[Marine] Hive Jelly

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Crab_Spider
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[Marine] Hive Jelly

Post by Crab_Spider » 06 Apr 2017, 09:05

Summary (a quick, 2-3 sentence summary): Implement in Research when 3 xeno corpses are dissected, the Doctor can make a chemical component that mixes with 3 other regents to create a chem that makes the user more agressive and have enhanced strength and speed.

Benefits (How this will benefit the server and game as a whole): A lot of nice RP, a reason for some players to kill others (while on it) with proper escalation, plays with the theory of the xeno zip from Aliens Genocide, interesting gameplay and play styles

Details (Description of how you think this would work, the benefits, etc): When 4 chitin layers, 5 acid bloods, and 5 resin glands are obtained and placed into the W-Y bioprinter, a new option (when proper research levels are obtained) will crop out in blue, and when clicked, imprints a chemical reagent that must be mixed with silicon, radium, and unstable mutagen. Regardless how much of each component is dispensed, the final product will be reduced down to 15 units. Before you say " well that would mean other players would get dibs on it and be unstoppable, let alone there'd be more griefers", the chem would activate at 15 units. While the effects are godly powerful, the side effects would deter even the most dedicated power gamers (See "Boris Kamerer").

Those side effects are:
Increased aggression (as in, those under the influence would allowed to kill humans) ; During metabolism
Immunity and resistance to medicines ; during the metabolism phase and temporarily after.
Brittle bones when the drug wears off (getting damaged will cause fractures) ; post-ingestion
Genetic damage (post-ingestion)
Incoherent speech and reduced motor function; during metabolism and after
Cluster headaches ; post-ingestion
Loss in the enzyme that allows you to consume and metabolize alchohol. You will die if you get drunk. ; after the drug wears off.

Implementation (Optional, if you have an idea how to implement it): N/A

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Swagile
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Re: [Marine] Hive Jelly

Post by Swagile » 06 Apr 2017, 11:46

Give whoever takes it Predator speed and strength, regeneration, pain immunity, and stun immunity but make it so it lasts 1 minute.

After 1 minute, the person on it falls over and dies, being immediately husked aka undefibbable.

A last resort combat drug that you take if you are desperate and know its your last moments anyway.
Last edited by Swagile on 06 Apr 2017, 11:47, edited 1 time in total.
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Azmodan412
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Re: [Marine] Hive Jelly

Post by Azmodan412 » 06 Apr 2017, 11:47

MAAAAAAAAAAAAAM JELLY!
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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Crab_Spider
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Re: [Marine] Hive Jelly

Post by Crab_Spider » 06 Apr 2017, 12:11

Swagile wrote:Give whoever takes it Predator speed and strength, regeneration, pain immunity, and stun immunity but make it so it lasts 1 minute.

After 1 minute, the person on it falls over and dies, being immediately husked aka undefibbable.

A last resort combat drug that you take if you are desperate and know its your last moments anyway.
Stats comparable to a predator is pretty game breaking if you take into account the fact preds close the gap VERY quickly. 1 minute is a bit too short, it makes sense, but it's pretty short for combat.

The stun immunity, ehhh. I like how you built upon it, and I admire the ultimate side effects are complete death. It deters Marines from actively seeking it and there's nothing that can be done to prevent the death. I'll edit it out for your suggestion.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Swagile
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Re: [Marine] Hive Jelly

Post by Swagile » 06 Apr 2017, 14:04

Its supposed to be short, because its OP.

Same reason why Hyperzine is, at max, 30 seconds if you don't want to OD; because going at Ancient Runner speed as a marine with a gyro shotgun combo is a nightmare to T1's and T2's.
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Rocco Ward
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Re: [Marine] Hive Jelly

Post by Rocco Ward » 06 Apr 2017, 16:02

Eh, I still prefer my old suggestion of queens corpses = hugger immunity. Considering how rare and hard it is to kill queens you should definitely reward marines with something nice.
----------------------------------------RETRIED COMMANDER----------------------------------------

ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3

Win/Loss [25%|75%]

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Crab_Spider
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Re: [Marine] Hive Jelly

Post by Crab_Spider » 06 Apr 2017, 16:54

Rocco Ward wrote:Eh, I still prefer my old suggestion of queens corpses = hugger immunity. Considering how rare and hard it is to kill queens you should definitely reward marines with something nice.
I'd rather be immune to stuns while I power my way through a final stand. Also, when xenos realize you're unhuggable, they quickly know to disable and kill you.

But uh, yeah. I'll be editing it out.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: [Marine] Hive Jelly

Post by Snypehunter007 » 25 Apr 2017, 09:37

We are currently rethinking research. I am locking this for now.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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