I color coded the ladders and elevators on these pictures to show where they lead. I hope this helps command staff better plan assaults and flanking maneuvers! The imgur link for both is located here - http://imgur.com/a/c73Fk
Ice Colony Map Guide
- Rocco Ward
- Registered user
- Posts: 116
- Joined: 11 Apr 2016, 11:48
Ice Colony Map Guide
----------------------------------------RETRIED COMMANDER----------------------------------------
ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3
Win/Loss [25%|75%]
ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3
Win/Loss [25%|75%]
- Karmac
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- Location: 'Straya
- Byond: Karmac
- Steam: Karmac
Re: Ice Colony Map Guide
I'm partial to LZ 1 and 2 FOB's due to how mouldable and pre-setup they are myself, but I'd like to see where Command staff want FOB's set up on this map.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- RedOktober12
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- Joined: 19 Mar 2017, 23:15
- Location: Nene 246
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Re: Ice Colony Map Guide
This is actually really useful; I'll be keeping this open next time I SL on this map. Considering how important the underground tends to be forgetting around this huge map, I can see this coming in handy.
If it can lead to some more flexible command strategy, that'd be neat too. The LZ1 & 2 FOBs are a near constant, but I'm always partial to forward fobbing purely because it leads to an interesting round. Personal favorites are setting up in bar, or security underground. They're incredibly risky, but it's something different, and it gives the FOB squad a semi aggressive role. More than likely those positions would lead to a quick Xeno major, but nonetheless, it's be something novel. Most of the reason I like this map is the flexibility it offers, optimization be damned.
If it can lead to some more flexible command strategy, that'd be neat too. The LZ1 & 2 FOBs are a near constant, but I'm always partial to forward fobbing purely because it leads to an interesting round. Personal favorites are setting up in bar, or security underground. They're incredibly risky, but it's something different, and it gives the FOB squad a semi aggressive role. More than likely those positions would lead to a quick Xeno major, but nonetheless, it's be something novel. Most of the reason I like this map is the flexibility it offers, optimization be damned.
Valentina McTavish
- Karmac
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Re: Ice Colony Map Guide
Just ignore the above ground parts of Ice and the map is actually pretty good.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- TheMaskedMan2
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- Location: United States, Georgia
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Re: Ice Colony Map Guide
Using ladders to get around is surprisingly quick. Look at how quick you can get from garage to dorms or research.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk