Sandbags

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Tristan63
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Sandbags

Post by Tristan63 » 11 Apr 2017, 08:51

Summary (a quick, 2-3 sentence summary): Implement sandbags tg style by having marines dig sand or dirt up, and filling empty bags with the stuff. Gives less cover and damage mitigation than flipped tables, but takes longer to destroy. I'd say around inbetween reinforced table and plasteel barricade strength, in the middle.

[/u]Benefits (How this will benefit the server and game as a whole):[/u] Tactical immersion

Details (Description of how you think this would work, the benefits, etc): Tactical immersion and easier FOB development

Implementation (Optional, if you have an idea how to implement it):
Sprite and code stealing from hippie (Sorry).

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Karmac
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Re: Sandbags

Post by Karmac » 11 Apr 2017, 08:52

I'm like 56% sure this is a duplicate, but I'll wait till Snype sees it to get the final verdict.
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Sarah_U.
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Re: Sandbags

Post by Sarah_U. » 11 Apr 2017, 08:55

+1 if not a dupe.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Tristan63
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Re: Sandbags

Post by Tristan63 » 11 Apr 2017, 15:04

If it is a dupe, link me to the one I duped off of.

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louisloftcraft
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Re: Sandbags

Post by louisloftcraft » 12 Apr 2017, 07:20

1+ we got snow barricades why not sand bag barricades.

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Snypehunter007
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Re: Sandbags

Post by Snypehunter007 » 05 May 2017, 10:38

Sorta resolved, SEs have them now.

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