes dead. admin freeze the offender explain his actions are against the rules check if this is a first offence watch carefully after if he does it again then you need to ban them for a while. If its clearly someone just greifing (bald, still in his pants) just firing like a madman then I assume the second you freeze them their are just going to log out set a note ban if needed
2. The Sulaco has a breach to space.

depends on the intent, if its to meta vacuum the bridge as a single xeno then fix the hole and tell the offender his actions are not allowed, if its to vent an area that is full of plasma then its necessary evil .

3. The marines want the nuke codes because they claim they are losing too many marines. There are currently 4 aliens and 20 marines in your /who.

Send a message via M.O.T.H.E.R to encourage the marines to carry on . More than once I've seen the marines complain "there is too many we're losing XO/CO/BO you suck let us retreat" then the mother xeno count comes in at 5, they all turn round and rush back in. If they ignore that then sending a distress beacon might encourage them, i'm not totally sure if admins have full control over who turns up but clearly I wouldn't send them pizza or more lings maybe some IB's to give them a semi hostile

4. A Sulaco researcher has made several napalm grenades and hands them out to marines. One of the marines throws the grenade into Logistics. There are no admins or other moderators online.

Again intent if its to set a xeno on fire then its fine. if its to set a human on fire its really not. if its to allow the RO to give them out instead of any old joe then that's even more than fine

5. A played is starting to talk about the things he did with your mom last night over Ahelp.

Ignore them close the ahelp nobody got time for that kind of person

6. You notice a marine with a name that doesn't fit our naming rules.
Inform them they need to change their name next round, add it to their notes that they have been told to change

6a. The marine is arguing that: They've used the name for several years, noone has told them to change it before, and that they didn't know it was a rule.

Just because they have gone under the radar till now is no reason that they can keep the name, your told in the lobby to read the rules if you didn't do that then its not a defence

7. You see a Sulaco Doctor with an M41A rifle strapped to his back running around the briefing area. There are wounded in medbay, and the other doctor is in surgery.

Send them a message informing them that they are currently not doing their job properly that they are not allowed to have a rife and failing to change will result in them not being allowed to doctor again for a while

8. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.

i would tell them there's no excuse for meta or power gaming field medics do not know how to do surgery he or she should stop at once and take the person to medbay

9. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the Sulaco, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?

send a subtle message to the CO/XO that he needs to shift into gear and start attacking, i've seen rounds be kicked up the ass with a distress so maybe that aswell

10. The round ends, and a marine starts unloading his weapons on other marines.

Stop the round from ending inform the other players that there's been EORG and to please wait message the offending marine(s) that they are not allowed to shoot each other even at the end check and update notes

11. A marine who has recently awoken is using soap to slip other marines.

check to see if this happens often with this person message them to inform them that even if it doesn't seem like it its still grief and to stop doing it

12. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.

tell them that they are not allowed to escalate to firearms, that they definitely wasn't allowed to kill the person and they should have told an MP and let justice come though IC methods not killing the person


Any additional information you'd like to add?

Just thank you for taking the time to read my application and thank you to the admin that messaged me to sign up and never thought about it till then! If you can't bend the rules on the 2 weeks application you can bet i'll be back real soon to try again!
A.K.A Celly Frost the pink haired warrior and part time salt mine

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TheSpoonyCroy
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Re: MrGrumpie - Moderator Application

Post by TheSpoonyCroy » 27 Mar 2017, 20:56

Just so there aren’t any -1 new player comments, I'll just say Mrgrumpie has been on the server since at least Sep 2015 however wasn't active until Feb-Mar 2017 and we have had players with alot less time on the server become staff, so that shouldn't be much of an issue.

