Iron Bears Round - Soviet operational forces

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louisloftcraft
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Iron Bears Round - Soviet operational forces

Post by louisloftcraft » 31 Mar 2017, 07:47

Summary (a quick, 2-3 sentence summary):

Soviet operational forces:
A round were players play as Iron Bear warriors instead of USCM. Instead of being USCM players will wake up to find themselves as part of the Glorious USSR aka the
Iron Bear warriors. The objective for the USSR is to obtain any USCM Technology at all costs. it just so happens that an Opportunity appears to gain such technology!
A colony recently went dark (BIG RED) and the chance to acquire technology is just too good to pass up, so the USSR sends their Soviet operational force to obtain a
USMC Warship blueprint and any technology.


Benefits (How this will benefit the server and game as a whole):
It will give players a chance to play as IB warriors. IB warriors arn't played that often. Gives the opportunity for new Ideas and add on's in the future.
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Details (Description of how you think this would work, the benefits, etc):
the command structure is the same as the USCM but instead of a CL there would be a inquisitor who can interrogate/question survivors on where to find USCM tech.
The goal of the IRON BEARS will be to secure the planet Illeminate the threat have the blueprint of a USMC Warship.

Implementation (Optional, if you have an idea how to implement it):
You could re-skin the FIRST USMC Ship layout and use the Rasputin and drop pod. Have the objective to secure the planet and obtain USMC tech. If USSR fails 2nd objective
is to escape the plant and ship with the blueprints .
Last edited by louisloftcraft on 31 Mar 2017, 18:23, edited 1 time in total.

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xeno366
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Re: Iron Bears Round - Soviet operational forces

Post by xeno366 » 31 Mar 2017, 07:51

1+ more action!!!????!!!
im robust (not really)
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Crab_Spider
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Re: Iron Bears Round - Soviet operational forces

Post by Crab_Spider » 31 Mar 2017, 07:52

Unfortunately sir, this is against the suggestion rules. Snype, do your thing.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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louisloftcraft
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Re: Iron Bears Round - Soviet operational forces

Post by louisloftcraft » 31 Mar 2017, 07:53

:( dang. Is it because Iron Bears are an ERT and that's not lore???

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Casany
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Re: Iron Bears Round - Soviet operational forces

Post by Casany » 31 Mar 2017, 08:09

louisloftcraft wrote::( dang. Is it because Iron Bears are an ERT and that's not lore???
No, it's because you're not allowed to suggest new gamemodes
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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LordLoko
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Re: Iron Bears Round - Soviet operational forces

Post by LordLoko » 31 Mar 2017, 09:47

http://colonial-marines.com/viewtopic.php?f=59&t=2336
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)
Janitor job (Nope never, be a maintenance technician)
Borgs
Androids (we are working on it)
Predator changes (we are working on it)
Game Modes (we are working on it, and there is a discussion sticky)
My name is Ulysses Skyfall, but people call me "Meat".
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MauroVega
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Re: Iron Bears Round - Soviet operational forces

Post by MauroVega » 31 Mar 2017, 11:24

*Sighs
Asking for lock
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louisloftcraft
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Re: Iron Bears Round - Soviet operational forces

Post by louisloftcraft » 31 Mar 2017, 18:11

Fair enough, take it down if you wish. I would but I don't know how.

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Snypehunter007
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Re: Iron Bears Round - Soviet operational forces

Post by Snypehunter007 » 31 Mar 2017, 19:37

No game mode suggestions.

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