You have a cloaking device that lasts for 30 seconds, but must re-charge for about 15 minutes after you use it, and if you really drive excessive power into it, 10 minutes, but you can't fire your guns. You have a missle launcher on the top that is basically the equivelent of a short-ranged torpedo.
You have a new technology of a plasma shield which can both melt kinetic shells before they hit, but cannot stop them and absorb energy beams, but takes so much power, you can't fire you weapons unless it's the torpedoes. You are in a sector that is not expecting much fighting from the russians or the japaneese.
Summary:
hull: average
armor: weak but not a tin can like small craft
shields: new and improved (avoids radar by absorbing beams)
armament:
4 total double cannons, 2 on top, and two on the bottom takes 15 seconds to reload both shells, 10 to reload one.
a torpedo launcher with two settings, self-propelled (accurate, but less damage), and loose torp (not accurate at long ranges but LOADS of damage and penetration)
anti-small craft: exceptional
cloak: lasts 30 seconds and 15 minutes to recharge
engine: pretty damn good
You spot something on your radar that catches your eye, and believe it or not, you still use binoculars to view the ship from afar using the ship's auto-binocular system. To your amazement, and to your absolute horror, it's a capital class dreadnought, and on the side is branded in bright, red, Japaneese colors. YAMATO
You spend some time watching it, and after a while it moves, but very, very, slowly. They still haven't hailed or seemed to have spotted you yet, probably to the anti-radar shield you have installed so you take a quick inventory of your armament.
shells: since you weren't expected to face fighting, you have only about 30 shells, definitely not enough for the Yamato
torpedoes: 6
You can tell from looking through the ship screen of these things that are on the Yamato and through closely watching it.
Yamato Summary:
hull: bulky
armor: OPUS class sloping armor (ridiculously armored)
Shields: weak electron shields that shells and only loose torps can go through
armament:
8 triple barreled cannons, 3 on the top front, 3 on bottom front, and 2 on top and bottom back facing backwards, reload is unkown.
anti-small craft: almost as good as yours
cloak: none
engine: strong, but not strong enough to push this massive dreadnought around very quickly.
a massive arrangement of radio antennae.
There is no way you can penetrate the turrets, unless you get right on top of it and fire directly downwards with a loose torp the electron shields will disrupt the guidance missiles unless you find a way to take them out, even then, you might have to get a little hole in it first in order to penetrate it's armor. You notice it's bridge isn't very protected, and it's shields aren't either, they seem to have focused their armor on the main hull of the ship and armament.
what will you do?:
A: fight, give them a surprise (they won't send for help for a "puny ass little cruiser"
B: Send for backup (chance of detection is about 50%, but help will arrive, but if Yamato picks it up, they will send their fleet as well)
C: Send a distress beacon (you will be spotted and engaged, multiple ships from both sides will come, and probably a massive capital fleet ship battle will occur, MUCH more friendlies will arrive than enemies though, but it's a YAMATO, not some stupid little medium-dreadnought, this is supposed to not go down easy or without a fight, it's a second Yamato, and the Japanese will not let it sink again without a massive fight.