Ok, so for your application I'll put down some points on how it could be slightly improved from my subjective standpoint:
  • For question 1, you probably shouldn’t freeze the player if it was just one off shot towards a player, accidents happen but if you know they are going on a “rampage” freezing said player might be a tad more appropriate. Also, probably best not to make assumptions about the 2nd example you brought up. If you know the shot was due to griefing or improper escalation make sure to note it.
  • For question 2, players shouldn’t be venting the ship at all. So we are to fix all breaches that aren’t caused by the SM,Pred bombs, and crash landing sites. Also for the phron thing, that would most likely be dealt with staff due to how bad that can get quickly… So, we have verb for that. Also make sure to note the player if you know it was an intentional breaching
  • For question 3, minor point that most nonstaff wouldn’t know but just so you are in know. Mods can’t call in distress beacons on their own, the initial request must be sent in from Sulaco and they can’t call a distress beacon unless a certain condition has been met, one I will not reveal in this post. Also mods no longer have access to mother.
  • For question 4, what would you do if the player in question was using the nades to grief, what would be the procedure, you would take?
  • For question 5, I would suggest if they persist mute their ahelping ability and make a note about their behavior
  • For question 6, since didn’t specify, make sure include the “invalid name” into the note.
  • For question 6a, this one is a tad shakey since let’s be honest, we make mistakes and some of us can be wrong on what is and what isn’t a valid name, due to the wording of that rule. I would say tell them that they need to change their name, even if they disagree there is still rule 1 that states “If you have a problem with a staff member's decision, show them respect and do what they say”, so after you tell them that make sure to link to the staff complaints section on the forums: http://cm-ss13.com/viewforum.php?f=118 . End the conversation there, if the player continues arguing about it, mute their ahelping ability and note down the incident.
  • For question 7, make sure to note the player and remember that prior history factors in into punishment. So always check notes before placing punishments.
  • For question 8, again note the player and if there is prior history might need to lay down a job ban. Also make sure they close up the patient before taking to medbay or the patient will just bleed.
  • For question 9, just reminder about what I said in question 3, mods can’t send in the distress beacon, well on their own at least
  • For question 10, just ban the player and give them a round ban (180 minutes or 3 hours). Explaining it would just bog down the process however if they do go to mchat, that might be the time to explain it.
  • For question 11, depending on the extent of what the player does, this will mostly likely fall under a IC issue
  • For question 12, again what would you do after talking to the player?
  • So overall in this app, I see very little in note taking and using prior history to establish punishments. If anything, I think there is quite a lack of specific punishments listed in this application. It’s all really vague on what they would do after talking to the player in question
So from what I posted I’m going to say neutral leaning towards -1 on the app until the player responds to some of the points I’ve listed with the app.

Edit: My vote has been changed due to their response to the criticism given. So +1.
Last edited by TheSpoonyCroy on 28 Mar 2017, 12:26, edited 8 times in total.

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Jroinc1
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Re: MrGrumpie - Moderator Application

Post by Jroinc1 » 27 Mar 2017, 21:19

The biggest thing I see is the lack of punctuation/capitalization for a staff application.

Um... upon a re-read through, your responses seem reasonable at first, but get weirder to me the more into them I read... Most of them are correct, but oddly put... might just be me, though.

Do you happen to know the name of your old account?
Would you be willing to edit the post for a bit more readability?
I don't want to comment any more on this right now, as I think I may be mis-judging you currently.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

Mrgrumpie
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Joined: 27 Mar 2017, 19:11
Byond: Mrgrumpie

Re: MrGrumpie - Moderator Application

Post by Mrgrumpie » 27 Mar 2017, 21:29

Jroinc1 wrote: Would you be willing to edit the post for a bit more readability?
Yep I can do that, I'll have to do it later after a good sleep and try to clear up some of my points I don't want to be misjudged too quickly
A.K.A Celly Frost the pink haired warrior and part time salt mine

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Snypehunter007
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Re: MrGrumpie - Moderator Application

Post by Snypehunter007 » 27 Mar 2017, 21:31

Okay, your application is a little rough and we might be able to recover your account if you remember it's name.

On to your application (the ones I have problems with):

1.) Fine
2.) You need to note the offending party as well.
3.) Mods can no longer access M.O.T.H.E.R. messages though it isn't your fault for not knowing this. You can't send distress beacons as a moderator, only 'mins are allowed to do that so you would most likely have to interact with the round with faxes.
4.) Need a bit more on specifics for this one.
5.) Fine
6.) You need to check their notes and note them about the incident, a ban might be needed if this isn't their first advance.
7.) You need to check their notes and note them about the incident, a ban might be needed if this isn't their first advance.
8.) Fine
9.) This is . . . okay, you would probably just interact through any faxes they send though.
10.) EORG is an immediate 3 hour ban, no warning.
11.) On the right track, you need to flesh this out a bit more.
12.) Once again, on the right track, you need to flesh this out a bit more.

Also, your spelling is rough but we could polish that up.

If you explain and expand on the previous points, I could fully support them.

Neutral leaning towards +1 for now.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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Jay Burns
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Re: MrGrumpie - Moderator Application

Post by Jay Burns » 27 Mar 2017, 21:38

Right I have no problems with you ingame, you seem mature enough, all seems good (except for the forum account thing, just provide a tad of evidence).

anyway onto the questions.

1)this is alright, letting stuff go ICly is a double edged sword, you might want to note them anyway just in case.

2)remember to note.

3)Obligatory Mods don't have Mother, there is nothing you can really do except to subtle message the CO/XO or queen, since they are the ones that can really get things rolling, (be sure not to overstep your bounds as a mod)

4)what would you do about the marine?

5)this is good, alternatively, you can just mute them from ahelp.

6)yep this is good.

6a)Good ignorance isn't an excuse.

7)good, except maybe add a note, also remember to check notes when you have an interaction with a player.

8)Great, but remember, notes.

9)We can't call distress signals either, but SMing the CO/Command seems to be the best option.

10)It's an Instant 3 hour ban for this, No ifs no buts.

11)eh I would leave it, if it continues to like briefing or the RO line, that's when you would tell them to stop.

12)This would almost definitely be worthy of ban time, how long is up to you, but I would say 3 hours.


There is a lot wrong in this app, I'm not gonna lie, but I think you can iron all those out in your trial. +1 from me

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MauroVega
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Re: MrGrumpie - Moderator Application

Post by MauroVega » 27 Mar 2017, 21:50

Spoony said what im thinking
Neutral towards +1
Last edited by MauroVega on 28 Mar 2017, 17:48, edited 1 time in total.
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

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Jroinc1
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Re: MrGrumpie - Moderator Application

Post by Jroinc1 » 27 Mar 2017, 22:02

Mrgrumpie wrote:Yep I can do that, I'll have to do it later after a good sleep and try to clear up some of my points I don't want to be misjudged too quickly
Understood. Thanks for responding to that.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

Mrgrumpie
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Re: MrGrumpie - Moderator Application

Post by Mrgrumpie » 28 Mar 2017, 12:13

After reading the constructive criticism thus far its clear I didn't have a full understanding of moderator powers and confused some admin powers with moderator powers.I didn't factor in the standard operating procedure when it comes to note taking: reading, updating and acting upon those notes and have failed to punish unwanted behavior instead opting to talk it out when there is a clear rule violation and punishment in place. I'm going to go over each point again in brief to show a new understanding of each scenario:

1. Ignore 1 shot accidents. Freeze griefing attacks note down offender(s) check notes hand out warnings / bans if often an offender.
2. Fix gap in ship, clear up any leaks, add note to offender check on their notes hand out warnings / bans depending on the notes.
3. Subtle message Queen/CO/XO to move the game along, don't apply too much pressure if the game begins to progress. A light nudge is all that's needed.
4. Find out by asking the player if the intent of throwing the grenade into Logistics was to grief or if it was simply a mistake. Don't make assumptions, note down offender check on their notes hand out bans where appropriate.
5. Ignore player if they carry on mute their Ahelps and make note of the players actions.
6. As well as informing the player make note of contacting him ban if not first offence.
6a.As well as informing the player make note of contacting him I can also remind player of rule 1 if they are still upset about the decision and direct them to the forums if they wish to make a complaint.
7. Let the player know his actions are not standard procedure. Make and check notes about player, can end in a ban if this is not the offence.
8. After contacting the player and making sure the surgery stops and the patient is safe to move. Make and update their notes about the incident
9. Communicate with players either via fax or messaging command positions to move the game along
10. 3 hour ban, update notes
11. This depends on how long and how many people get slipped a few or a short time can be ignored, mostly allow the IC MP's to fix the problem. If it goes on for a long time then tell them to pack it in
12. After talking to the player and note checking/updating depending on extent, and prior notes a short to medium length (1 - 4) hours could be handed out

My thanks to everyone who has helped clear up things so far I hope I've been able to show the ability to learn and not just the ability echo the things you've said back at you
A.K.A Celly Frost the pink haired warrior and part time salt mine

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TheSpoonyCroy
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Re: MrGrumpie - Moderator Application

Post by TheSpoonyCroy » 28 Mar 2017, 12:24

Mrgrumpie wrote:-snip-
minor points
  • For point 10, you won't need to the note the player, when banning a player, you'll place down a reason and that ban will be listed in their notes (this is a very minor thing since only staff would know about it)
  • For point 12, we sort of escalate bans based on prior history generally from warning -----> 3 hour ban -----> -several steps later- perma.

With your recent reply it shows your maturity by being able to deal with criticism* thrown at you, which is basically one of my personal tests towards new staff applicants and shows you are willing to learn. I will change my prior vote to a neutral to a +1.
Last edited by TheSpoonyCroy on 28 Mar 2017, 17:31, edited 1 time in total.

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Snypehunter007
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Re: MrGrumpie - Moderator Application

Post by Snypehunter007 » 28 Mar 2017, 17:08

You now have my full vote.
+1
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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slc97
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Re: MrGrumpie - Moderator Application

Post by slc97 » 28 Mar 2017, 17:41

+1. I can work with this.

Make sure you get your forum activity up.

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McRipfist
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Re: MrGrumpie - Moderator Application

Post by McRipfist » 29 Mar 2017, 15:09

I think I've seen you around. Seem alright.
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Re: MrGrumpie - Moderator Application

Post by NescauComToddy » 29 Mar 2017, 17:24

slc97 wrote:+1. I can work with this.

Make sure you get your forum activity up.
Cannot reject "the boss", If he trusts you, I am also willing to presume and believe in you. Like he said, up your activity here a bit, good luck.
Peter.

Man'sur, The Victorious', Cetanu's Al'nagara.

Retired staff (moderator).

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Re: MrGrumpie - Moderator Application

Post by Feweh » 31 Mar 2017, 12:34

Accepted, youll be expected to up your activity on the forums however.

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